Player Matchup

Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
Nocu01
Baba Yaga
Level 121
God Stats
5W - 7L
1,304 SR
Queue Stats
267W - 249L
1,527 Elo+
Party 2
Yemoja
Yemoja
ReihkAngul
Yemoja
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 70L
1,462 Elo+
Solo
Guan Yu
Guan Yu
SlushierSea
Guan Yu
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 156L
1,415 Elo+
Party 2
Izanami
Izanami
Vofaexe
Izanami
Level 101
God Stats
18W - 14L
1,500 SR
Queue Stats
362W - 330L
1,534 Elo+
Party 2
Team Averages
Level 117
1,461 SR
1,488 Elo+

VS

Team Averages
Level 109
1,714 SR
1,559 Elo+
Fenrir
Fenrir
Frankbott
Fenrir
Level 148
God Stats
10W - 8L
1,675 SR
Queue Stats
84W - 74L
1,548 Elo+
Party 1
Janus
Janus
JulianDark
Janus
Level 68
God Stats
6W - 2L
1,769 SR
Queue Stats
30W - 13L
1,696 Elo+
Party 1
Ao Kuang
Ao Kuang
Papa Tatman
Ao Kuang
Level 69
God Stats
9W - 2L
1,732 SR
Queue Stats
92W - 84L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
The918sFinest
Danzaburou
Level 154
God Stats
5W - 2L
1,714 SR
Queue Stats
209W - 175L
1,533 Elo+
Party 3
Surtr
Surtr
maritos
Surtr
Level 106
God Stats
17W - 13L
1,682 SR
Queue Stats
68W - 66L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 3 / 2
6,722
560
10,542
11,064
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
Nocu01
Baba Yaga
10
0 / 3 / 0
5,656
471
3,985
10,152
5,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
ReihkAngul
Yemoja
9
1 / 0 / 2
6,329
527
3,016
8,566
4,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
SlushierSea
Guan Yu
10
0 / 4 / 1
5,717
476
4,156
9,598
9,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Vofaexe
Izanami
11
1 / 1 / 2
6,615
551
5,900
6,931
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Frankbott
Fenrir
12
5 / 1 / 3
7,488
624
5,767
10,610
4,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
10
0 / 1 / 4
6,550
546
5,517
6,384
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
Papa Tatman
Ao Kuang
10
2 / 3 / 2
6,124
510
6,192
10,692
8,296
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
The918sFinest
Danzaburou
13
3 / 1 / 0
7,455
621
8,323
9,395
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
maritos
Surtr
11
1 / 0 / 4
6,746
562
6,672
7,602
5,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
11
11
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
2
1.67
W
Fenrir
Frankbott
Fenrir
5
1
3
6.5
W
Janus
0
1
4
2
L
Baba Yaga
Nocu01
Baba Yaga
0
3
0
0
W
Ao Kuang
Papa Tatman
Ao Kuang
2
3
2
1
L
Yemoja
ReihkAngul
Yemoja
1
0
2
2
L
Guan Yu
SlushierSea
Guan Yu
0
4
1
0.13
W
Danzaburou
The918sFinest
Danzaburou
3
1
0
3
L
Izanami
Vofaexe
Izanami
1
1
2
2
W
Surtr
maritos
Surtr
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,599
Damage
32,471
46,311
Taken
44,683
25,885
Mitigated
24,639
12,141
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,542
5,822
0
405
11,064
3,860
0
2,027
9,037
0
48,384
W
Fenrir
Frankbott
Fenrir
5,767
1,560
0
2,039
10,610
4,764
0
1,099
9,511
0
53,578
W
Janus
5,517
520
0
172
6,384
2,426
22
2,934
3,450
49,690
0
L
Baba Yaga
Nocu01
Baba Yaga
3,985
162
0
2,196
10,152
5,212
0
4,735
5,417
35,925
0
W
Ao Kuang
Papa Tatman
Ao Kuang
6,192
1,576
0
4,082
10,692
8,296
0
2,422
8,270
16,762
0
L
Yemoja
ReihkAngul
Yemoja
3,016
803
2,086
2,176
8,566
4,983
0
3,477
5,089
18,240
0
L
Guan Yu
SlushierSea
Guan Yu
4,156
483
200
2,205
9,598
9,429
0
1,772
7,826
2,973
27,790
W
Danzaburou
The918sFinest
Danzaburou
8,323
4,369
0
5,111
9,395
3,723
0
1,124
8,271
0
64,590
L
Izanami
Vofaexe
Izanami
5,900
4,428
0
2,873
6,931
2,401
1,020
967
5,964
0
56,525
W
Surtr
maritos
Surtr
6,672
1,496
0
1,919
7,602
5,430
0
837
6,765
7,232
32,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
34,363
317
Minions Killed
356
0
Camps Cleared
0
1,240,193
Distance Traveled
1,253,074
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,722
560
64
5
0
317,665
0
W
Fenrir
7,488
624
90
8
0
299,402
0
W
Janus
6,550
546
84
7
0
242,398
4
L
Baba Yaga
5,656
471
61
5
0
240,601
2
W
Ao Kuang
6,124
510
24
2
0
257,565
1
L
Yemoja
6,329
527
24
2
0
226,294
4
L
Guan Yu
5,717
476
55
5
0
226,965
2
W
Danzaburou
7,455
621
94
8
0
223,727
2
L
Izanami
6,615
551
113
9
0
228,668
1
W
Surtr
6,746
562
64
5
0
229,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role