Player Matchup

Discordia
Discordia
 
Discordia
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KING_Fireball_1
Neith
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 89L
1,514 Elo+
Solo
Lancelot
Lancelot
LinusNutTips
Lancelot
Level 154
God Stats
1W - 5L
1,170 SR
Queue Stats
297W - 249L
1,546 Elo+
Solo
Surtr
Surtr
Meezyuknowme
Surtr
Level 156
God Stats
23W - 19L
1,714 SR
Queue Stats
70W - 66L
1,568 Elo+
Solo
Agni
Agni
diego3728
Agni
Level 158
God Stats
12W - 13L
1,488 SR
Queue Stats
428W - 403L
1,565 Elo+
Solo
Team Averages
Level 150
1,474 SR
1,538 Elo+

VS

Team Averages
Level 125
1,467 SR
1,626 Elo+
Bacchus
Bacchus
MythyMouse
Bacchus
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 56L
1,703 Elo+
Party 1
Merlin
Merlin
Rare Peely9892
Merlin
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 70L
1,630 Elo+
Party 1
Shiva
Shiva
Rare Zaddy
Shiva
Level 106
God Stats
14W - 18L
1,467 SR
Queue Stats
38W - 44L
1,523 Elo+
Party 1
Charybdis
Charybdis
TheGreatZambin0
Charybdis
Level 158
God Stats
2W - 3L
1,369 SR
Queue Stats
398W - 351L
1,619 Elo+
Solo
Lancelot
Lancelot
captndan
Lancelot
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 96L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 1 / 0
5,441
495
2,274
3,243
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,522
502
2,022
4,701
2,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
LinusNutTips
Lancelot
9
1 / 2 / 1
5,461
496
3,034
7,856
2,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 0
4,735
430
3,970
7,086
4,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
11
1 / 4 / 1
6,091
554
7,836
7,458
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MythyMouse
Bacchus
10
4 / 0 / 0
6,391
581
3,163
7,713
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 0 / 0
5,408
492
2,030
4,492
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
11
4 / 2 / 1
6,984
635
6,050
13,229
5,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
TheGreatZambin0
Charybdis
12
0 / 0 / 3
7,084
644
4,127
3,903
1,442
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
captndan
Lancelot
10
2 / 0 / 1
5,839
531
5,350
8,399
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
10
10
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
L
0
2
0
0
L
Lancelot
LinusNutTips
Lancelot
1
2
1
0.75
L
0
1
0
0
W
Bacchus
MythyMouse
Bacchus
4
0
0
4
W
0
0
0
0
W
Shiva
4
2
1
2.25
W
Charybdis
TheGreatZambin0
Charybdis
0
0
3
1.5
W
Lancelot
captndan
Lancelot
2
0
1
2.5
L
Agni
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,136
Damage
20,720
30,344
Taken
37,736
12,394
Mitigated
20,169
6,210
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,274
153
0
500
3,243
949
0
1,333
1,910
42,174
0
L
2,022
463
0
1,262
4,701
2,071
0
485
4,216
0
37,797
L
Lancelot
LinusNutTips
Lancelot
3,034
426
0
451
7,856
2,576
0
766
7,090
0
25,342
L
3,970
1,008
38
2,779
7,086
4,466
0
2,609
4,477
1,065
27,734
W
Bacchus
MythyMouse
Bacchus
3,163
337
362
4,110
7,713
8,181
0
830
6,821
22,103
0
W
2,030
113
0
1,160
4,492
1,393
0
1,181
3,222
45,949
0
W
Shiva
6,050
889
0
5,367
13,229
5,920
0
7,200
5,551
0
55,850
W
Charybdis
TheGreatZambin0
Charybdis
4,127
2,668
0
2,240
3,903
1,442
312
0
3,640
0
62,464
W
Lancelot
captndan
Lancelot
5,350
879
0
418
8,399
3,233
0
857
7,530
0
43,053
L
Agni
7,836
895
0
1,180
7,458
2,332
0
0
7,458
42,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
31,706
319
Minions Killed
404
0
Camps Cleared
0
1,109,432
Distance Traveled
1,158,641
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,441
495
82
7
0
198,564
0
L
Neith
5,522
502
71
6
0
206,184
0
L
Lancelot
5,461
496
42
4
0
266,415
0
L
Surtr
4,735
430
43
4
0
218,180
4
W
Bacchus
6,391
581
26
2
0
225,711
0
W
Merlin
5,408
492
90
8
0
219,498
3
W
Shiva
6,984
635
101
9
0
227,876
0
W
Charybdis
7,084
644
122
11
0
211,484
3
W
Lancelot
5,839
531
65
6
0
274,072
0
L
Agni
6,091
554
81
7
0
220,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role