Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Curey77
Baron Samedi
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 18L
1,374 Elo+
Party 3
Fenrir
Fenrir
JoseD1607
Fenrir
Level 127
God Stats
3W - 5L
1,715 SR
Queue Stats
236W - 219L
1,489 Elo+
Party 3
Surtr
Surtr
godplx
Surtr
Level 182
God Stats
6W - 3L
1,628 SR
Queue Stats
75W - 71L
1,527 Elo+
Solo
Team Averages
Level 137
1,569 SR
1,478 Elo+

VS

Team Averages
Level 94
1,410 SR
1,517 Elo+
Thanatos
Thanatos
HippyCartman
Thanatos
Level 124
God Stats
1W - 4L
1,176 SR
Queue Stats
124W - 115L
1,452 Elo+
Solo
Hera
Hera
Mr_Queroro_24
Hera
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 131L
1,542 Elo+
Party 2
Yemoja
Yemoja
ejtiesto10
Yemoja
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 69L
1,387 Elo+
Party 2
Danzaburou
Danzaburou
mishuevos
Danzaburou
Level 17
God Stats
0W - 2L
1,339 SR
Queue Stats
7W - 9L
1,687 Elo+
Party 2
Surtr
Surtr
trebla555
Surtr
Level 106
God Stats
4W - 6L
1,536 SR
Queue Stats
62W - 88L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 0 / 4
4,262
710
2,742
3,924
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
 
Neith
7
4 / 0 / 0
4,199
700
5,129
3,227
939
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Curey77
Baron Samedi
7
2 / 0 / 1
4,424
737
1,134
2,817
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
JoseD1607
Fenrir
6
1 / 1 / 1
3,721
620
1,250
3,971
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
godplx
Surtr
7
2 / 0 / 0
4,499
750
4,412
4,913
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HippyCartman
Thanatos
3
0 / 1 / 0
2,838
473
599
2,079
724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 2 / 0
3,764
627
2,272
3,121
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
ejtiesto10
Yemoja
5
0 / 1 / 0
3,527
588
1,165
4,655
1,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
mishuevos
Danzaburou
5
0 / 3 / 0
3,236
539
2,148
6,330
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
trebla555
Surtr
7
0 / 2 / 0
3,717
620
2,446
6,189
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
9
Kills
1
1
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
4
2
W
Neith
 
Neith
4
0
0
4
W
Baron Samedi
Curey77
Baron Samedi
2
0
1
2.5
L
Thanatos
HippyCartman
Thanatos
0
1
0
0
W
Fenrir
JoseD1607
Fenrir
1
1
1
1.5
L
1
2
0
0.5
L
Yemoja
ejtiesto10
Yemoja
0
1
0
0
W
Surtr
godplx
Surtr
2
0
0
2
L
Danzaburou
mishuevos
Danzaburou
0
3
0
0
L
Surtr
trebla555
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,667
Damage
8,630
18,852
Taken
22,374
8,512
Mitigated
8,072
6,267
Healing
7,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,742
54
284
1,822
3,924
3,086
111
664
3,260
12,896
0
W
Neith
 
Neith
5,129
1,703
0
1,283
3,227
939
407
501
2,726
0
23,324
W
Baron Samedi
Curey77
Baron Samedi
1,134
365
0
602
2,817
1,147
0
1,377
1,440
19,416
0
L
Thanatos
HippyCartman
Thanatos
599
234
0
1,426
2,079
724
0
28
2,047
0
8,369
W
Fenrir
JoseD1607
Fenrir
1,250
466
0
576
3,971
1,238
0
438
3,533
0
16,268
L
2,272
577
0
630
3,121
869
275
1,032
2,019
19,361
0
L
Yemoja
ejtiesto10
Yemoja
1,165
413
1,037
940
4,655
1,857
0
1,311
3,344
9,299
0
W
Surtr
godplx
Surtr
4,412
1,803
0
1,700
4,913
2,102
0
564
4,349
135
26,088
L
Danzaburou
mishuevos
Danzaburou
2,148
1,430
0
1,660
6,330
1,965
0
1,431
4,899
0
17,974
L
Surtr
trebla555
Surtr
2,446
1,076
0
1,824
6,189
2,657
0
76
6,113
225
23,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
17,082
167
Minions Killed
132
0
Camps Cleared
0
619,529
Distance Traveled
484,908
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,262
710
1
0
0
115,649
2
W
Neith
4,199
700
46
8
0
115,666
2
W
Baron Samedi
4,424
737
37
6
0
126,847
0
L
Thanatos
2,838
473
13
2
0
86,307
0
W
Fenrir
3,721
620
30
5
0
138,170
0
L
Hera
3,764
627
32
5
0
108,435
2
L
Yemoja
3,527
588
11
2
0
83,870
0
W
Surtr
4,499
750
53
9
0
123,197
0
L
Danzaburou
3,236
539
31
5
0
90,803
0
L
Surtr
3,717
620
45
8
0
115,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role