Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Covfee
Sol
Level 127
God Stats
14W - 18L
1,132 SR
Queue Stats
141W - 217L
1,376 Elo+
Party 2
Surtr
Surtr
Tyjumei
Surtr
Level 147
God Stats
24W - 15L
1,696 SR
Queue Stats
263W - 350L
1,508 Elo+
Party 2
Atlas
Atlas
steelslinky421
Atlas
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 19L
1,422 Elo+
Solo
Thor
Thor
untouchablman10
Thor
Level 61
God Stats
27W - 22L
1,469 SR
Queue Stats
202W - 280L
1,430 Elo+
Party 2
Team Averages
Level 109
1,459 SR
1,447 Elo+

VS

Team Averages
Level 107
1,541 SR
1,447 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BigKay_72
Artemis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Solo
He Bo
He Bo
DBDRUINMARINE
He Bo
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 151L
1,533 Elo+
Party 1
Amaterasu
Amaterasu
GagaPeePap7890
Amaterasu
Level 109
God Stats
23W - 6L
1,465 SR
Queue Stats
100W - 95L
1,520 Elo+
Party 1
Fafnir
Fafnir
TheUnconquered2
Fafnir
Level 89
God Stats
1W - 1L
1,741 SR
Queue Stats
39W - 38L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
1 / 0 / 2
5,321
532
5,434
5,606
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Covfee
Sol
11
1 / 0 / 1
6,258
626
4,776
5,175
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
Tyjumei
Surtr
11
0 / 0 / 0
5,922
592
6,147
5,512
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 0 / 2
5,817
582
3,880
6,065
3,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 0
6,053
605
2,172
6,316
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
0 / 2 / 0
4,694
469
4,679
8,318
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
BigKay_72
Artemis
7
0 / 1 / 1
4,517
452
1,356
7,308
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,267
527
4,901
7,485
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
GagaPeePap7890
Amaterasu
10
0 / 0 / 0
5,569
557
1,355
8,848
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
5,237
524
1,797
8,688
8,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
2
2
L
Xbalanque
 
Xbalanque
0
2
0
0
L
Artemis
BigKay_72
Artemis
0
1
1
0.5
W
Sol
Covfee
Sol
1
0
1
1.5
L
1
3
0
0.33
L
Amaterasu
GagaPeePap7890
Amaterasu
0
0
0
0
L
0
2
0
0
W
Surtr
Tyjumei
Surtr
0
0
0
0
W
2
0
2
3
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,409
Damage
14,088
28,674
Taken
40,647
14,906
Mitigated
19,797
10,995
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,434
2,472
0
1,841
5,606
2,109
0
897
4,709
0
36,187
L
Xbalanque
 
Xbalanque
4,679
1,379
0
2,786
8,318
2,568
0
1,411
6,907
0
36,856
L
Artemis
BigKay_72
Artemis
1,356
740
0
1,760
7,308
2,124
0
1,583
5,725
0
19,108
W
Sol
Covfee
Sol
4,776
1,609
0
3,098
5,175
1,744
1,480
2,649
2,334
47,673
0
L
4,901
228
0
405
7,485
2,327
0
3,682
3,803
32,720
0
L
Amaterasu
GagaPeePap7890
Amaterasu
1,355
328
0
4,147
8,848
4,425
0
201
8,647
0
42,816
L
1,797
761
176
3,862
8,688
8,353
48
2,125
6,563
15,260
0
W
Surtr
Tyjumei
Surtr
6,147
1,966
0
2,238
5,512
4,756
0
0
5,512
629
49,443
W
3,880
1,384
0
1,812
6,065
3,887
0
1,062
4,999
16,768
0
W
2,172
220
0
2,006
6,316
2,410
0
1,826
4,422
0
27,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,371
Gold Earned
25,284
283
Minions Killed
268
0
Camps Cleared
0
984,208
Distance Traveled
1,035,311
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,321
532
63
6
0
184,935
2
L
Xbalanque
4,694
469
71
7
0
196,099
0
L
Artemis
4,517
452
29
3
0
209,826
0
W
Sol
6,258
626
77
8
0
195,253
4
L
He Bo
5,267
527
62
6
0
207,129
0
L
Amaterasu
5,569
557
88
9
0
213,482
3
L
Fafnir
5,237
524
18
2
0
208,775
0
W
Surtr
5,922
592
84
8
0
188,945
2
W
Atlas
5,817
582
15
2
0
191,871
0
W
Thor
6,053
605
44
4
0
223,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role