Player Matchup

Nemesis
Nemesis
QuickBen6
Nemesis
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 61L
1,342 Elo+
Party 2
Artio
Artio
Xavi2717
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 178L
1,587 Elo+
Solo
Poseidon
Poseidon
ironnewsroom64
Poseidon
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 42L
1,342 Elo+
Party 2
Scylla
Scylla
pahmeh
Scylla
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,463 Elo+
Party 2
Susano
Susano
sego87
Susano
Level 149
God Stats
3W - 4L
1,316 SR
Queue Stats
201W - 211L
1,585 Elo+
Solo
Team Averages
Level 93
1,463 SR
1,464 Elo+

VS

Team Averages
Level 132
1,500 SR
1,562 Elo+
Nike
Nike
 
Nike
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IINKED1
Hou Yi
Level 88
God Stats
10W - 1L
1,500 SR
Queue Stats
407W - 334L
1,774 Elo+
Solo
Thoth
Thoth
TandemBoy
Thoth
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 36L
1,512 Elo+
Party 1
Nox
Nox
deathtoall102
Nox
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 49L
1,512 Elo+
Party 1
Jormungandr
Jormungandr
donocat
Jormungandr
Level 156
God Stats
6W - 1L
1,500 SR
Queue Stats
338W - 333L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
QuickBen6
Nemesis
12
0 / 8 / 4
7,026
639
8,682
16,327
11,318
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Xavi2717
Artio
14
3 / 7 / 4
8,945
813
8,637
23,390
21,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
16
0 / 6 / 4
7,861
715
8,528
11,921
6,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
pahmeh
Scylla
17
1 / 5 / 5
9,233
839
5,248
11,564
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
sego87
Susano
15
6 / 8 / 4
9,188
835
11,165
16,950
8,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
5 / 2 / 24
10,261
933
9,568
12,656
13,543
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
IINKED1
Hou Yi
19
13 / 1 / 15
11,300
1,027
20,488
12,850
6,809
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
TandemBoy
Thoth
16
7 / 3 / 16
9,889
899
15,820
9,711
4,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 22
9,069
824
12,896
8,474
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
donocat
Jormungandr
17
7 / 4 / 19
10,625
966
12,592
16,841
20,930
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
130
10
Kills
34
34
Deaths
12
21
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
5
2
24
8.5
W
Hou Yi
IINKED1
Hou Yi
13
1
15
20.5
L
Nemesis
QuickBen6
Nemesis
0
8
4
0.25
W
Thoth
TandemBoy
Thoth
7
3
16
5
L
Artio
Xavi2717
Artio
3
7
4
0.71
W
2
2
22
6.5
W
Jormungandr
donocat
Jormungandr
7
4
19
4.13
L
Poseidon
0
6
4
0.33
L
Scylla
pahmeh
Scylla
1
5
5
0.7
L
Susano
sego87
Susano
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,260
Damage
71,364
80,152
Taken
60,532
53,244
Mitigated
50,827
19,041
Healing
17,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,568
849
2,261
1,575
12,656
13,543
865
3,194
9,462
0
19,268
W
Hou Yi
IINKED1
Hou Yi
20,488
12,651
0
3,533
12,850
6,809
2,505
5,285
7,565
0
34,011
L
Nemesis
QuickBen6
Nemesis
8,682
2,090
1,076
2,626
16,327
11,318
0
7,133
9,194
0
10,317
W
Thoth
TandemBoy
Thoth
15,820
1,330
1,072
1,694
9,711
4,644
2,344
3,069
6,642
27,540
0
L
Artio
Xavi2717
Artio
8,637
668
3,337
5,032
23,390
21,705
0
8,274
15,116
14,271
1,151
W
12,896
1,753
2,515
1,608
8,474
4,901
1,703
3,613
4,861
19,559
759
W
Jormungandr
donocat
Jormungandr
12,592
3,101
1,118
2,520
16,841
20,930
355
6,884
9,957
27,149
0
L
Poseidon
8,528
1,857
0
533
11,921
6,062
0
8,253
3,668
23,152
0
L
Scylla
pahmeh
Scylla
5,248
620
1,138
1,257
11,564
5,587
0
8,816
2,748
24,272
0
L
Susano
sego87
Susano
11,165
1,079
780
3,262
16,950
8,572
0
8,228
8,722
0
16,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,253
Gold Earned
51,144
109
Minions Killed
129
0
Camps Cleared
0
925,894
Distance Traveled
1,053,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,261
933
17
2
0
221,669
0
W
Hou Yi
11,300
1,027
39
4
0
198,499
0
L
Nemesis
7,026
639
3
0
0
190,956
0
W
Thoth
9,889
899
18
2
0
218,193
0
L
Artio
8,945
813
6
1
0
184,986
0
W
Nox
9,069
824
17
2
0
214,454
0
W
Jormungandr
10,625
966
38
3
0
201,068
0
L
Poseidon
7,861
715
29
3
0
168,490
0
L
Scylla
9,233
839
61
6
0
187,243
0
L
Susano
9,188
835
10
1
0
194,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role