Player Matchup

Yemoja
Yemoja
Bronze III
BigMaxi
Yemoja
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,395 MMR
Party 1
Fenrir
Fenrir
Bronze III
KuZiiGaming
Fenrir
Bronze III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 21L
1,395 MMR
Party 1
Sol
Sol
Bronze III
ProlificTV
Sol
Bronze III
Level 123
God Stats
5W - 0L
1,500 SR
Queue Stats
12W - 6L
1,440 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,500 SR
1,410 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,720 SR
1,394 MMR
Atlas
Atlas
Bronze III
IcarusMelting
Atlas
Bronze III
Level 116
God Stats
1W - 2L
1,783 SR
Queue Stats
17W - 23L
1,426 MMR
Party 2
Artemis
Artemis
Bronze III
YOURMOM9928
Artemis
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,402 MMR
Solo
Nu Wa
Nu Wa
Bronze III
chronolaw
Nu Wa
Bronze III
Level 120
God Stats
1W - 1L
1,876 SR
Queue Stats
4W - 7L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BigMaxi
Yemoja
17
3 / 0 / 17
11,499
885
7,079
12,531
11,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
15
9 / 3 / 9
11,278
868
15,307
20,584
18,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

18
8 / 1 / 11
11,718
901
17,847
14,808
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CabrakanShivaSobekGuan YuHorus

VS

Bans
Sun WukongHadesAchillesChang'eAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
9,451
727
11,036
19,228
20,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
YOURMOM9928
Artemis
12
1 / 9 / 1
8,383
645
10,199
16,491
6,561
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
chronolaw
Nu Wa
14
1 / 5 / 2
9,068
698
12,338
10,397
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
20
Kills
4
4
Deaths
20
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BigMaxi
Yemoja
3
0
17
11.5
L
2
6
2
0.5
W
Fenrir
9
3
9
4.5
W
8
1
11
13.5
L
Artemis
YOURMOM9928
Artemis
1
9
1
0.17
L
Nu Wa
chronolaw
Nu Wa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,233
Damage
33,573
47,923
Taken
46,116
37,208
Mitigated
30,623
23,908
Healing
4,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BigMaxi
Yemoja
7,079
1,715
6,620
4,947
12,531
11,364
439
6,614
5,917
24,483
582
L
11,036
4,215
0
1,654
19,228
20,022
0
11,639
7,589
25,589
507
W
Fenrir
15,307
4,128
0
4,986
20,584
18,696
120
10,273
10,311
0
37,117
W
17,847
7,396
0
7,355
14,808
7,148
2,522
6,426
8,382
71,717
6,249
L
Artemis
YOURMOM9928
Artemis
10,199
4,915
496
2,060
16,491
6,561
0
7,516
8,975
0
31,142
L
Nu Wa
chronolaw
Nu Wa
12,338
3,140
0
501
10,397
4,040
0
4,859
5,538
35,655
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,495
Gold Earned
26,902
171
Minions Killed
123
0
Camps Cleared
0
699,890
Distance Traveled
619,024
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,499
885
22
2
0
240,633
0
L
Atlas
9,451
727
24
2
0
209,224
1
W
Fenrir
11,278
868
41
3
0
241,927
0
W
Sol
11,718
901
108
8
0
217,330
0
L
Artemis
8,383
645
45
3
0
200,927
0
L
Nu Wa
9,068
698
54
4
0
208,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role