Player Matchup

Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
InfiniteInferno
Bellona
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
212W - 160L
1,786 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ThePrpheticGam3r
Ah Muzen Cab
Level 24
God Stats
8W - 4L
1,505 SR
Queue Stats
179W - 219L
1,485 Elo+
Party 2
Bastet
Bastet
hypermaTT222
Bastet
Level 142
God Stats
2W - 1L
1,528 SR
Queue Stats
26W - 27L
1,623 Elo+
Party 2
Chaac
Chaac
voidstorm17
Chaac
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 28L
1,751 Elo+
Party 3
Team Averages
Level 93
1,507 SR
1,629 Elo+

VS

Team Averages
Level 72
1,500 SR
1,516 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BudKid
Atlas
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 171L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
PoloSulPo
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,719 Elo+
Solo
Susano
Susano
SmiteFreyr
Susano
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
357W - 335L
1,525 Elo+
Party 1
Mercury
Mercury
alexnai
Mercury
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 17
9,380
853
5,926
11,055
16,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 4 / 13
9,522
866
11,624
14,355
20,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
ThePrpheticGam3r
Ah Muzen Cab
17
9 / 2 / 11
10,459
951
21,512
10,903
7,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bastet
14
2 / 3 / 15
8,598
782
11,237
10,698
6,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
6 / 1 / 15
9,559
869
9,335
16,332
24,308
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 3 / 9
8,410
765
7,464
16,106
22,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
BudKid
Atlas
15
5 / 4 / 3
8,872
807
13,395
14,000
11,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PoloSulPo
Sun Wukong
14
0 / 5 / 5
7,494
681
7,324
12,895
20,758
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
SmiteFreyr
Susano
13
1 / 6 / 3
7,600
691
9,047
10,727
5,442
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
alexnai
Mercury
13
1 / 7 / 3
7,318
665
4,586
10,829
5,541
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
32
25
Kills
9
12
Deaths
25
71
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
17
4.75
L
Kumbhakarna
 
Kumbhakarna
2
3
9
2.17
L
Atlas
BudKid
Atlas
5
4
3
1.63
W
7
4
13
3.38
L
Sun Wukong
PoloSulPo
Sun Wukong
0
5
5
0.5
L
Susano
SmiteFreyr
Susano
1
6
3
0.42
W
Ah Muzen Cab
ThePrpheticGam3r
Ah Muzen Cab
9
2
11
7.25
L
Mercury
alexnai
Mercury
1
7
3
0.36
W
Bastet
2
3
15
3.17
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,634
Damage
41,816
63,343
Taken
64,557
74,534
Mitigated
65,405
22,998
Healing
13,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,926
1,481
631
1,598
11,055
16,237
216
4,188
6,867
9,540
0
L
Kumbhakarna
 
Kumbhakarna
7,464
301
406
2,132
16,106
22,117
0
829
15,277
10,900
0
L
Atlas
BudKid
Atlas
13,395
4,148
1,216
2,586
14,000
11,547
0
1,025
12,975
28,161
0
W
11,624
2,784
1,164
1,358
14,355
20,190
0
3,407
10,948
0
20,393
L
Sun Wukong
PoloSulPo
Sun Wukong
7,324
775
1,559
3,188
12,895
20,758
0
1,788
11,107
1,559
15,956
L
Susano
SmiteFreyr
Susano
9,047
882
664
1,546
10,727
5,442
0
996
9,731
0
15,656
W
Ah Muzen Cab
ThePrpheticGam3r
Ah Muzen Cab
21,512
8,552
1,143
4,643
10,903
7,317
2,203
4,747
6,156
0
45,041
L
Mercury
alexnai
Mercury
4,586
1,402
158
233
10,829
5,541
0
1,288
9,541
0
11,396
W
Bastet
11,237
2,555
690
2,374
10,698
6,482
817
3,290
7,408
0
17,083
W
9,335
2,305
1,743
7,654
16,332
24,308
517
5,822
10,510
0
17,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,518
Gold Earned
39,694
114
Minions Killed
103
0
Camps Cleared
0
989,427
Distance Traveled
960,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,380
853
8
1
0
163,336
0
L
Kumbhakarna
8,410
765
10
1
0
201,628
0
L
Atlas
8,872
807
30
3
0
179,671
0
W
Bellona
9,522
866
20
2
0
187,234
0
L
Sun Wukong
7,494
681
26
2
0
185,965
0
L
Susano
7,600
691
22
2
0
198,232
0
W
Ah Muzen Cab
10,459
951
54
5
0
206,040
0
L
Mercury
7,318
665
15
1
0
194,811
0
W
Bastet
8,598
782
19
2
0
220,691
0
W
Chaac
9,559
869
13
1
0
212,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role