Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CabrakanGaming
Surtr
Level 126
God Stats
32W - 21L
1,683 SR
Queue Stats
150W - 130L
1,491 Elo+
Party 2
Merlin
Merlin
M2SKs
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,179 Elo+
Solo
Maui
Maui
Patches2
Maui
Level 55
God Stats
10W - 6L
1,750 SR
Queue Stats
208W - 181L
1,489 Elo+
Party 2
Neith
Neith
caatetet
Neith
Level 156
God Stats
0W - 4L
1,177 SR
Queue Stats
67W - 62L
1,621 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,456 Elo+

VS

Team Averages
Level 108
1,565 SR
1,528 Elo+
Artio
Artio
 
Artio
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Iroh95
Gilgamesh
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 170L
1,530 Elo+
Solo
He Bo
He Bo
Riki98Jr
He Bo
Level 158
God Stats
4W - 3L
1,815 SR
Queue Stats
173W - 163L
1,470 Elo+
Solo
Cernunnos
Cernunnos
elXaro
Cernunnos
Level 121
God Stats
8W - 13L
1,185 SR
Queue Stats
263W - 253L
1,488 Elo+
Party 1
Janus
Janus
khonchu
Janus
Level 45
God Stats
6W - 4L
1,825 SR
Queue Stats
158W - 88L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 2 / 1
5,747
575
4,632
9,761
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 0
6,402
640
6,860
11,333
11,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
M2SKs
Merlin
10
0 / 2 / 0
5,393
539
811
4,864
1,623
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
7
0 / 3 / 0
4,800
480
1,812
9,360
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
caatetet
Neith
8
0 / 4 / 2
5,159
516
7,102
8,075
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 0 / 5
5,998
600
2,989
9,296
6,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Iroh95
Gilgamesh
10
0 / 2 / 1
5,654
565
5,021
11,441
10,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Riki98Jr
He Bo
12
2 / 0 / 2
6,303
630
3,125
4,333
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
elXaro
Cernunnos
10
3 / 2 / 2
5,565
557
8,855
9,229
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
khonchu
Janus
12
7 / 0 / 0
7,085
709
6,452
4,385
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
13
13
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
1
1.25
W
Artio
 
Artio
1
0
5
3.5
L
2
2
0
1
W
Gilgamesh
Iroh95
Gilgamesh
0
2
1
0.25
L
Merlin
M2SKs
Merlin
0
2
0
0
L
Maui
0
3
0
0
W
He Bo
Riki98Jr
He Bo
2
0
2
3
L
Neith
caatetet
Neith
0
4
2
0.25
W
Cernunnos
elXaro
Cernunnos
3
2
2
2
W
Janus
khonchu
Janus
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,217
Damage
26,442
43,393
Taken
38,684
24,986
Mitigated
23,090
14,139
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,632
2,258
0
2,934
9,761
3,762
0
2,527
7,234
0
36,535
W
Artio
 
Artio
2,989
151
887
4,416
9,296
6,743
0
1,139
8,157
15,411
0
L
6,860
3,234
0
4,681
11,333
11,166
56
1,833
9,500
1,062
40,148
W
Gilgamesh
Iroh95
Gilgamesh
5,021
1,626
0
2,390
11,441
10,443
0
412
11,029
0
43,427
L
Merlin
M2SKs
Merlin
811
267
0
2,117
4,864
1,623
0
2,946
1,918
37,315
385
L
Maui
1,812
611
0
1,557
9,360
5,599
0
2,507
6,853
9,899
0
W
He Bo
Riki98Jr
He Bo
3,125
317
0
3,586
4,333
1,342
0
173
4,160
50,437
0
L
Neith
caatetet
Neith
7,102
4,178
0
2,850
8,075
2,836
0
2,753
5,322
0
37,832
W
Cernunnos
elXaro
Cernunnos
8,855
4,718
0
4,083
9,229
3,214
16
673
8,556
0
48,063
W
Janus
khonchu
Janus
6,452
389
0
1,035
4,385
1,348
0
638
3,747
59,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,501
Gold Earned
30,605
272
Minions Killed
348
0
Camps Cleared
0
1,016,143
Distance Traveled
1,079,279
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,747
575
56
6
0
246,830
0
W
Artio
5,998
600
16
2
0
239,795
1
L
Surtr
6,402
640
74
7
0
203,422
0
W
Gilgamesh
5,654
565
65
7
0
207,326
1
L
Merlin
5,393
539
68
7
0
189,188
2
L
Maui
4,800
480
11
1
0
199,885
3
W
He Bo
6,303
630
94
9
0
231,081
2
L
Neith
5,159
516
63
6
0
176,818
2
W
Cernunnos
5,565
557
77
8
0
170,435
0
W
Janus
7,085
709
96
10
0
230,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role