Player Matchup

King Arthur
King Arthur
Gold I
ChargingJohnson
King Arthur
Gold I
Level 156
God Stats
1W - 3L
1,705 SR
Queue Stats
102W - 76L
1,707 MMR
Party 2
Horus
Horus
Bronze III
NoGankhobo
Horus
Bronze III
Level 72
God Stats
2W - 1L
1,891 SR
Queue Stats
3W - 1L
1,659 MMR
Solo
Tiamat
Tiamat
Gold I
Åries
Tiamat
Gold I
Level 149
God Stats
16W - 5L
1,777 SR
Queue Stats
89W - 69L
1,707 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,791 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,776 SR
1,711 MMR
Awilix
Awilix
Gold III
LeBlah-
Awilix
Gold III
Level 101
God Stats
4W - 3L
1,972 SR
Queue Stats
42W - 46L
1,657 MMR
Solo
Odin
Odin
Gold III
ThatSillyGoose
Odin
Gold III
Level 138
God Stats
7W - 5L
1,856 SR
Queue Stats
443W - 426L
1,736 MMR
Party 1
Poseidon
Poseidon
Platinum V
shrimpy9470
Poseidon
Platinum V
Level 159
God Stats
4W - 7L
1,500 SR
Queue Stats
478W - 487L
1,740 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChargingJohnson
King Arthur
14
2 / 3 / 2
8,674
723
11,191
15,539
17,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
13
2 / 6 / 1
8,310
693
7,615
18,536
18,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Åries
Tiamat
13
0 / 5 / 4
8,186
682
7,938
11,501
8,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AtlasNe ZhaAo KuangCabrakanAh Muzen Cab

VS

Bans
AchillesGuan YuThorShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
LeBlah-
Awilix
15
5 / 3 / 5
9,846
821
13,693
12,902
6,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 2 / 9
9,870
823
10,584
12,825
12,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
shrimpy9470
Poseidon
16
5 / 0 / 7
10,158
847
15,283
9,438
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
14
14
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChargingJohnson
King Arthur
2
3
2
1
W
Awilix
LeBlah-
Awilix
5
3
5
2.5
L
Horus
2
6
1
0.42
W
4
2
9
4.25
W
Poseidon
shrimpy9470
Poseidon
5
0
7
8.5
L
Tiamat
Åries
Tiamat
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,744
Damage
39,560
45,576
Taken
35,165
43,471
Mitigated
23,034
6,405
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChargingJohnson
King Arthur
11,191
957
0
1,732
15,539
17,066
0
4,479
10,587
1,286
27,969
W
Awilix
LeBlah-
Awilix
13,693
4,761
0
2,130
12,902
6,704
469
2,788
9,469
0
39,776
L
Horus
7,615
3,061
443
3,069
18,536
18,203
0
7,824
10,365
0
12,866
W
10,584
1,402
628
1,086
12,825
12,945
669
4,002
8,260
2,180
33,872
W
Poseidon
shrimpy9470
Poseidon
15,283
2,948
0
4,032
9,438
3,385
1,454
2,363
6,510
58,302
2,643
L
Tiamat
Åries
Tiamat
7,938
710
0
1,161
11,501
8,202
0
3,506
7,782
42,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,170
Gold Earned
29,874
148
Minions Killed
186
0
Camps Cleared
0
690,647
Distance Traveled
770,171
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,674
723
34
3
0
237,555
1
W
Awilix
9,846
821
41
3
0
265,066
1
L
Horus
8,310
693
19
2
0
241,339
0
W
Odin
9,870
823
41
3
0
258,919
0
W
Poseidon
10,158
847
104
9
0
246,186
0
L
Tiamat
8,186
682
95
8
0
211,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role