Player Matchup

Hun Batz
Hun Batz
Silver II
Avdolla
Hun Batz
Silver II
Level 88
God Stats
2W - 1L
1,903 SR
Queue Stats
6W - 4L
1,651 MMR
Party 1
Guan Yu
Guan Yu
Gold V
GH0STREB0RN
Guan Yu
Gold V
Level 121
God Stats
2W - 1L
1,903 SR
Queue Stats
6W - 2L
1,755 MMR
Party 1
Scylla
Scylla
Silver I
Zriyxx
Scylla
Silver I
Level 170
God Stats
3W - 2L
1,903 SR
Queue Stats
9W - 4L
1,694 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,903 SR
1,700 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,536 SR
1,671 MMR
Sol
Sol
Gold III
Sideswipe14845
Sol
Gold III
Level 70
God Stats
1W - 1L
1,415 SR
Queue Stats
23W - 14L
1,742 MMR
Party 2
Ymir
Ymir
Gold V
Ymir5792
Ymir
Gold V
Level 55
God Stats
29W - 20L
1,475 SR
Queue Stats
85W - 63L
1,617 MMR
Party 2
Shiva
Shiva
Gold II
tideschange
Shiva
Gold II
Level 183
God Stats
15W - 16L
1,719 SR
Queue Stats
534W - 473L
1,655 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Avdolla
Hun Batz
14
0 / 1 / 4
9,822
614
11,649
14,046
7,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
GH0STREB0RN
Guan Yu
16
2 / 2 / 2
10,440
653
9,335
18,513
21,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Zriyxx
Scylla
17
2 / 3 / 2
11,305
707
20,587
10,314
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GaneshaAchillesMauiAo KuangHou Yi

VS

Bans
Ne ZhaAtlasBacchusAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 2
11,471
717
14,463
13,608
5,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
17
3 / 2 / 2
11,631
727
9,657
22,100
26,604
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 2 / 3
10,119
632
9,916
16,272
15,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
4
Kills
6
6
Deaths
4
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Avdolla
Hun Batz
0
1
4
2
L
Guan Yu
GH0STREB0RN
Guan Yu
2
2
2
1.5
W
3
0
2
4
W
Ymir
3
2
2
2
L
Scylla
Zriyxx
Scylla
2
3
2
1
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,571
Damage
34,036
42,873
Taken
51,980
33,135
Mitigated
47,168
9,489
Healing
20,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Avdolla
Hun Batz
11,649
2,289
0
851
14,046
7,261
0
8,287
5,163
1,418
35,979
L
Guan Yu
GH0STREB0RN
Guan Yu
9,335
1,671
1,098
6,540
18,513
21,519
216
8,852
8,586
0
34,438
W
14,463
4,701
0
6,925
13,608
5,146
2,990
3,330
10,278
80,785
0
W
Ymir
9,657
2,475
2,337
4,140
22,100
26,604
178
9,557
12,543
30,655
0
L
Scylla
Zriyxx
Scylla
20,587
2,626
0
1,000
10,314
4,355
897
6,071
3,846
69,222
1,142
W
9,916
518
827
6,266
16,272
15,418
24
7,586
8,686
0
48,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,567
Gold Earned
33,221
201
Minions Killed
212
0
Camps Cleared
0
941,160
Distance Traveled
937,832
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,822
614
47
3
0
327,661
3
L
Guan Yu
10,440
653
42
3
0
340,172
0
W
Sol
11,471
717
109
7
0
320,568
0
W
Ymir
11,631
727
37
2
0
292,457
4
L
Scylla
11,305
707
112
7
0
273,327
0
W
Shiva
10,119
632
66
4
0
324,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role