Player Matchup

Hel
Hel
BarbieElectra
Hel
Level 116
God Stats
4W - 4L
1,421 SR
Queue Stats
77W - 77L
1,493 Elo+
Party 2
Surtr
Surtr
BeastMode2948
Surtr
Level 126
God Stats
3W - 1L
1,857 SR
Queue Stats
87W - 87L
1,479 Elo+
Party 1
Atlas
Atlas
Jamzyzz
Atlas
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 82L
1,449 Elo+
Party 1
Sol
Sol
Lumomancy
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,650 Elo+
Party 2
Thanatos
Thanatos
kh0r1
Thanatos
Level 43
God Stats
25W - 24L
1,484 SR
Queue Stats
32W - 33L
1,477 Elo+
Party 2
Team Averages
Level 91
1,552 SR
1,510 Elo+

VS

Team Averages
Level 103
1,485 SR
1,415 Elo+
Cerberus
Cerberus
CeciIs
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,593 Elo+
Party 4
Chang'e
Chang'e
DarkCrow7863
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,222 Elo+
Party 3
Surtr
Surtr
ElijahStorm77
Surtr
Level 157
God Stats
3W - 4L
1,264 SR
Queue Stats
53W - 73L
1,379 Elo+
Party 3
Erlang Shen
Erlang Shen
JLEGDKR
Erlang Shen
Level 132
God Stats
3W - 7L
1,743 SR
Queue Stats
94W - 104L
1,364 Elo+
Solo
Medusa
Medusa
VectorArrrow
Medusa
Level 95
God Stats
3W - 9L
1,416 SR
Queue Stats
19W - 31L
1,518 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
10,173
598
15,684
16,027
7,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 0 / 5
10,708
630
12,337
16,772
14,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Jamzyzz
Atlas
14
2 / 1 / 15
9,799
576
7,326
18,733
23,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
11 / 3 / 5
10,832
637
21,047
13,394
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
kh0r1
Thanatos
15
9 / 7 / 8
10,204
600
11,582
16,498
6,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CeciIs
Cerberus
13
1 / 6 / 5
8,413
495
6,592
19,366
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
DarkCrow7863
Chang'e
13
1 / 7 / 2
8,162
480
9,184
22,902
8,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 5 / 1
9,499
559
13,068
19,168
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
JLEGDKR
Erlang Shen
14
0 / 3 / 0
8,180
481
5,601
12,577
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
12
3 / 7 / 2
7,827
460
8,597
16,071
6,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
28
Kills
12
14
Deaths
28
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
2
0
5
4.5
L
Cerberus
CeciIs
Cerberus
1
6
5
0.58
L
Chang'e
DarkCrow7863
Chang'e
1
7
2
0.29
L
7
5
1
1.5
L
Erlang Shen
JLEGDKR
Erlang Shen
0
3
0
0
W
Atlas
Jamzyzz
Atlas
2
1
15
9.5
W
11
3
5
4.5
L
Medusa
3
7
2
0.57
W
Thanatos
kh0r1
Thanatos
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,976
Damage
43,042
81,424
Taken
90,084
59,155
Mitigated
49,481
44,712
Healing
23,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,684
345
4,728
9,681
16,027
7,529
171
6,698
9,329
98,853
0
W
12,337
3,900
0
8,687
16,772
14,691
624
3,225
12,743
1,985
97,145
L
Cerberus
CeciIs
Cerberus
6,592
842
318
5,918
19,366
16,180
0
12,585
6,781
30,895
0
L
Chang'e
DarkCrow7863
Chang'e
9,184
850
721
6,614
22,902
8,087
658
11,524
11,378
65,147
1,191
L
13,068
5,484
0
5,246
19,168
9,143
0
7,421
11,747
2,154
69,555
L
Erlang Shen
JLEGDKR
Erlang Shen
5,601
1,197
0
2,489
12,577
9,334
385
1,959
10,618
0
62,648
W
Atlas
Jamzyzz
Atlas
7,326
2,182
595
5,507
18,733
23,456
54
3,122
15,513
34,951
0
W
21,047
8,836
0
5,696
13,394
6,535
468
4,750
8,644
98,122
8,520
L
Medusa
8,597
3,003
0
2,612
16,071
6,737
0
10,339
5,732
0
46,413
W
Thanatos
kh0r1
Thanatos
11,582
2,225
0
9,818
16,498
6,944
100
2,402
14,058
0
66,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,716
Gold Earned
42,081
568
Minions Killed
444
0
Camps Cleared
0
1,721,291
Distance Traveled
1,745,390
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,173
598
146
9
0
369,473
6
W
Surtr
10,708
630
156
9
0
356,524
0
L
Cerberus
8,413
495
74
4
0
333,531
0
L
Chang'e
8,162
480
104
6
0
320,857
0
L
Surtr
9,499
559
102
6
0
397,804
0
L
Erlang Shen
8,180
481
115
7
0
361,404
0
W
Atlas
9,799
576
29
2
0
314,752
1
W
Sol
10,832
637
157
9
0
296,762
2
L
Medusa
7,827
460
49
3
0
331,794
2
W
Thanatos
10,204
600
80
5
0
383,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role