Player Matchup

Neith
Neith
Crazeey Panda
Neith
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 17L
1,424 Elo+
Party 2
Vamana
Vamana
Gleik
Vamana
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 29L
1,354 Elo+
Party 2
Anubis
Anubis
MayDay802
Anubis
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,347 Elo+
Party 2
Pele
Pele
Obaketears
Pele
Level 67
God Stats
9W - 4L
1,301 SR
Queue Stats
149W - 125L
1,529 Elo+
Solo
Bacchus
Bacchus
Tsuke-Flame
Bacchus
Level 88
God Stats
2W - 2L
1,298 SR
Queue Stats
164W - 153L
1,433 Elo+
Solo
Team Averages
Level 90
1,420 SR
1,417 Elo+

VS

Team Averages
Level 98
1,529 SR
1,457 Elo+
Awilix
Awilix
Archnmey
Awilix
Level 117
God Stats
26W - 15L
1,846 SR
Queue Stats
68W - 83L
1,434 Elo+
Party 1
The Morrigan
The Morrigan
DM20luv
The Morrigan
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
85W - 76L
1,522 Elo+
Party 3
Surtr
Surtr
EasyBakeOvenTTV
Surtr
Level 48
God Stats
0W - 2L
1,264 SR
Queue Stats
3W - 9L
1,278 Elo+
Party 1
Artemis
Artemis
MaverickVenator
Artemis
Level 93
God Stats
46W - 49L
1,535 SR
Queue Stats
369W - 357L
1,524 Elo+
Solo
Geb
Geb
SUPxMAURICE
Geb
Level 108
God Stats
16W - 16L
1,498 SR
Queue Stats
85W - 74L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,860
451
3,602
5,597
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Gleik
Vamana
13
3 / 1 / 2
8,318
640
7,609
9,616
9,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
MayDay802
Anubis
12
0 / 1 / 4
7,245
557
5,269
6,770
2,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
7 / 0 / 2
7,722
594
6,442
8,767
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Tsuke-Flame
Bacchus
10
1 / 1 / 2
6,795
523
4,214
9,182
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Archnmey
Awilix
11
1 / 1 / 1
6,387
491
6,858
8,645
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
DM20luv
The Morrigan
11
0 / 3 / 0
5,899
454
1,499
6,544
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,722
440
4,917
11,620
9,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 3 / 0
6,008
462
6,003
9,009
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 0 / 1
6,178
475
2,840
7,043
4,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
3
3
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Awilix
Archnmey
Awilix
1
1
1
1.5
W
0
0
3
1.5
L
The Morrigan
DM20luv
The Morrigan
0
3
0
0
L
1
4
0
0.25
W
Vamana
Gleik
Vamana
3
1
2
4
L
0
3
0
0
W
Anubis
MayDay802
Anubis
0
1
4
2
W
7
0
2
8
L
1
0
1
1.5
W
Bacchus
Tsuke-Flame
Bacchus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,136
Damage
22,117
39,932
Taken
42,861
26,058
Mitigated
21,784
11,291
Healing
10,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Archnmey
Awilix
6,858
3,059
0
622
8,645
2,836
0
3,301
5,344
0
44,692
W
3,602
1,913
0
1,201
5,597
2,605
0
763
4,834
0
28,840
L
The Morrigan
DM20luv
The Morrigan
1,499
304
0
1,125
6,544
1,733
0
2,062
4,236
41,299
82
L
4,917
1,609
0
1,719
11,620
9,737
0
0
11,620
378
29,466
W
Vamana
Gleik
Vamana
7,609
2,767
0
659
9,616
9,421
307
134
9,482
0
67,763
L
6,003
2,873
0
2,885
9,009
2,848
0
2,219
6,790
0
40,595
W
Anubis
MayDay802
Anubis
5,269
97
0
3,776
6,770
2,935
120
1,408
5,362
61,407
0
W
6,442
1,128
0
1,540
8,767
3,094
0
738
8,029
0
67,721
L
2,840
305
1,783
2,519
7,043
4,630
0
1,901
5,142
19,291
0
W
Bacchus
Tsuke-Flame
Bacchus
4,214
957
166
3,949
9,182
8,003
0
1,430
7,752
24,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,940
Gold Earned
30,194
398
Minions Killed
269
0
Camps Cleared
0
1,297,802
Distance Traveled
1,353,448
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,387
491
75
6
0
328,268
2
W
Neith
5,860
451
51
4
0
257,929
0
L
The Morrigan
5,899
454
58
4
0
248,584
7
L
Surtr
5,722
440
38
3
0
249,298
1
W
Vamana
8,318
640
125
10
0
239,157
0
L
Artemis
6,008
462
67
5
0
231,856
4
W
Anubis
7,245
557
97
7
0
237,931
3
W
Pele
7,722
594
98
8
0
303,542
2
L
Geb
6,178
475
31
2
0
295,442
6
W
Bacchus
6,795
523
27
2
0
259,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role