Player Matchup

Charybdis
Charybdis
Report-Fenrir
Charybdis
Level 84
God Stats
0W - 1L
1,591 SR
Queue Stats
16W - 20L
1,635 Elo+
Solo
Eset
Eset
SignMySpitfire
Eset
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
SolarrSoldier
Guan Yu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,715 Elo+
Party 2
He Bo
He Bo
TheGlizzydent
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Pele
Pele
TheKingpin4200
Pele
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 107
1,518 SR
1,570 Elo+

VS

Team Averages
Level 90
1,543 SR
1,657 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BestOnii
Jing Wei
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,768 Elo+
Party 1
Chiron
Chiron
Gamegod971
Chiron
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,937 Elo+
Party 1
Danzaburou
Danzaburou
Neith_Or_Nothing
Danzaburou
Level 127
God Stats
3W - 1L
1,715 SR
Queue Stats
21W - 33L
1,465 Elo+
Party 3
Terra
Terra
YoungPliskers
Terra
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 166L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Report-Fenrir
Charybdis
8
0 / 1 / 2
4,682
936
3,306
3,412
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 3 / 2
4,827
965
5,339
4,822
1,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
9
0 / 3 / 2
4,750
950
3,357
7,342
4,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
1 / 3 / 0
4,864
973
3,231
4,058
1,496
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
4,869
974
2,146
6,260
2,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 1 / 11
5,782
1,156
3,734
5,483
5,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
BestOnii
Jing Wei
10
3 / 1 / 7
5,889
1,178
4,151
5,448
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
Gamegod971
Chiron
12
5 / 0 / 7
6,369
1,274
5,094
3,490
1,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Neith_Or_Nothing
Danzaburou
11
1 / 0 / 10
6,095
1,219
3,785
4,277
2,019
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
4 / 0 / 9
6,695
1,339
5,249
5,515
4,129
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
2
Kills
14
14
Deaths
2
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
11
6.5
W
Jing Wei
BestOnii
Jing Wei
3
1
7
6.5
W
Chiron
Gamegod971
Chiron
5
0
7
8.5
W
Danzaburou
Neith_Or_Nothing
Danzaburou
1
0
10
6
L
Charybdis
Report-Fenrir
Charybdis
0
1
2
1
L
0
3
2
0.33
L
Guan Yu
0
3
2
0.33
L
1
3
0
0.33
L
1
4
0
0.25
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,379
Damage
22,013
25,894
Taken
24,213
11,263
Mitigated
15,086
6,796
Healing
15,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,734
152
306
281
5,483
5,656
194
1,607
3,836
9,988
0
W
Jing Wei
BestOnii
Jing Wei
4,151
2,870
112
2,230
5,448
1,897
631
1,699
3,749
0
7,258
W
Chiron
Gamegod971
Chiron
5,094
1,552
1,988
1,941
3,490
1,385
550
979
2,495
0
13,102
W
Danzaburou
Neith_Or_Nothing
Danzaburou
3,785
1,700
1,552
1,783
4,277
2,019
1,505
1,755
2,510
0
8,876
L
Charybdis
Report-Fenrir
Charybdis
3,306
1,741
150
1,231
3,412
1,237
0
1,675
1,737
0
6,335
L
5,339
119
853
762
4,822
1,809
0
2,398
2,424
10,001
0
L
Guan Yu
3,357
202
1,092
2,074
7,342
4,154
0
1,869
5,473
0
6,790
L
3,231
0
128
481
4,058
1,496
0
1,372
2,686
4,058
0
L
2,146
108
0
25
6,260
2,567
0
1,669
4,591
0
6,287
W
5,249
244
2,701
2,422
5,515
4,129
130
2,372
3,053
7,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
30,830
37
Minions Killed
58
0
Camps Cleared
0
423,128
Distance Traveled
510,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,782
1,156
14
3
0
99,971
0
W
Jing Wei
5,889
1,178
6
1
0
89,951
0
W
Chiron
6,369
1,274
14
3
0
107,472
0
W
Danzaburou
6,095
1,219
13
3
0
90,033
0
L
Charybdis
4,682
936
10
2
0
70,171
0
L
Eset
4,827
965
8
2
0
96,120
0
L
Guan Yu
4,750
950
9
2
0
93,014
0
L
He Bo
4,864
973
4
1
0
78,673
0
L
Pele
4,869
974
6
1
0
85,150
0
W
Terra
6,695
1,339
11
2
0
122,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role