Player Matchup

Ymir
Ymir
 
Ymir
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Donutbewb
Lancelot
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 56L
1,526 Elo+
Party 2
Arachne
Arachne
ImPumpkinn
Arachne
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,393 Elo+
Party 3
Bellona
Bellona
lGloWl
Bellona
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 25L
1,526 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
oJadeDragon
Ah Muzen Cab
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,173 Elo+
Party 3
Team Averages
Level 135
1,500 SR
1,424 Elo+

VS

Team Averages
Level 112
1,517 SR
1,549 Elo+
Janus
Janus
DDBCKK
Janus
Level 28
God Stats
4W - 2L
1,670 SR
Queue Stats
74W - 74L
1,327 Elo+
Party 1
Cerberus
Cerberus
MAXSTERS881
Cerberus
Level 124
God Stats
2W - 2L
1,800 SR
Queue Stats
241W - 229L
1,623 Elo+
Solo
Nu Wa
Nu Wa
SUPER RUCO
Nu Wa
Level 157
God Stats
3W - 2L
1,113 SR
Queue Stats
192W - 208L
1,925 Elo+
Solo
Ishtar
Ishtar
Vicc255
Ishtar
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 74L
1,435 Elo+
Party 1
Vamana
Vamana
XxTaz655xX
Vamana
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 123L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 8 / 7
8,244
634
7,576
25,056
24,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Donutbewb
Lancelot
18
4 / 4 / 8
9,935
764
11,839
13,420
8,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
ImPumpkinn
Arachne
17
1 / 5 / 14
9,678
744
8,804
17,753
21,457
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bellona
lGloWl
Bellona
19
10 / 5 / 6
11,483
883
17,404
23,613
25,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
oJadeDragon
Ah Muzen Cab
16
6 / 5 / 7
10,426
802
17,009
12,516
6,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DDBCKK
Janus
17
7 / 5 / 14
11,376
875
16,450
10,406
4,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
MAXSTERS881
Cerberus
17
3 / 4 / 23
10,748
827
14,464
21,187
35,302
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
17
5 / 6 / 20
11,284
868
20,394
12,473
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Vicc255
Ishtar
18
8 / 3 / 18
11,181
860
15,830
15,405
7,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
XxTaz655xX
Vamana
17
3 / 4 / 20
10,137
780
15,604
17,778
20,206
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
121
21
Kills
26
27
Deaths
22
42
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
8
7
0.44
W
Janus
DDBCKK
Janus
7
5
14
2.8
L
Lancelot
Donutbewb
Lancelot
4
4
8
2
L
Arachne
ImPumpkinn
Arachne
1
5
14
1.6
W
Cerberus
MAXSTERS881
Cerberus
3
4
23
3.63
W
Nu Wa
5
6
20
2.5
W
Ishtar
Vicc255
Ishtar
8
3
18
5.67
W
Vamana
XxTaz655xX
Vamana
3
4
20
3.25
L
Bellona
lGloWl
Bellona
10
5
6
2.6
L
Ah Muzen Cab
oJadeDragon
Ah Muzen Cab
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,632
Damage
82,742
92,358
Taken
77,249
86,996
Mitigated
71,926
29,565
Healing
30,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,576
576
283
3,299
25,056
24,780
321
14,187
10,420
19,201
0
W
Janus
DDBCKK
Janus
16,450
195
632
1,233
10,406
4,582
786
1,097
9,065
30,632
0
L
Lancelot
Donutbewb
Lancelot
11,839
1,847
2,749
3,914
13,420
8,317
817
7,394
5,811
0
23,489
L
Arachne
ImPumpkinn
Arachne
8,804
6,479
1,182
3,517
17,753
21,457
0
8,834
8,657
0
14,187
W
Cerberus
MAXSTERS881
Cerberus
14,464
1,148
1,942
9,540
21,187
35,302
23
1,645
18,842
31,425
0
W
Nu Wa
20,394
5,652
2,072
2,004
12,473
4,338
2,727
2,213
10,096
40,021
1,748
W
Ishtar
Vicc255
Ishtar
15,830
8,534
1,471
7,112
15,405
7,498
2,210
937
14,010
0
34,491
W
Vamana
XxTaz655xX
Vamana
15,604
7,314
1,117
3,832
17,778
20,206
456
1,962
15,368
0
27,891
L
Bellona
lGloWl
Bellona
17,404
3,328
2,159
9,342
23,613
25,840
454
12,983
10,361
293
28,449
L
Ah Muzen Cab
oJadeDragon
Ah Muzen Cab
17,009
5,101
861
2,259
12,516
6,602
950
5,679
6,572
0
49,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,766
Gold Earned
54,726
151
Minions Killed
269
0
Camps Cleared
0
1,194,054
Distance Traveled
1,147,311
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,244
634
15
1
0
201,708
0
W
Janus
11,376
875
46
4
0
237,211
0
L
Lancelot
9,935
764
25
2
0
271,887
0
L
Arachne
9,678
744
13
1
0
275,583
4
W
Cerberus
10,748
827
72
6
0
237,954
0
W
Nu Wa
11,284
868
56
4
0
210,931
0
W
Ishtar
11,181
860
60
5
0
220,554
0
W
Vamana
10,137
780
35
3
0
240,661
0
L
Bellona
11,483
883
23
2
0
271,952
0
L
Ah Muzen Cab
10,426
802
75
6
0
172,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role