Player Matchup

Hachiman
Hachiman
Dcoderre
Hachiman
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Solo
Horus
Horus
DeadlyPoppers
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,444 Elo+
Party 2
Thoth
Thoth
Kruppe2198
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 70L
1,173 Elo+
Solo
Awilix
Awilix
LilChow
Awilix
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,373 Elo+
Solo
Raijin
Raijin
VoluptuousVulp
Raijin
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 188L
1,506 Elo+
Party 2
Team Averages
Level 79
1,500 SR
1,399 Elo+

VS

Team Averages
Level 107
1,588 SR
1,521 Elo+
Scylla
Scylla
 
Scylla
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Cheezemilk
Osiris
Level 125
God Stats
1W - 3L
1,725 SR
Queue Stats
123W - 106L
1,427 Elo+
Party 1
Horus
Horus
CountrymanGaming
Horus
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 165L
1,496 Elo+
Solo
Anubis
Anubis
Genexsis
Anubis
Level 108
God Stats
2W - 1L
1,715 SR
Queue Stats
40W - 42L
1,421 Elo+
Party 1
Medusa
Medusa
RiversideDR
Medusa
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 13L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dcoderre
Hachiman
10
1 / 3 / 4
5,471
1,094
4,345
5,354
1,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 4 / 5
5,859
1,172
4,917
7,218
6,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
6
0 / 1 / 0
4,539
908
572
993
271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
LilChow
Awilix
10
2 / 4 / 4
5,481
1,096
5,531
6,229
2,590
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 2
5,650
1,130
4,893
6,181
1,856
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 11
5,884
1,177
3,272
2,568
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Cheezemilk
Osiris
10
4 / 1 / 8
6,373
1,275
5,429
4,279
4,696
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 12
6,284
1,257
2,434
6,715
7,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Genexsis
Anubis
10
4 / 3 / 10
6,083
1,217
5,078
5,596
3,214
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
12
5 / 1 / 11
6,812
1,362
8,167
4,721
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
7
Kills
16
16
Deaths
7
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
11
6.5
W
Osiris
Cheezemilk
Osiris
4
1
8
8
W
2
1
12
8
L
Hachiman
Dcoderre
Hachiman
1
3
4
1
L
2
4
5
1.13
W
Anubis
Genexsis
Anubis
4
3
10
3
L
Thoth
0
1
0
0
L
Awilix
LilChow
Awilix
2
4
4
1
W
Medusa
5
1
11
10.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
24,380
25,975
Taken
23,879
12,613
Mitigated
18,348
2,415
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,272
350
383
341
2,568
745
205
826
1,742
8,129
340
W
Osiris
Cheezemilk
Osiris
5,429
1,392
1,038
1,342
4,279
4,696
0
1,873
2,406
2,635
6,184
W
2,434
1,297
1,617
2,163
6,715
7,559
38
2,408
4,307
0
3,448
L
Hachiman
Dcoderre
Hachiman
4,345
1,506
148
479
5,354
1,630
0
2,281
3,031
0
10,535
L
4,917
962
395
284
7,218
6,266
0
2,958
4,051
3,569
2,204
W
Anubis
Genexsis
Anubis
5,078
55
520
1,115
5,596
3,214
198
1,680
3,916
8,017
0
L
Thoth
572
151
193
78
993
271
0
262
731
3,110
0
L
Awilix
LilChow
Awilix
5,531
2,073
30
162
6,229
2,590
0
1,234
4,915
0
9,165
W
Medusa
8,167
4,875
535
1,713
4,721
2,134
788
1,750
2,971
0
17,848
L
4,893
324
108
538
6,181
1,856
0
2,749
3,348
9,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,000
Gold Earned
31,436
43
Minions Killed
50
0
Camps Cleared
0
370,897
Distance Traveled
494,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,884
1,177
13
3
0
101,695
0
W
Osiris
6,373
1,275
6
1
0
88,477
0
W
Horus
6,284
1,257
1
0
0
99,287
0
L
Hachiman
5,471
1,094
12
2
0
88,825
0
L
Horus
5,859
1,172
5
1
0
73,523
0
W
Anubis
6,083
1,217
7
1
0
95,105
0
L
Thoth
4,539
908
6
1
0
44,006
0
L
Awilix
5,481
1,096
5
1
0
87,876
0
W
Medusa
6,812
1,362
23
5
0
109,599
0
L
Raijin
5,650
1,130
15
3
0
76,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role