Player Matchup

Terra
Terra
AXIALblue
Terra
Level 87
God Stats
4W - 2L
1,500 SR
Queue Stats
273W - 270L
1,555 Elo+
Party 3
Odin
Odin
A_Random_Face
Odin
Level 116
God Stats
6W - 1L
1,500 SR
Queue Stats
174W - 170L
1,684 Elo+
Party 3
Atlas
Atlas
BurningDragonOG
Atlas
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Chronos
Chronos
RamielV
Chronos
Level 108
God Stats
1W - 1L
1,258 SR
Queue Stats
61W - 77L
1,399 Elo+
Party 2
Danzaburou
Danzaburou
xJanxy AWK
Danzaburou
Level 87
God Stats
2W - 0L
1,771 SR
Queue Stats
34W - 49L
1,390 Elo+
Party 2
Team Averages
Level 85
1,506 SR
1,506 Elo+

VS

Team Averages
Level 78
1,457 SR
1,450 Elo+
Ymir
Ymir
 
Ymir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Ceyrinn
He Bo
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 124L
1,481 Elo+
Party 1
Guan Yu
Guan Yu
GenkiAzuma
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,365 Elo+
Solo
Cthulhu
Cthulhu
PolarBear_916
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 87L
1,382 Elo+
Solo
Chronos
Chronos
tohsgib
Chronos
Level 19
God Stats
0W - 2L
1,285 SR
Queue Stats
23W - 23L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AXIALblue
Terra
18
1 / 2 / 17
11,016
847
10,354
19,105
21,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
8 / 4 / 9
10,936
841
12,046
14,006
15,673
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

16
3 / 3 / 14
10,079
775
12,774
13,904
18,560
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
RamielV
Chronos
18
5 / 3 / 16
10,612
816
22,941
15,828
9,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
xJanxy AWK
Danzaburou
16
4 / 3 / 14
9,986
768
22,358
10,777
6,970
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
0 / 4 / 11
9,358
720
6,499
22,016
28,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
Ceyrinn
He Bo
17
6 / 4 / 5
10,094
776
13,439
13,859
6,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
GenkiAzuma
Guan Yu
15
2 / 5 / 6
8,900
685
11,077
21,534
25,237
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
16
2 / 4 / 10
9,586
737
14,485
22,074
25,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
tohsgib
Chronos
15
4 / 4 / 7
9,277
714
12,506
18,757
9,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
53
21
Kills
14
15
Deaths
21
70
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
11
1.38
W
Terra
AXIALblue
Terra
1
2
17
4.75
W
8
4
9
3.13
W
3
3
14
3.33
L
He Bo
Ceyrinn
He Bo
6
4
5
2.13
L
Guan Yu
GenkiAzuma
Guan Yu
2
5
6
1
L
Cthulhu
2
4
10
1.75
W
Chronos
RamielV
Chronos
5
3
16
4.33
L
Chronos
tohsgib
Chronos
4
4
7
1.88
W
Danzaburou
xJanxy AWK
Danzaburou
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,473
Damage
58,006
73,620
Taken
98,240
72,353
Mitigated
96,406
35,922
Healing
32,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,499
435
1,922
3,563
22,016
28,593
104
10,582
11,434
11,289
0
W
Terra
AXIALblue
Terra
10,354
746
9,140
8,474
19,105
21,651
723
10,674
8,431
23,883
0
W
12,046
2,579
3,313
1,840
14,006
15,673
1,036
8,410
5,596
0
23,853
W
12,774
5,578
114
1,438
13,904
18,560
336
8,713
5,191
20,642
0
L
He Bo
Ceyrinn
He Bo
13,439
945
2,351
2,577
13,859
6,833
918
6,919
6,940
29,645
1,523
L
Guan Yu
GenkiAzuma
Guan Yu
11,077
585
7,365
4,548
21,534
25,237
373
8,780
12,754
0
15,560
L
Cthulhu
14,485
1,097
1,952
4,580
22,074
25,761
114
9,795
12,279
35,282
0
W
Chronos
RamielV
Chronos
22,941
5,516
1,690
4,241
15,828
9,499
4,163
10,666
5,162
40,038
0
L
Chronos
tohsgib
Chronos
12,506
4,775
723
3,204
18,757
9,982
0
9,993
8,764
21,200
0
W
Danzaburou
xJanxy AWK
Danzaburou
22,358
7,880
2,645
3,027
10,777
6,970
1,859
7,733
3,044
0
30,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,629
Gold Earned
47,215
133
Minions Killed
141
0
Camps Cleared
0
1,197,114
Distance Traveled
1,146,379
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,358
720
10
1
0
215,095
0
W
Terra
11,016
847
32
2
0
280,627
0
W
Odin
10,936
841
39
3
0
197,690
0
W
Atlas
10,079
775
8
1
0
244,074
0
L
He Bo
10,094
776
48
4
0
234,256
0
L
Guan Yu
8,900
685
12
1
0
262,580
0
L
Cthulhu
9,586
737
46
4
0
215,051
0
W
Chronos
10,612
816
38
3
0
250,019
0
L
Chronos
9,277
714
25
2
0
219,397
0
W
Danzaburou
9,986
768
16
1
0
224,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role