Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
AquaHinatah
Charybdis
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 122L
1,307 Elo+
Party 1
Agni
Agni
Elysiån
Agni
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Whitehammer29200
Ratatoskr
Level 98
God Stats
2W - 5L
1,718 SR
Queue Stats
127W - 112L
1,509 Elo+
Party 2
Susano
Susano
beardbuster78
Susano
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,389 Elo+
Party 2
Team Averages
Level 90
1,544 SR
1,441 Elo+

VS

Team Averages
Level 102
1,560 SR
1,484 Elo+
Ravana
Ravana
Greenemachine67
Ravana
Level 105
God Stats
3W - 5L
1,595 SR
Queue Stats
134W - 100L
1,633 Elo+
Solo
Izanami
Izanami
Priestw20
Izanami
Level 138
God Stats
4W - 2L
1,764 SR
Queue Stats
165W - 161L
1,571 Elo+
Solo
Ymir
Ymir
Shadyyy313
Ymir
Level 77
God Stats
7W - 4L
1,725 SR
Queue Stats
93W - 92L
1,507 Elo+
Solo
Chang'e
Chang'e
figitstorm
Chang'e
Level 65
God Stats
1W - 3L
1,097 SR
Queue Stats
40W - 41L
1,264 Elo+
Solo
Hercules
Hercules
thearchdork
Hercules
Level 124
God Stats
3W - 1L
1,617 SR
Queue Stats
77W - 50L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 5 / 3
5,253
478
4,488
11,594
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
AquaHinatah
Charybdis
8
2 / 6 / 0
5,175
470
4,992
10,596
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
8
0 / 7 / 1
5,226
475
2,257
6,805
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
10
0 / 4 / 0
5,388
490
6,091
13,224
6,401
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 1
5,698
518
3,818
8,401
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 10
7,809
710
8,670
5,549
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Priestw20
Izanami
12
9 / 0 / 4
7,703
700
9,670
7,513
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 9
6,073
552
3,114
8,326
7,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chang'e
figitstorm
Chang'e
13
7 / 0 / 6
8,138
740
6,008
7,784
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
thearchdork
Hercules
13
2 / 0 / 1
7,421
675
7,517
11,224
10,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
25
25
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
3
0.3
L
Charybdis
AquaHinatah
Charybdis
2
6
0
0.33
L
Agni
0
7
1
0.07
W
7
0
10
12
W
Izanami
Priestw20
Izanami
9
0
4
11
W
0
3
9
1.5
L
Ratatoskr
0
4
0
0
L
1
3
1
0.5
W
Chang'e
figitstorm
Chang'e
7
0
6
10
W
Hercules
thearchdork
Hercules
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,646
Damage
34,979
50,620
Taken
40,396
23,692
Mitigated
26,262
11,482
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,488
704
120
1,966
11,594
9,565
0
2,419
9,020
15,224
0
L
Charybdis
AquaHinatah
Charybdis
4,992
2,160
201
3,002
10,596
2,935
0
1,690
8,756
0
31,171
L
Agni
2,257
400
0
0
6,805
1,920
46
2,842
3,963
28,612
0
W
8,670
3,278
0
1,028
5,549
2,517
197
1,107
4,442
0
45,421
W
Izanami
Priestw20
Izanami
9,670
6,926
0
4,147
7,513
2,882
243
2,594
4,919
0
50,959
W
3,114
561
0
0
8,326
7,393
378
1,865
6,461
22,301
0
L
Ratatoskr
6,091
1,235
0
3,544
13,224
6,401
0
576
12,648
0
39,087
L
3,818
559
0
2,649
8,401
2,871
0
1,562
6,839
0
32,019
W
Chang'e
figitstorm
Chang'e
6,008
697
585
4,184
7,784
2,642
521
1,179
6,605
56,512
0
W
Hercules
thearchdork
Hercules
7,517
2,211
0
5,190
11,224
10,828
762
0
11,224
364
58,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,740
Gold Earned
37,144
236
Minions Killed
388
0
Camps Cleared
0
1,113,163
Distance Traveled
1,129,800
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,253
478
13
1
0
224,092
0
L
Charybdis
5,175
470
43
4
0
211,134
1
L
Agni
5,226
475
57
5
0
184,066
0
W
Ravana
7,809
710
70
6
0
269,337
0
W
Izanami
7,703
700
76
7
0
220,602
1
W
Ymir
6,073
552
41
4
0
226,864
0
L
Ratatoskr
5,388
490
65
6
0
242,697
0
L
Susano
5,698
518
58
5
0
251,174
0
W
Chang'e
8,138
740
105
10
0
234,504
0
W
Hercules
7,421
675
96
9
0
178,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role