Player Matchup

Jing Wei
Jing Wei
BRNPK
Jing Wei
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 3
Awilix
Awilix
EBKOFFICIAL
Awilix
Level 88
God Stats
1W - 3L
1,283 SR
Queue Stats
294W - 324L
1,489 Elo+
Solo
Achilles
Achilles
Fabriks1928
Achilles
Level 108
God Stats
5W - 7L
1,326 SR
Queue Stats
182W - 226L
1,498 Elo+
Party 3
Thoth
Thoth
Felinecelery917
Thoth
Level 39
God Stats
4W - 11L
1,240 SR
Queue Stats
113W - 136L
1,370 Elo+
Party 3
Kali
Kali
Tiiitaaan
Kali
Level 85
God Stats
8W - 8L
1,507 SR
Queue Stats
291W - 344L
1,451 Elo+
Party 3
Team Averages
Level 74
1,371 SR
1,462 Elo+

VS

Team Averages
Level 82
1,431 SR
1,494 Elo+
Cerberus
Cerberus
Demotaur
Cerberus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,523 Elo+
Party 1
Ao Kuang
Ao Kuang
Juanqui19
Ao Kuang
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
184W - 169L
1,468 Elo+
Party 2
Chiron
Chiron
QueenOfFerrets
Chiron
Level 23
God Stats
2W - 3L
1,350 SR
Queue Stats
5W - 3L
1,525 Elo+
Party 1
Achilles
Achilles
eLVIOSADO
Achilles
Level 28
God Stats
12W - 11L
1,500 SR
Queue Stats
210W - 180L
1,499 Elo+
Party 2
Apollo
Apollo
swylus
Apollo
Level 140
God Stats
5W - 9L
1,304 SR
Queue Stats
312W - 300L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BRNPK
Jing Wei
9
0 / 1 / 1
5,262
526
5,037
5,393
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
6
0 / 2 / 0
4,480
448
2,465
8,446
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
Fabriks1928
Achilles
9
0 / 3 / 0
5,183
518
4,832
9,092
5,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
5,527
553
2,626
5,542
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
7
1 / 2 / 0
4,943
494
2,753
7,872
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Demotaur
Cerberus
8
0 / 0 / 3
5,575
558
3,358
10,074
6,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Juanqui19
Ao Kuang
12
5 / 0 / 0
6,829
683
3,188
6,120
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 1 / 0
5,243
524
2,916
4,306
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
eLVIOSADO
Achilles
10
1 / 1 / 2
5,450
545
3,925
5,564
3,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
swylus
Apollo
11
2 / 0 / 1
6,494
649
4,975
9,162
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BRNPK
Jing Wei
0
1
1
0.5
W
Cerberus
Demotaur
Cerberus
0
0
3
1.5
L
Awilix
0
2
0
0
L
Achilles
Fabriks1928
Achilles
0
3
0
0
L
1
2
0
0.5
W
Ao Kuang
Juanqui19
Ao Kuang
5
0
0
5
W
2
1
0
2
L
Kali
1
2
0
0.5
W
Achilles
eLVIOSADO
Achilles
1
1
2
2
W
Apollo
swylus
Apollo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,713
Damage
18,362
36,345
Taken
35,226
14,489
Mitigated
16,470
8,987
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BRNPK
Jing Wei
5,037
3,730
0
2,391
5,393
1,662
37
1,455
3,938
0
36,163
W
Cerberus
Demotaur
Cerberus
3,358
331
200
4,148
10,074
6,560
0
0
10,074
25,847
0
L
Awilix
2,465
943
0
2,788
8,446
3,508
0
2,430
5,977
0
9,568
L
Achilles
Fabriks1928
Achilles
4,832
857
0
2,170
9,092
5,195
0
532
8,560
0
33,973
L
2,626
227
0
0
5,542
1,472
0
1,059
4,049
33,896
0
W
Ao Kuang
Juanqui19
Ao Kuang
3,188
808
0
1,197
6,120
2,088
0
120
6,000
57,056
0
W
2,916
1,596
1,209
608
4,306
1,409
0
0
4,306
0
24,919
L
Kali
2,753
1,678
0
1,638
7,872
2,652
0
1,070
6,725
0
26,934
W
Achilles
eLVIOSADO
Achilles
3,925
813
0
1,216
5,564
3,006
0
2,506
3,058
0
21,202
W
Apollo
swylus
Apollo
4,975
3,413
0
6,537
9,162
3,407
832
0
9,162
0
47,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,395
Gold Earned
29,591
243
Minions Killed
331
0
Camps Cleared
0
1,012,774
Distance Traveled
1,032,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,262
526
63
6
0
193,070
0
W
Cerberus
5,575
558
74
7
0
197,933
0
L
Awilix
4,480
448
13
1
0
197,918
0
L
Achilles
5,183
518
58
6
0
198,266
0
L
Thoth
5,527
553
66
7
0
188,947
0
W
Ao Kuang
6,829
683
100
10
0
240,321
0
W
Chiron
5,243
524
43
4
0
184,642
0
L
Kali
4,943
494
43
4
0
234,573
0
W
Achilles
5,450
545
37
4
0
226,445
0
W
Apollo
6,494
649
77
8
0
183,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role