Player Matchup

Achilles
Achilles
GoodSpanking
Achilles
Level 108
God Stats
4W - 2L
1,583 SR
Queue Stats
201W - 201L
1,456 Elo+
Party 1
Fenrir
Fenrir
Pokyn
Fenrir
Level 11
God Stats
2W - 2L
1,342 SR
Queue Stats
45W - 44L
1,567 Elo+
Party 1
Kukulkan
Kukulkan
Protatopotato
Kukulkan
Level 25
God Stats
14W - 8L
1,459 SR
Queue Stats
101W - 96L
1,509 Elo+
Party 1
Ullr
Ullr
Smegdealer
Ullr
Level 26
God Stats
4W - 9L
1,087 SR
Queue Stats
133W - 135L
1,416 Elo+
Party 1
Yemoja
Yemoja
TeCHPLaY
Yemoja
Level 35
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 39L
1,385 Elo+
Party 1
Team Averages
Level 41
1,394 SR
1,467 Elo+

VS

Team Averages
Level 22
1,459 SR
1,270 Elo+
Fenrir
Fenrir
Antiwritr
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,298 Elo+
Party 2
Neith
Neith
ChaseSkinner69
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Earl24
Bacchus
Level 17
God Stats
0W - 2L
1,582 SR
Queue Stats
0W - 5L
1,082 Elo+
Party 2
Yu Huang
Yu Huang
Mxlo5228
Yu Huang
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,174 Elo+
Party 2
King Arthur
King Arthur
potatoaim5
King Arthur
Level 58
God Stats
2W - 4L
1,212 SR
Queue Stats
26W - 34L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoodSpanking
Achilles
11
4 / 0 / 0
6,896
690
4,489
8,361
8,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Pokyn
Fenrir
10
1 / 0 / 4
5,627
563
3,111
8,262
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Protatopotato
Kukulkan
13
5 / 0 / 1
7,554
755
5,161
3,713
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 1
5,781
578
5,788
6,871
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
TeCHPLaY
Yemoja
9
2 / 0 / 6
6,281
628
2,419
6,506
4,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Antiwritr
Fenrir
9
0 / 4 / 1
5,057
506
5,402
8,078
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 1
4,481
448
1,969
5,554
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Earl24
Bacchus
8
1 / 1 / 0
5,265
527
3,907
7,464
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yu Huang
Mxlo5228
Yu Huang
8
0 / 2 / 0
4,747
475
688
4,724
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
potatoaim5
King Arthur
8
0 / 4 / 0
4,852
485
2,502
8,420
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
15
Kills
1
1
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Antiwritr
Fenrir
0
4
1
0.13
L
0
4
1
0.13
L
Bacchus
Earl24
Bacchus
1
1
0
1
W
Achilles
GoodSpanking
Achilles
4
0
0
4
L
Yu Huang
Mxlo5228
Yu Huang
0
2
0
0
W
Fenrir
Pokyn
Fenrir
1
0
4
3
W
Kukulkan
Protatopotato
Kukulkan
5
0
1
5.5
W
3
1
1
3.5
W
Yemoja
TeCHPLaY
Yemoja
2
0
6
5
L
King Arthur
potatoaim5
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,968
Damage
14,468
33,713
Taken
34,240
19,598
Mitigated
16,322
10,679
Healing
3,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Antiwritr
Fenrir
5,402
1,555
0
720
8,078
2,869
0
2,088
5,949
0
31,156
L
1,969
891
0
385
5,554
2,273
0
797
4,757
0
21,331
L
Bacchus
Earl24
Bacchus
3,907
563
0
1,906
7,464
6,357
0
2,571
4,893
13,405
0
W
Achilles
GoodSpanking
Achilles
4,489
614
0
2,205
8,361
8,366
0
220
8,141
0
35,762
L
Yu Huang
Mxlo5228
Yu Huang
688
0
0
200
4,724
1,685
0
2,124
2,600
21,539
0
W
Fenrir
Pokyn
Fenrir
3,111
1,286
0
3,910
8,262
3,209
0
942
7,320
0
31,887
W
Kukulkan
Protatopotato
Kukulkan
5,161
508
0
586
3,713
1,426
407
448
3,265
61,184
807
W
5,788
2,144
0
283
6,871
2,493
972
1,536
5,335
0
35,882
W
Yemoja
TeCHPLaY
Yemoja
2,419
853
2,213
1,482
6,506
4,104
50
1,449
5,057
15,202
0
L
King Arthur
potatoaim5
King Arthur
2,502
324
0
500
8,420
3,138
0
0
7,901
0
24,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,139
Gold Earned
24,402
312
Minions Killed
185
0
Camps Cleared
0
1,003,698
Distance Traveled
992,746
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,057
506
48
5
0
213,978
0
L
Neith
4,481
448
40
4
0
187,046
0
L
Bacchus
5,265
527
11
1
0
207,803
0
W
Achilles
6,896
690
62
6
0
205,314
0
L
Yu Huang
4,747
475
37
4
0
201,723
0
W
Fenrir
5,627
563
45
5
0
227,238
2
W
Kukulkan
7,554
755
130
13
0
197,003
2
W
Ullr
5,781
578
55
6
0
180,460
0
W
Yemoja
6,281
628
20
2
0
193,683
1
L
King Arthur
4,852
485
49
5
0
182,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role