Player Matchup

Cernunnos
Cernunnos
B1ossom14
Cernunnos
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 40L
1,456 Elo+
Party 2
Kuzenbo
Kuzenbo
DNATION808
Kuzenbo
Level 25
God Stats
16W - 10L
1,694 SR
Queue Stats
221W - 190L
1,591 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SenpaiDusty
Cu Chulainn
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 69L
1,507 Elo+
Party 1
Da Ji
Da Ji
VirtualPi
Da Ji
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 69L
1,669 Elo+
Party 1
Hera
Hera
kel03
Hera
Level 68
God Stats
8W - 4L
1,500 SR
Queue Stats
305W - 318L
1,539 Elo+
Party 1
Team Averages
Level 58
1,539 SR
1,552 Elo+

VS

Team Averages
Level 45
1,487 SR
1,447 Elo+
Surtr
Surtr
BarryAllen52
Surtr
Level 62
God Stats
12W - 7L
1,767 SR
Queue Stats
64W - 46L
1,618 Elo+
Party 3
Vulcan
Vulcan
DDDJustTryThem
Vulcan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,455 Elo+
Solo
Atlas
Atlas
MommySlayer69
Atlas
Level 25
God Stats
4W - 7L
1,506 SR
Queue Stats
49W - 36L
1,553 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Quanzzy
Ah Muzen Cab
Level 43
God Stats
0W - 1L
1,321 SR
Queue Stats
10W - 14L
1,463 Elo+
Solo
Hades
Hades
StupidSavant
Hades
Level 46
God Stats
1W - 4L
1,341 SR
Queue Stats
52W - 94L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
B1ossom14
Cernunnos
13
4 / 3 / 1
8,020
535
6,258
11,004
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
DNATION808
Kuzenbo
11
3 / 1 / 12
8,113
541
4,455
11,291
12,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
SenpaiDusty
Cu Chulainn
13
8 / 1 / 8
8,694
580
18,015
15,086
13,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
VirtualPi
Da Ji
11
0 / 3 / 8
7,121
475
4,056
11,968
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
kel03
Hera
14
10 / 3 / 4
8,975
598
14,249
8,090
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 3
7,136
476
8,024
14,740
14,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 6 / 3
7,487
499
8,255
10,856
5,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 3 / 8
7,229
482
6,488
15,045
15,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Quanzzy
Ah Muzen Cab
13
2 / 4 / 2
7,832
522
6,901
10,368
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 7 / 7
6,791
453
8,181
14,953
7,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
25
Kills
11
11
Deaths
25
33
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
B1ossom14
Cernunnos
4
3
1
1.5
L
4
5
3
1.1
L
2
6
3
0.58
W
Kuzenbo
DNATION808
Kuzenbo
3
1
12
9
L
2
3
8
2
L
Ah Muzen Cab
Quanzzy
Ah Muzen Cab
2
4
2
0.75
W
Cu Chulainn
SenpaiDusty
Cu Chulainn
8
1
8
12
L
1
7
7
0.64
W
Da Ji
VirtualPi
Da Ji
0
3
8
1.33
W
Hera
kel03
Hera
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,033
Damage
37,849
57,439
Taken
65,962
38,646
Mitigated
45,827
15,315
Healing
16,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
B1ossom14
Cernunnos
6,258
3,028
0
4,433
11,004
4,544
0
4,057
6,631
0
56,375
L
8,024
1,631
0
2,036
14,740
14,238
348
3,907
10,833
3,924
29,231
L
8,255
1,932
0
1,029
10,856
5,285
315
5,584
5,272
46,747
0
W
Kuzenbo
DNATION808
Kuzenbo
4,455
1,750
0
3,606
11,291
12,714
7
6,713
4,155
18,013
0
L
6,488
2,642
487
4,271
15,045
15,091
6
3,737
11,308
18,145
0
L
Ah Muzen Cab
Quanzzy
Ah Muzen Cab
6,901
3,723
0
4,148
10,368
3,926
660
1,758
8,610
0
64,996
W
Cu Chulainn
SenpaiDusty
Cu Chulainn
18,015
2,119
0
1,611
15,086
13,234
126
7,376
7,083
1,673
65,160
L
8,181
1,590
698
3,535
14,953
7,287
318
4,443
10,510
37,624
0
W
Da Ji
VirtualPi
Da Ji
4,056
616
0
3,897
11,968
5,084
0
2,541
9,190
0
38,802
W
Hera
kel03
Hera
14,249
3,635
0
1,768
8,090
3,070
504
3,444
4,243
64,065
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,923
Gold Earned
36,475
393
Minions Killed
289
0
Camps Cleared
0
1,497,311
Distance Traveled
1,383,327
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,020
535
113
8
0
266,625
0
L
Surtr
7,136
476
37
2
0
285,673
0
L
Vulcan
7,487
499
68
5
0
257,387
0
W
Kuzenbo
8,113
541
13
1
0
303,163
2
L
Atlas
7,229
482
19
1
0
289,764
1
L
Ah Muzen Cab
7,832
522
105
7
0
259,955
0
W
Cu Chulainn
8,694
580
97
6
0
294,411
2
L
Hades
6,791
453
60
4
0
290,548
0
W
Da Ji
7,121
475
62
4
0
319,401
1
W
Hera
8,975
598
108
7
0
313,711
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role