Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dingerbonger
Baron Samedi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,681 Elo+
Solo
Cerberus
Cerberus
Gallatik
Cerberus
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,408 Elo+
Solo
Ares
Ares
Ix PoMoPoMiT xI
Ares
Level 134
God Stats
8W - 4L
1,702 SR
Queue Stats
344W - 364L
1,489 Elo+
Solo
Zhong Kui
Zhong Kui
barikaid45
Zhong Kui
Level 107
God Stats
6W - 5L
1,500 SR
Queue Stats
364W - 369L
1,886 Elo+
Party 1
Team Averages
Level 120
1,540 SR
1,593 Elo+

VS

Team Averages
Level 128
1,543 SR
1,505 Elo+
Baron Samedi
Baron Samedi
A1R x IVIoney
Baron Samedi
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
302W - 300L
1,545 Elo+
Solo
Freya
Freya
AlwaysHighh420
Freya
Level 172
God Stats
4W - 3L
1,500 SR
Queue Stats
74W - 85L
1,686 Elo+
Solo
The Morrigan
The Morrigan
MaximusRocky
The Morrigan
Level 187
God Stats
6W - 10L
1,500 SR
Queue Stats
643W - 659L
1,543 Elo+
Solo
Fenrir
Fenrir
Prodigyuno
Fenrir
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 161L
1,485 Elo+
Solo
Khepri
Khepri
YoFappaFappa
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
14 / 0 / 20
12,497
961
22,061
6,879
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Dingerbonger
Baron Samedi
17
5 / 3 / 20
10,345
796
16,094
14,722
14,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
Gallatik
Cerberus
17
8 / 3 / 25
10,742
826
12,320
25,150
23,918
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
7 / 2 / 27
11,621
894
12,962
19,369
24,995
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
barikaid45
Zhong Kui
16
3 / 3 / 21
10,311
793
10,437
13,511
11,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A1R x IVIoney
Baron Samedi
15
1 / 7 / 7
8,563
659
15,798
15,952
9,829
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 9 / 5
9,133
703
13,250
19,859
11,025
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

The Morrigan
MaximusRocky
The Morrigan
14
0 / 6 / 4
7,895
607
6,529
9,764
5,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Prodigyuno
Fenrir
15
6 / 8 / 2
9,411
724
10,390
16,761
20,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
14
1 / 7 / 8
8,865
682
5,608
23,890
27,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
37
37
Kills
11
11
Deaths
37
113
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
14
0
20
24
L
Baron Samedi
A1R x IVIoney
Baron Samedi
1
7
7
0.64
L
3
9
5
0.61
W
Baron Samedi
Dingerbonger
Baron Samedi
5
3
20
5
W
Cerberus
Gallatik
Cerberus
8
3
25
6.83
W
7
2
27
10.25
L
The Morrigan
MaximusRocky
The Morrigan
0
6
4
0.33
L
Fenrir
Prodigyuno
Fenrir
6
8
2
0.88
L
Khepri
1
7
8
0.71
W
Zhong Kui
barikaid45
Zhong Kui
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,874
Damage
51,575
79,631
Taken
86,226
78,693
Mitigated
75,138
41,737
Healing
17,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
22,061
1,108
1,239
1,806
6,879
4,424
2,448
4,418
2,461
66,509
0
L
Baron Samedi
A1R x IVIoney
Baron Samedi
15,798
1,520
4,215
2,336
15,952
9,829
217
14,555
1,397
35,760
829
L
13,250
3,033
1,252
3,672
19,859
11,025
452
16,782
3,077
28,801
964
W
Baron Samedi
Dingerbonger
Baron Samedi
16,094
1,849
13,565
6,096
14,722
14,087
570
8,742
5,980
36,097
0
W
Cerberus
Gallatik
Cerberus
12,320
614
1,071
8,942
25,150
23,918
382
9,749
15,401
25,714
519
W
12,962
286
163
3,666
19,369
24,995
1,755
9,468
9,901
19,981
0
L
The Morrigan
MaximusRocky
The Morrigan
6,529
1,054
687
801
9,764
5,453
438
7,660
2,089
13,551
0
L
Fenrir
Prodigyuno
Fenrir
10,390
851
647
1,336
16,761
20,877
0
13,258
3,503
0
15,180
L
Khepri
5,608
707
257
2,526
23,890
27,954
0
21,085
2,805
12,747
0
W
Zhong Kui
barikaid45
Zhong Kui
10,437
541
1,574
3,615
13,511
11,269
3,569
7,820
5,691
24,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,516
Gold Earned
43,867
182
Minions Killed
106
0
Camps Cleared
0
1,152,416
Distance Traveled
985,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,497
961
75
6
0
239,497
0
L
Baron Samedi
8,563
659
38
3
0
194,454
0
L
Freya
9,133
703
36
3
0
192,396
0
W
Baron Samedi
10,345
796
23
2
0
220,511
0
W
Cerberus
10,742
826
38
3
0
228,416
0
W
Ares
11,621
894
9
1
0
217,323
0
L
The Morrigan
7,895
607
22
2
0
197,822
0
L
Fenrir
9,411
724
5
0
0
204,253
0
L
Khepri
8,865
682
5
0
0
196,995
0
W
Zhong Kui
10,311
793
37
3
0
246,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role