Player Matchup

Jormungandr
Jormungandr
ImGlobal76
Jormungandr
Level 42
God Stats
11W - 7L
1,603 SR
Queue Stats
35W - 29L
1,494 Elo+
Party 1
Surtr
Surtr
Kidney5269
Surtr
Level 61
God Stats
23W - 22L
1,640 SR
Queue Stats
66W - 69L
1,431 Elo+
Party 1
Sol
Sol
Yo it Antwon
Sol
Level 88
God Stats
5W - 1L
1,821 SR
Queue Stats
105W - 98L
1,509 Elo+
Party 1
Team Averages
Level 64
1,688 SR
1,478 Elo+

VS

Team Averages
Level 44
1,651 SR
1,475 Elo+
Vulcan
Vulcan
HAMMER_HEAD414
Vulcan
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
Internet risk
Danzaburou
Level 32
God Stats
21W - 20L
1,547 SR
Queue Stats
25W - 21L
1,446 Elo+
Solo
Odin
Odin
SparkyFMJ
Odin
Level 48
God Stats
2W - 1L
1,904 SR
Queue Stats
42W - 39L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ImGlobal76
Jormungandr
15
12 / 2 / 5
9,459
946
11,695
8,528
5,576
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
12
3 / 2 / 10
7,754
775
6,697
9,317
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 12
8,564
856
13,070
9,407
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,848
685
5,568
8,018
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Internet risk
Danzaburou
9
2 / 8 / 0
6,313
631
5,321
11,729
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
9
0 / 9 / 3
6,160
616
5,451
15,180
11,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
20
Kills
3
5
Deaths
20
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Jormungandr
ImGlobal76
Jormungandr
12
2
5
7.25
L
Danzaburou
Internet risk
Danzaburou
2
8
0
0.25
W
Surtr
3
2
10
4
L
Odin
0
9
3
0.17
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,462
Damage
16,340
27,252
Taken
34,927
13,152
Mitigated
20,226
10,783
Healing
2,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,568
2,441
0
0
8,018
3,474
128
6,312
1,706
23,205
972
W
Jormungandr
ImGlobal76
Jormungandr
11,695
2,326
529
1,762
8,528
5,576
121
1,686
6,559
42,411
0
L
Danzaburou
Internet risk
Danzaburou
5,321
2,967
0
1,254
11,729
4,836
0
8,904
2,825
0
15,695
W
Surtr
6,697
3,349
0
3,230
9,317
4,371
322
1,481
7,640
229
15,725
L
Odin
5,451
932
249
749
15,180
11,916
220
9,711
5,469
0
11,429
W
13,070
5,448
0
5,262
9,407
3,205
2,563
2,359
6,893
42,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,777
Gold Earned
19,321
153
Minions Killed
77
0
Camps Cleared
0
529,774
Distance Traveled
434,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,848
685
46
5
0
169,753
0
W
Jormungandr
9,459
946
61
6
0
189,205
0
L
Danzaburou
6,313
631
19
2
0
107,008
0
W
Surtr
7,754
775
25
3
0
175,756
0
L
Odin
6,160
616
12
1
0
157,299
0
W
Sol
8,564
856
67
7
0
164,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role