Player Matchup

Atlas
Atlas
PinkDizaster
Atlas
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 35L
1,329 Elo+
Party 1
Hachiman
Hachiman
Rer0ll
Hachiman
Level 89
God Stats
9W - 16L
1,311 SR
Queue Stats
50W - 130L
1,107 Elo+
Party 1
Olorun
Olorun
Sleet33
Olorun
Level 67
God Stats
13W - 16L
1,374 SR
Queue Stats
228W - 236L
1,218 Elo+
Solo
Team Averages
Level 66
1,395 SR
1,218 Elo+

VS

Team Averages
Level 72
1,437 SR
1,343 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ARMANDCRICK0
Chaac
Level 18
God Stats
1W - 5L
1,311 SR
Queue Stats
1W - 5L
1,264 Elo+
Party 2
Apollo
Apollo
Chocontreras12
Apollo
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 9
8,991
817
6,688
7,476
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Rer0ll
Hachiman
14
7 / 1 / 3
8,941
813
13,248
12,697
6,010
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Olorun
Sleet33
Olorun
14
2 / 0 / 9
8,548
777
11,227
9,341
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 5 / 0
7,411
674
6,801
11,466
7,033
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 1
7,042
640
10,222
11,141
9,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
0 / 5 / 1
6,852
623
4,882
12,684
5,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
0
0.2
L
0
1
1
0.5
L
0
5
1
0.1
W
2
0
9
6.5
W
Hachiman
Rer0ll
Hachiman
7
1
3
8.5
W
Olorun
Sleet33
Olorun
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,163
Damage
21,905
29,514
Taken
35,291
20,853
Mitigated
21,948
14,808
Healing
2,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,801
397
171
0
11,466
7,033
0
4,922
6,544
20,960
0
L
10,222
58
0
538
11,141
9,538
0
6,883
4,258
0
28,373
L
4,882
1,767
0
2,040
12,684
5,377
0
5,596
7,088
0
20,257
W
6,688
3,072
0
2,034
7,476
9,117
0
1,780
5,696
17,212
0
W
Hachiman
Rer0ll
Hachiman
13,248
9,980
0
6,731
12,697
6,010
1,402
3,440
9,257
0
38,697
W
Olorun
Sleet33
Olorun
11,227
5,921
1,281
4,762
9,341
5,726
2,205
1,611
7,730
39,798
2,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,480
Gold Earned
21,305
151
Minions Killed
103
0
Camps Cleared
0
586,562
Distance Traveled
589,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,411
674
26
2
0
166,834
0
L
Chaac
7,042
640
43
4
0
245,723
0
L
Apollo
6,852
623
34
3
0
176,475
0
W
Atlas
8,991
817
20
2
0
207,619
0
W
Hachiman
8,941
813
39
4
0
191,603
0
W
Olorun
8,548
777
92
8
0
187,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role