Player Matchup

Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Bentabroni
Thanatos
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 90L
1,500 Elo+
Party 3
Neith
Neith
CA_Snipa
Neith
Level 24
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 4L
1,178 Elo+
Party 1
Bellona
Bellona
DiegoGames14609
Bellona
Level 61
God Stats
3W - 7L
1,500 SR
Queue Stats
32W - 40L
1,423 Elo+
Party 1
Kukulkan
Kukulkan
NikaJit
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 34
1,455 SR
1,420 Elo+

VS

Team Averages
Level 77
1,409 SR
1,443 Elo+
Mercury
Mercury
DJS8787
Mercury
Level 104
God Stats
1W - 1L
1,255 SR
Queue Stats
5W - 4L
1,635 Elo+
Party 2
Cerberus
Cerberus
Grec1046
Cerberus
Level 64
God Stats
2W - 2L
1,459 SR
Queue Stats
2W - 5L
1,334 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mill XXII
Cu Chulainn
Level 38
God Stats
2W - 2L
1,329 SR
Queue Stats
3W - 5L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
Tydye43
Nu Wa
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,438 Elo+
Party 2
Artemis
Artemis
kookoo72
Artemis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 3 / 0
5,786
445
3,494
13,346
10,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Bentabroni
Thanatos
11
0 / 4 / 0
6,016
463
4,291
14,075
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
CA_Snipa
Neith
10
0 / 3 / 0
5,698
438
4,831
8,049
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 0
6,525
502
3,666
12,968
13,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
NikaJit
Kukulkan
10
0 / 6 / 0
5,819
448
2,025
8,090
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DJS8787
Mercury
14
5 / 0 / 5
8,540
657
9,123
9,424
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Grec1046
Cerberus
11
1 / 1 / 4
6,242
480
3,758
8,397
8,274
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Mill XXII
Cu Chulainn
12
1 / 0 / 2
6,835
526
7,090
9,154
7,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Tydye43
Nu Wa
13
7 / 0 / 4
8,113
624
11,339
4,484
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kookoo72
Artemis
12
3 / 0 / 1
6,759
520
7,154
6,278
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
17
17
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
0
0.33
L
Thanatos
Bentabroni
Thanatos
0
4
0
0
L
Neith
CA_Snipa
Neith
0
3
0
0
W
Mercury
DJS8787
Mercury
5
0
5
7.5
L
0
1
0
0
W
Cerberus
Grec1046
Cerberus
1
1
4
3
W
Cu Chulainn
Mill XXII
Cu Chulainn
1
0
2
2
L
Kukulkan
NikaJit
Kukulkan
0
6
0
0
W
Nu Wa
Tydye43
Nu Wa
7
0
4
9
W
Artemis
kookoo72
Artemis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,307
Damage
38,464
56,528
Taken
37,737
34,073
Mitigated
22,959
21,642
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,494
1,827
908
4,947
13,346
10,059
0
4,197
9,149
0
11,796
L
Thanatos
Bentabroni
Thanatos
4,291
1,051
0
8,092
14,075
4,720
0
4,638
9,437
0
49,474
L
Neith
CA_Snipa
Neith
4,831
2,081
88
1,826
8,049
3,597
0
1,741
6,308
0
41,562
W
Mercury
DJS8787
Mercury
9,123
4,178
0
500
9,424
3,113
0
544
8,880
0
77,434
L
3,666
1,160
0
5,021
12,968
13,293
0
1,142
11,826
0
49,517
W
Cerberus
Grec1046
Cerberus
3,758
871
0
2,841
8,397
8,274
0
0
8,397
28,258
0
W
Cu Chulainn
Mill XXII
Cu Chulainn
7,090
525
0
1,485
9,154
7,932
185
495
8,659
0
43,692
L
Kukulkan
NikaJit
Kukulkan
2,025
336
0
760
8,090
2,404
0
3,379
4,711
32,270
0
W
Nu Wa
Tydye43
Nu Wa
11,339
3,757
0
1,410
4,484
1,252
843
986
3,498
45,973
0
W
Artemis
kookoo72
Artemis
7,154
4,098
0
3,742
6,278
2,388
999
0
6,278
0
43,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,844
Gold Earned
36,489
325
Minions Killed
347
0
Camps Cleared
0
1,181,382
Distance Traveled
1,334,769
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,786
445
18
1
0
246,663
0
L
Thanatos
6,016
463
67
5
0
281,027
2
L
Neith
5,698
438
66
5
0
208,754
0
W
Mercury
8,540
657
130
10
0
355,432
0
L
Bellona
6,525
502
98
8
0
236,868
0
W
Cerberus
6,242
480
28
2
0
238,991
0
W
Cu Chulainn
6,835
526
62
5
0
274,431
0
L
Kukulkan
5,819
448
76
6
0
208,070
0
W
Nu Wa
8,113
624
56
4
0
250,164
0
W
Artemis
6,759
520
71
5
0
215,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role