Player Matchup

Athena
Athena
Hernań
Athena
Level 159
God Stats
5W - 7L
1,646 SR
Queue Stats
538W - 549L
1,561 Elo+
Solo
Cthulhu
Cthulhu
Lvl100Oddish
Cthulhu
Level 81
God Stats
5W - 0L
1,500 SR
Queue Stats
183W - 107L
1,664 Elo+
Party 2
Thanatos
Thanatos
NovaM9
Thanatos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,610 Elo+
Solo
Mercury
Mercury
PerfectCell21
Mercury
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,649 Elo+
Party 2
Eset
Eset
SingToPerfect
Eset
Level 85
God Stats
3W - 2L
1,305 SR
Queue Stats
391W - 190L
1,522 Elo+
Party 2
Team Averages
Level 126
1,490 SR
1,601 Elo+

VS

Team Averages
Level 162
1,610 SR
1,523 Elo+
Pele
Pele
Achilles2442
Pele
Level 238
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 146L
1,496 Elo+
Solo
Izanami
Izanami
Crzy89-
Izanami
Level 150
God Stats
10W - 8L
1,837 SR
Queue Stats
645W - 623L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FenrirLupine
Morgan Le Fay
Level 129
God Stats
17W - 13L
1,617 SR
Queue Stats
534W - 539L
1,455 Elo+
Party 1
Camazotz
Camazotz
VashZK
Camazotz
Level 165
God Stats
11W - 14L
1,598 SR
Queue Stats
758W - 738L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
peeledarms
Zhong Kui
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 66L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hernań
Athena
16
3 / 4 / 18
9,115
829
10,871
17,451
22,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
Lvl100Oddish
Cthulhu
17
7 / 1 / 15
10,809
983
13,069
16,274
17,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
NovaM9
Thanatos
16
5 / 2 / 12
9,231
839
14,480
14,031
7,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mercury
15
4 / 3 / 12
8,905
810
7,173
12,032
6,249
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 3 / 15
8,748
795
14,654
12,933
6,564
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
8,939
813
8,287
17,482
11,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Crzy89-
Izanami
13
0 / 4 / 7
7,491
681
13,906
8,184
3,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
FenrirLupine
Morgan Le Fay
16
5 / 4 / 6
9,067
824
18,018
10,304
5,354
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Camazotz
VashZK
Camazotz
16
2 / 3 / 8
8,194
745
9,017
15,692
17,128
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
peeledarms
Zhong Kui
12
1 / 8 / 6
7,448
677
13,695
16,343
13,840
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
42
23
Kills
11
13
Deaths
24
72
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Izanami
Crzy89-
Izanami
0
4
7
0.88
L
Morgan Le Fay
FenrirLupine
Morgan Le Fay
5
4
6
2
W
Athena
Hernań
Athena
3
4
18
3
W
Cthulhu
Lvl100Oddish
Cthulhu
7
1
15
14.5
W
Thanatos
NovaM9
Thanatos
5
2
12
5.5
W
Mercury
4
3
12
3.33
W
4
3
15
3.83
L
Camazotz
VashZK
Camazotz
2
3
8
2
L
Zhong Kui
peeledarms
Zhong Kui
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,247
Damage
62,923
72,721
Taken
68,005
59,815
Mitigated
51,943
31,800
Healing
21,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,287
456
221
5,442
17,482
11,922
36
7,327
10,155
0
17,264
L
Izanami
Crzy89-
Izanami
13,906
6,986
850
1,166
8,184
3,699
148
4,880
3,304
0
26,973
L
Morgan Le Fay
FenrirLupine
Morgan Le Fay
18,018
1,214
775
923
10,304
5,354
560
6,796
3,508
26,419
187
W
Athena
Hernań
Athena
10,871
1,062
2,156
1,793
17,451
22,346
485
7,948
9,190
18,138
0
W
Cthulhu
Lvl100Oddish
Cthulhu
13,069
900
5,294
5,010
16,274
17,098
30
7,915
8,015
25,105
0
W
Thanatos
NovaM9
Thanatos
14,480
3,804
1,001
9,205
14,031
7,558
1,819
5,921
7,858
0
21,447
W
Mercury
7,173
2,407
590
1,535
12,032
6,249
1,098
5,867
5,887
0
17,381
W
14,654
411
2,720
2,496
12,933
6,564
766
7,982
4,903
22,734
4,016
L
Camazotz
VashZK
Camazotz
9,017
492
514
8,694
15,692
17,128
0
9,043
6,649
6,734
9,713
L
Zhong Kui
peeledarms
Zhong Kui
13,695
747
0
2,740
16,343
13,840
0
8,355
7,988
22,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,808
Gold Earned
41,139
113
Minions Killed
108
0
Camps Cleared
0
1,177,154
Distance Traveled
1,020,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,939
813
24
2
0
211,591
0
L
Izanami
7,491
681
33
3
0
202,607
0
L
Morgan Le Fay
9,067
824
16
1
0
209,373
0
W
Athena
9,115
829
15
1
0
222,946
0
W
Cthulhu
10,809
983
26
2
0
253,640
0
W
Thanatos
9,231
839
11
1
0
241,884
0
W
Mercury
8,905
810
33
3
0
237,377
0
W
Eset
8,748
795
28
3
0
221,307
0
L
Camazotz
8,194
745
18
2
0
217,516
0
L
Zhong Kui
7,448
677
17
2
0
179,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role