Player Matchup

Awilix
Awilix
ChaosKuzenbo
Awilix
Level 147
God Stats
7W - 5L
1,438 SR
Queue Stats
239W - 228L
1,521 Elo+
Party 3
Danzaburou
Danzaburou
Enaihs
Danzaburou
Level 36
God Stats
1W - 3L
1,130 SR
Queue Stats
2W - 10L
997 Elo+
Party 2
Aphrodite
Aphrodite
Geyo
Aphrodite
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
135W - 139L
1,555 Elo+
Party 3
Xing Tian
Xing Tian
Modesecticide
Xing Tian
Level 23
God Stats
1W - 6L
1,125 SR
Queue Stats
2W - 10L
997 Elo+
Party 2
Sol
Sol
PyroManical
Sol
Level 156
God Stats
3W - 0L
1,622 SR
Queue Stats
77W - 80L
1,522 Elo+
Party 3
Team Averages
Level 78
1,363 SR
1,318 Elo+

VS

Team Averages
Level 47
1,570 SR
1,376 Elo+
Morgan Le Fay
Morgan Le Fay
SerTewts
Morgan Le Fay
Level 87
God Stats
1W - 1L
1,719 SR
Queue Stats
57W - 64L
1,376 Elo+
Party 4
Ne Zha
Ne Zha
Steryotypes
Ne Zha
Level 38
God Stats
16W - 11L
1,689 SR
Queue Stats
32W - 26L
1,559 Elo+
Solo
Bacchus
Bacchus
Tallion86
Bacchus
Level 11
God Stats
2W - 2L
1,314 SR
Queue Stats
3W - 4L
1,228 Elo+
Party 4
Hercules
Hercules
lemoots3
Hercules
Level 34
God Stats
2W - 1L
1,630 SR
Queue Stats
18W - 40L
1,358 Elo+
Party 1
Heimdallr
Heimdallr
olignr
Heimdallr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
9 / 1 / 4
8,774
675
11,822
9,412
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Enaihs
Danzaburou
10
2 / 0 / 1
7,101
546
5,199
5,938
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Geyo
Aphrodite
13
1 / 1 / 1
8,002
616
4,623
10,207
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
Modesecticide
Xing Tian
10
0 / 1 / 3
6,779
521
2,712
9,552
6,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 0 / 6
8,484
653
7,010
7,290
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SerTewts
Morgan Le Fay
11
1 / 3 / 0
6,451
496
3,694
9,229
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
2 / 2 / 1
7,295
561
5,330
9,709
3,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Tallion86
Bacchus
8
0 / 4 / 1
5,621
432
2,117
10,780
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
lemoots3
Hercules
11
0 / 2 / 0
6,402
492
5,549
11,042
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
olignr
Heimdallr
10
0 / 3 / 1
6,081
468
6,413
10,417
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
3
3
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
9
1
4
11
W
Danzaburou
Enaihs
Danzaburou
2
0
1
2.5
W
Aphrodite
Geyo
Aphrodite
1
1
1
1.5
W
Xing Tian
Modesecticide
Xing Tian
0
1
3
1.5
W
2
0
6
5
L
Morgan Le Fay
SerTewts
Morgan Le Fay
1
3
0
0.33
L
Ne Zha
2
2
1
1.25
L
Bacchus
Tallion86
Bacchus
0
4
1
0.13
L
Hercules
lemoots3
Hercules
0
2
0
0
L
Heimdallr
olignr
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,366
Damage
23,103
42,399
Taken
51,177
18,658
Mitigated
25,868
15,976
Healing
10,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
11,822
4,728
0
461
9,412
3,729
536
786
8,626
0
63,381
W
Danzaburou
Enaihs
Danzaburou
5,199
2,182
0
3,856
5,938
2,278
685
626
5,312
0
42,179
W
Aphrodite
Geyo
Aphrodite
4,623
906
0
6,740
10,207
3,805
0
0
9,713
56,499
0
W
Xing Tian
Modesecticide
Xing Tian
2,712
495
0
1,014
9,552
6,255
227
1,856
7,696
14,235
0
W
7,010
1,241
0
3,905
7,290
2,591
394
2,935
4,310
64,772
0
L
Morgan Le Fay
SerTewts
Morgan Le Fay
3,694
326
0
1,480
9,229
2,754
0
3,057
5,882
46,116
0
L
Ne Zha
5,330
981
0
1,766
9,709
3,469
0
561
9,092
0
55,675
L
Bacchus
Tallion86
Bacchus
2,117
408
0
1,625
10,780
8,660
0
2,397
8,290
12,866
0
L
Hercules
lemoots3
Hercules
5,549
2,373
0
2,084
11,042
7,497
0
5,614
5,339
0
33,708
L
Heimdallr
olignr
Heimdallr
6,413
2,809
0
3,281
10,417
3,488
291
2,156
8,229
0
48,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,140
Gold Earned
31,850
383
Minions Killed
330
0
Camps Cleared
0
1,335,684
Distance Traveled
1,320,974
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,774
675
82
6
0
333,728
0
W
Danzaburou
7,101
546
66
5
0
217,960
0
W
Aphrodite
8,002
616
117
9
0
240,434
1
W
Xing Tian
6,779
521
7
1
0
271,224
0
W
Sol
8,484
653
111
9
0
272,338
0
L
Morgan Le Fay
6,451
496
82
6
0
279,965
6
L
Ne Zha
7,295
561
85
7
0
284,433
0
L
Bacchus
5,621
432
30
2
0
267,952
4
L
Hercules
6,402
492
61
5
0
247,935
0
L
Heimdallr
6,081
468
72
6
0
240,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role