Player Matchup

Rama
Rama
CaptMarc
Rama
Level 28
God Stats
4W - 3L
1,625 SR
Queue Stats
7W - 4L
1,483 Elo+
Party 4
He Bo
He Bo
Equenoxx
He Bo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,412 Elo+
Party 4
Nox
Nox
LeDukeKaboom
Nox
Level 63
God Stats
2W - 1L
1,819 SR
Queue Stats
41W - 35L
1,437 Elo+
Party 4
Arachne
Arachne
RG_3xOG
Arachne
Level 74
God Stats
14W - 16L
1,454 SR
Queue Stats
246W - 293L
1,368 Elo+
Party 1
Surtr
Surtr
whiskey1bravo
Surtr
Level 19
God Stats
29W - 35L
1,313 SR
Queue Stats
213W - 270L
1,243 Elo+
Party 1
Team Averages
Level 50
1,542 SR
1,389 Elo+

VS

Team Averages
Level 76
1,461 SR
1,421 Elo+
Fafnir
Fafnir
Demotaur
Fafnir
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 33L
1,542 Elo+
Party 2
Sol
Sol
JacquiTwitch
Sol
Level 128
God Stats
47W - 39L
1,830 SR
Queue Stats
158W - 178L
1,268 Elo+
Solo
Surtr
Surtr
KingDarien
Surtr
Level 88
God Stats
8W - 4L
1,583 SR
Queue Stats
126W - 119L
1,367 Elo+
Party 3
Chiron
Chiron
QueenOfFerrets
Chiron
Level 23
God Stats
2W - 3L
1,180 SR
Queue Stats
5W - 3L
1,588 Elo+
Party 2
Fenrir
Fenrir
Skorgamoar
Fenrir
Level 25
God Stats
1W - 3L
1,212 SR
Queue Stats
51W - 68L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
1 / 3 / 0
5,684
474
4,091
7,396
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Equenoxx
He Bo
10
2 / 4 / 0
6,363
530
5,958
7,961
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 2
6,139
512
2,715
6,868
4,834
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
RG_3xOG
Arachne
11
1 / 2 / 1
5,974
498
1,613
8,274
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
5,905
492
2,925
9,339
7,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Demotaur
Fafnir
10
1 / 0 / 1
6,436
536
2,677
10,830
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 1 / 1
7,159
597
5,015
7,423
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Surtr
11
3 / 0 / 1
7,001
583
9,728
10,785
6,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 1
5,918
493
1,772
3,690
1,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Skorgamoar
Fenrir
10
3 / 3 / 0
6,277
523
4,156
9,503
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
10
11
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
1
3
0
0.33
W
Fafnir
Demotaur
Fafnir
1
0
1
1.5
L
He Bo
Equenoxx
He Bo
2
4
0
0.5
W
3
1
1
3.5
W
Surtr
3
0
1
3.5
L
0
0
2
1
W
0
0
1
0.5
L
Arachne
RG_3xOG
Arachne
1
2
1
0.75
W
Fenrir
Skorgamoar
Fenrir
3
3
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,302
Damage
23,348
39,838
Taken
42,231
19,837
Mitigated
24,034
10,502
Healing
14,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
4,091
3,502
67
2,461
7,396
2,153
0
1,197
6,199
0
33,226
W
Fafnir
Demotaur
Fafnir
2,677
889
282
2,773
10,830
9,403
0
2,754
8,076
15,994
0
L
He Bo
Equenoxx
He Bo
5,958
564
0
910
7,961
2,454
49
3,780
4,181
40,937
0
W
5,015
1,706
0
3,672
7,423
2,990
1,191
2,708
4,715
53,164
7,460
W
Surtr
9,728
3,994
0
4,622
10,785
6,590
654
915
9,417
1,161
49,991
L
2,715
1,149
0
2,576
6,868
4,834
29
1,208
5,660
26,190
0
W
1,772
944
634
1,236
3,690
1,340
0
1,226
2,464
0
34,082
L
Arachne
RG_3xOG
Arachne
1,613
1,095
0
1,002
8,274
3,041
390
1,562
6,712
0
31,245
W
Fenrir
Skorgamoar
Fenrir
4,156
920
0
1,600
9,503
3,711
0
1,468
8,035
0
33,872
L
2,925
948
0
3,486
9,339
7,355
22
283
9,056
299
38,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
32,791
282
Minions Killed
293
0
Camps Cleared
0
1,137,413
Distance Traveled
1,227,756
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,684
474
51
4
0
213,169
0
W
Fafnir
6,436
536
14
1
0
247,700
0
L
He Bo
6,363
530
74
6
0
223,543
0
W
Sol
7,159
597
99
8
0
212,615
4
W
Surtr
7,001
583
78
7
0
245,331
0
L
Nox
6,139
512
33
3
0
198,813
0
W
Chiron
5,918
493
63
5
0
237,316
0
L
Arachne
5,974
498
55
5
0
302,587
0
W
Fenrir
6,277
523
39
3
0
284,794
0
L
Surtr
5,905
492
69
6
0
199,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role