Player Matchup

Ganesha
Ganesha
Jay0123456789012
Ganesha
Level 116
God Stats
2W - 1L
1,622 SR
Queue Stats
3W - 5L
1,419 Elo+
Party 1
Medusa
Medusa
Juawanna
Medusa
Level 67
God Stats
2W - 0L
1,830 SR
Queue Stats
2W - 5L
1,449 Elo+
Party 1
Olorun
Olorun
RyanChrist27
Olorun
Level 100
God Stats
1W - 1L
1,788 SR
Queue Stats
3W - 7L
1,384 Elo+
Party 1
Amaterasu
Amaterasu
ThatxRudexGinger
Amaterasu
Level 108
God Stats
1W - 1L
1,812 SR
Queue Stats
65W - 91L
1,707 Elo+
Party 1
Arachne
Arachne
unsaidatom232
Arachne
Level 82
God Stats
3W - 6L
1,437 SR
Queue Stats
3W - 7L
1,384 Elo+
Party 1
Team Averages
Level 95
1,698 SR
1,469 Elo+

VS

Team Averages
Level 106
1,582 SR
1,462 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DarkSpart117
Ymir
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,663 Elo+
Solo
Osiris
Osiris
DeVerdaa
Osiris
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,360 Elo+
Solo
Chronos
Chronos
FlamingoEnFuoco
Chronos
Level 76
God Stats
8W - 2L
1,910 SR
Queue Stats
323W - 308L
1,512 Elo+
Solo
Izanami
Izanami
ironman62
Izanami
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 11
7,791
599
6,341
9,601
6,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Juawanna
Medusa
11
4 / 0 / 2
7,127
548
7,150
9,893
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
3 / 4 / 4
8,025
617
7,697
10,331
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
13
4 / 2 / 1
8,283
637
8,014
14,674
10,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
13
5 / 5 / 2
8,012
616
8,617
12,090
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 4 / 1
7,572
582
10,562
14,299
6,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
1 / 5 / 4
6,042
465
3,855
11,729
9,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
DeVerdaa
Osiris
11
0 / 2 / 1
5,807
447
5,766
11,810
10,800
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 2 / 2
6,662
512
6,897
6,511
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ironman62
Izanami
11
1 / 3 / 2
6,466
497
6,880
9,553
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
16
Kills
11
11
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
4
1
1.88
L
1
5
4
0.6
L
Osiris
DeVerdaa
Osiris
0
2
1
0.25
L
2
2
2
1.5
W
0
0
11
5.5
W
Medusa
Juawanna
Medusa
4
0
2
5
W
Olorun
3
4
4
1.25
W
Amaterasu
4
2
1
2.25
L
Izanami
ironman62
Izanami
1
3
2
0.67
W
Arachne
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,819
Damage
33,960
56,589
Taken
53,902
31,306
Mitigated
32,818
24,067
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,562
3,483
0
3,316
14,299
6,171
0
3,434
10,865
0
46,442
L
3,855
739
0
1,785
11,729
9,638
0
4,720
7,009
15,120
0
L
Osiris
DeVerdaa
Osiris
5,766
2,444
0
1,060
11,810
10,800
0
220
11,590
0
39,639
L
6,897
1,459
0
1,482
6,511
2,359
0
3,027
3,484
47,029
0
W
6,341
1,492
2,410
2,855
9,601
6,716
0
2,396
7,205
28,151
0
W
Medusa
Juawanna
Medusa
7,150
3,443
481
6,025
9,893
3,602
286
1,689
8,204
0
47,008
W
Olorun
7,697
3,586
61
2,056
10,331
4,822
2,138
5,517
4,814
55,577
5,610
W
Amaterasu
8,014
4,528
0
6,998
14,674
10,882
590
177
14,497
0
59,096
L
Izanami
ironman62
Izanami
6,880
4,844
0
3,178
9,553
3,850
0
2,173
7,380
0
52,749
W
Arachne
8,617
6,710
0
3,181
12,090
5,284
358
1,681
10,409
0
51,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,238
Gold Earned
32,549
353
Minions Killed
316
0
Camps Cleared
0
1,213,633
Distance Traveled
1,231,875
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,572
582
61
5
0
281,968
0
L
Ymir
6,042
465
23
2
0
221,106
4
L
Osiris
5,807
447
44
3
0
231,938
1
L
Chronos
6,662
512
86
7
0
264,960
0
W
Ganesha
7,791
599
4
0
0
253,098
0
W
Medusa
7,127
548
85
7
0
243,461
0
W
Olorun
8,025
617
92
7
0
192,137
0
W
Amaterasu
8,283
637
94
7
0
244,373
0
L
Izanami
6,466
497
102
8
0
231,903
2
W
Arachne
8,012
616
78
6
0
280,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role