Player Matchup

Vulcan
Vulcan
HearteartH1
Vulcan
Level 164
God Stats
2W - 4L
1,500 SR
Queue Stats
235W - 326L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
KindCross
Cthulhu
Level 104
God Stats
2W - 4L
1,565 SR
Queue Stats
116W - 169L
1,481 Elo+
Party 2
Sun Wukong
Sun Wukong
StayWickedCx
Sun Wukong
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 47L
1,525 Elo+
Party 2
Thor
Thor
Thunder0310
Thor
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
150W - 202L
1,429 Elo+
Party 2
Danzaburou
Danzaburou
mifobleis
Danzaburou
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 77L
1,433 Elo+
Party 2
Team Averages
Level 127
1,513 SR
1,472 Elo+

VS

Team Averages
Level 131
1,627 SR
1,520 Elo+
Cabrakan
Cabrakan
CRAZZY M0NKEY64
Cabrakan
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 93L
1,560 Elo+
Party 1
Ullr
Ullr
MankeyDUsopp
Ullr
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 76L
1,517 Elo+
Party 1
Tiamat
Tiamat
RipplyClaw
Tiamat
Level 147
God Stats
4W - 0L
1,947 SR
Queue Stats
6W - 8L
1,541 Elo+
Solo
Thanatos
Thanatos
SonicPower115
Thanatos
Level 108
God Stats
2W - 1L
1,759 SR
Queue Stats
128W - 109L
1,466 Elo+
Solo
Fenrir
Fenrir
sha moke
Fenrir
Level 163
God Stats
5W - 8L
1,429 SR
Queue Stats
51W - 55L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
5 / 4 / 1
7,785
519
6,527
9,012
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
KindCross
Cthulhu
10
1 / 5 / 4
6,679
445
4,950
14,266
11,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
StayWickedCx
Sun Wukong
11
1 / 2 / 0
7,271
485
9,950
18,964
19,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 5 / 4
7,409
494
11,598
14,802
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
mifobleis
Danzaburou
11
1 / 3 / 3
7,347
490
5,796
11,645
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 2 / 6
7,822
521
5,716
11,163
11,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 1 / 0
7,471
498
6,555
9,385
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
RipplyClaw
Tiamat
14
4 / 4 / 7
8,486
566
7,973
11,127
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
SonicPower115
Thanatos
15
8 / 3 / 2
9,076
605
10,686
14,674
5,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
sha moke
Fenrir
13
1 / 2 / 0
7,380
492
10,654
15,207
12,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
12
Kills
18
19
Deaths
12
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
1
2
6
2
L
Vulcan
5
4
1
1.38
L
Cthulhu
KindCross
Cthulhu
1
5
4
0.6
W
4
1
0
4
W
Tiamat
RipplyClaw
Tiamat
4
4
7
1.88
W
Thanatos
SonicPower115
Thanatos
8
3
2
3
L
Sun Wukong
StayWickedCx
Sun Wukong
1
2
0
0.5
L
4
5
4
1.2
L
Danzaburou
mifobleis
Danzaburou
1
3
3
0.83
W
Fenrir
sha moke
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,821
Damage
41,584
68,689
Taken
61,556
42,709
Mitigated
39,730
16,675
Healing
24,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
5,716
1,104
0
3,035
11,163
11,206
166
2,316
8,844
26,357
0
L
Vulcan
6,527
2,400
0
1,250
9,012
3,526
390
4,935
4,077
50,838
0
L
Cthulhu
KindCross
Cthulhu
4,950
714
0
2,356
14,266
11,096
78
3,820
10,446
20,206
0
W
6,555
2,496
0
730
9,385
4,008
1,648
1,834
7,551
0
49,639
W
Tiamat
RipplyClaw
Tiamat
7,973
458
0
4,226
11,127
6,210
125
4,988
6,135
50,046
0
W
Thanatos
SonicPower115
Thanatos
10,686
4,082
0
12,623
14,674
5,903
0
2,332
12,342
0
85,397
L
Sun Wukong
StayWickedCx
Sun Wukong
9,950
3,069
0
6,200
18,964
19,340
0
455
18,509
0
52,910
L
11,598
3,497
0
2,568
14,802
4,299
0
2,014
12,788
0
36,050
L
Danzaburou
mifobleis
Danzaburou
5,796
2,336
0
4,301
11,645
4,448
0
2,465
9,180
0
50,646
W
Fenrir
sha moke
Fenrir
10,654
3,603
0
4,221
15,207
12,403
352
0
13,992
0
53,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,491
Gold Earned
40,235
318
Minions Killed
391
0
Camps Cleared
0
1,378,570
Distance Traveled
1,430,903
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,822
521
28
2
0
290,662
5
L
Vulcan
7,785
519
77
5
0
292,498
0
L
Cthulhu
6,679
445
26
2
0
291,367
0
W
Ullr
7,471
498
100
7
0
260,418
0
W
Tiamat
8,486
566
91
6
0
298,030
2
W
Thanatos
9,076
605
105
7
0
329,081
0
L
Sun Wukong
7,271
485
79
5
0
270,752
0
L
Thor
7,409
494
49
3
0
289,848
2
L
Danzaburou
7,347
490
87
6
0
234,105
2
W
Fenrir
7,380
492
67
4
0
252,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role