Player Matchup

Bacchus
Bacchus
Gold I
BlazeMachine75
Bacchus
Gold I
Level 175
God Stats
14W - 11L
1,645 SR
Queue Stats
153W - 154L
1,610 MMR
Solo
Guan Yu
Guan Yu
Gold I
GSLegendary
Guan Yu
Gold I
Level 156
God Stats
7W - 6L
1,880 SR
Queue Stats
195W - 185L
1,645 MMR
Party 1
Ne Zha
Ne Zha
Gold II
Gs Nanner17
Ne Zha
Gold II
Level 120
God Stats
5W - 10L
1,516 SR
Queue Stats
348W - 337L
1,626 MMR
Party 1
Kukulkan
Kukulkan
Silver I
Tezopaco
Kukulkan
Silver I
Level 87
God Stats
8W - 11L
1,500 SR
Queue Stats
260W - 256L
1,612 MMR
Solo
Charybdis
Charybdis
Platinum IV
calmgoodfire
Charybdis
Platinum IV
Level 159
God Stats
18W - 16L
1,627 SR
Queue Stats
228W - 203L
1,694 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,634 SR
1,637 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 174
1,456 SR
1,594 MMR
Shiva
Shiva
Silver I
 
Shiva
Silver I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
 
Athena
Gold I
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold II
KissingUrDad
Da Ji
Gold II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,654 MMR
Solo
Ishtar
Ishtar
Silver I
Persianist
Ishtar
Silver I
Level 166
God Stats
6W - 22L
1,282 SR
Queue Stats
468W - 423L
1,589 MMR
Solo
Anubis
Anubis
Platinum IV
YoUr Demise7843
Anubis
Platinum IV
Level 159
God Stats
11W - 7L
1,500 SR
Queue Stats
858W - 849L
1,726 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
7,134
476
4,878
11,697
12,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
GSLegendary
Guan Yu
14
1 / 3 / 0
7,760
517
6,514
12,466
13,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
14
3 / 5 / 2
8,499
567
8,749
16,169
7,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
Tezopaco
Kukulkan
13
0 / 4 / 1
7,631
509
6,420
8,473
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
calmgoodfire
Charybdis
13
1 / 4 / 3
8,105
540
11,465
14,106
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
He BoAchillesThor

VS

Bans
SusanoAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 0 / 5
8,439
563
7,887
12,276
11,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
 
Athena
15
5 / 0 / 10
8,091
539
7,145
10,136
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 4 / 5
9,113
608
10,675
13,605
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
Persianist
Ishtar
14
3 / 3 / 2
8,332
555
9,705
15,684
7,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 0 / 3
9,413
628
5,877
8,473
4,583
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
18
18
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
0
5
2.5
W
Athena
 
Athena
5
0
10
10
L
2
2
1
1.25
L
Guan Yu
GSLegendary
Guan Yu
1
3
0
0.33
L
Ne Zha
3
5
2
0.8
W
7
4
5
2.38
W
Ishtar
Persianist
Ishtar
3
3
2
1.33
L
Kukulkan
Tezopaco
Kukulkan
0
4
1
0.13
W
3
0
3
4.5
L
Charybdis
calmgoodfire
Charybdis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,026
Damage
41,289
62,911
Taken
60,174
42,182
Mitigated
40,561
20,420
Healing
20,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,887
1,028
0
1,826
12,276
11,426
29
387
11,889
1,121
77,037
W
Athena
 
Athena
7,145
2,198
0
1,839
10,136
11,583
62
2,059
8,077
26,551
319
L
4,878
607
397
3,637
11,697
12,793
0
3,335
8,110
23,529
0
L
Guan Yu
GSLegendary
Guan Yu
6,514
871
265
4,856
12,466
13,911
0
1,106
11,236
0
66,757
L
Ne Zha
8,749
3,526
0
3,512
16,169
7,235
0
2,885
12,979
0
73,374
W
10,675
2,673
0
4,307
13,605
5,566
0
2,927
10,678
0
66,211
W
Ishtar
Persianist
Ishtar
9,705
6,619
0
6,549
15,684
7,403
0
1,714
13,970
0
67,354
L
Kukulkan
Tezopaco
Kukulkan
6,420
466
0
970
8,473
2,596
0
3,386
4,975
65,232
813
W
5,877
737
0
6,324
8,473
4,583
0
5,016
3,457
94,262
0
L
Charybdis
calmgoodfire
Charybdis
11,465
5,631
0
6,783
14,106
5,647
420
1,407
12,507
0
64,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,129
Gold Earned
43,388
464
Minions Killed
532
0
Camps Cleared
0
1,521,050
Distance Traveled
1,620,351
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,439
563
127
8
0
331,603
0
W
Athena
8,091
539
33
2
0
351,460
0
L
Bacchus
7,134
476
32
2
0
293,373
4
L
Guan Yu
7,760
517
105
7
0
298,665
6
L
Ne Zha
8,499
567
100
7
0
341,978
0
W
Da Ji
9,113
608
91
6
0
345,830
0
W
Ishtar
8,332
555
114
8
0
302,024
2
L
Kukulkan
7,631
509
125
8
0
296,757
6
W
Anubis
9,413
628
167
11
0
289,434
4
L
Charybdis
8,105
540
102
7
0
290,277
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role