Player Matchup

Chang'e
Chang'e
Platinum V
Aubameyyang
Chang'e
Platinum V
Level 167
God Stats
96W - 63L
1,659 SR
Queue Stats
304W - 287L
1,753 MMR
Solo
Chiron
Chiron
Gold I
DeathOnCall
Chiron
Gold I
Level 80
God Stats
3W - 0L
1,709 SR
Queue Stats
52W - 37L
1,912 MMR
Party 2
Thoth
Thoth
Gold II
HighlQWeeb
Thoth
Gold II
Level 144
God Stats
4W - 5L
1,604 SR
Queue Stats
137W - 132L
1,576 MMR
Party 2
Ne Zha
Ne Zha
Gold III
Lión
Ne Zha
Gold III
Level 165
God Stats
15W - 14L
1,721 SR
Queue Stats
173W - 139L
1,737 MMR
Solo
Maui
Maui
Gold IV
Longrip
Maui
Gold IV
Level 145
God Stats
3W - 1L
1,848 SR
Queue Stats
22W - 9L
1,738 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,708 SR
1,743 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,634 SR
1,660 MMR
He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
EzPzzy
Guan Yu
Platinum V
Level 105
God Stats
2W - 2L
1,682 SR
Queue Stats
32W - 28L
1,739 MMR
Solo
Serqet
Serqet
Platinum III
Ghstly
Serqet
Platinum III
Level 127
God Stats
26W - 17L
1,576 SR
Queue Stats
316W - 282L
1,748 MMR
Solo
Sobek
Sobek
Gold IV
JuAnBaZaN
Sobek
Gold IV
Level 159
God Stats
3W - 4L
1,721 SR
Queue Stats
66W - 66L
1,580 MMR
Party 1
Ishtar
Ishtar
Gold V
Nachochacho22
Ishtar
Gold V
Level 148
God Stats
2W - 2L
1,692 SR
Queue Stats
69W - 50L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aubameyyang
Chang'e
15
1 / 6 / 7
10,208
600
12,529
17,445
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
18
4 / 1 / 7
11,219
660
16,168
10,371
5,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
16
2 / 2 / 6
10,203
600
7,765
5,581
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Lión
Ne Zha
19
12 / 0 / 7
12,123
713
12,279
9,973
4,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Longrip
Maui
15
3 / 0 / 14
10,149
597
7,414
14,341
16,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Cu ChulainnCliodhnaAo KuangThanatos

VS

Bans
LancelotMercuryYu HuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 6 / 0
8,446
497
4,193
10,740
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
EzPzzy
Guan Yu
14
2 / 3 / 3
8,045
473
10,396
17,772
19,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Ghstly
Serqet
14
3 / 5 / 2
8,860
521
6,044
15,368
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
JuAnBaZaN
Sobek
13
0 / 4 / 2
7,731
455
3,334
16,524
16,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 4 / 1
8,112
477
8,938
15,032
6,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
22
Kills
8
9
Deaths
22
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
0
0.33
W
Chang'e
Aubameyyang
Chang'e
1
6
7
0.75
W
Chiron
4
1
7
7.5
L
Guan Yu
EzPzzy
Guan Yu
2
3
3
1.17
L
Serqet
Ghstly
Serqet
3
5
2
0.8
W
Thoth
2
2
6
2.5
L
Sobek
JuAnBaZaN
Sobek
0
4
2
0.25
W
Ne Zha
Lión
Ne Zha
12
0
7
15.5
W
Maui
Longrip
Maui
3
0
14
10
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,155
Damage
32,905
57,711
Taken
75,436
32,694
Mitigated
51,566
26,292
Healing
16,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,193
78
0
365
10,740
3,411
0
4,291
6,443
78,990
0
W
Chang'e
Aubameyyang
Chang'e
12,529
597
1,310
8,222
17,445
4,126
577
598
15,218
72,590
1,071
W
Chiron
16,168
6,819
973
5,373
10,371
5,022
3,183
2,020
8,351
0
111,892
L
Guan Yu
EzPzzy
Guan Yu
10,396
1,046
476
5,225
17,772
19,335
0
8,483
8,561
0
58,698
L
Serqet
Ghstly
Serqet
6,044
1,387
0
1,085
15,368
5,695
0
5,927
9,281
0
56,060
W
Thoth
7,765
52
0
778
5,581
2,006
1,295
2,358
3,223
81,510
1,685
L
Sobek
JuAnBaZaN
Sobek
3,334
228
0
3,691
16,524
16,950
0
5,801
10,709
19,383
0
W
Ne Zha
Lión
Ne Zha
12,279
2,325
0
4,241
9,973
4,813
1,652
1,391
8,483
0
99,821
W
Maui
Longrip
Maui
7,414
1,348
0
5,395
14,341
16,727
62
3,388
10,471
29,675
0
L
8,938
5,821
0
5,987
15,032
6,175
0
1,639
13,377
0
76,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,902
Gold Earned
41,194
605
Minions Killed
446
0
Camps Cleared
0
1,922,037
Distance Traveled
1,750,026
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,446
497
131
8
0
335,712
2
W
Chang'e
10,208
600
138
8
0
343,488
0
W
Chiron
11,219
660
162
10
0
378,433
2
L
Guan Yu
8,045
473
85
5
0
329,272
1
L
Serqet
8,860
521
92
5
0
415,434
1
W
Thoth
10,203
600
151
9
0
376,091
6
L
Sobek
7,731
455
16
1
0
358,835
5
W
Ne Zha
12,123
713
135
8
0
434,093
0
W
Maui
10,149
597
19
1
0
389,932
6
L
Ishtar
8,112
477
122
7
0
310,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role