Player Matchup

Surtr
Surtr
Alshamque
Surtr
Level 109
God Stats
5W - 4L
1,547 SR
Queue Stats
42W - 38L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
Phy5ical Death
Cernunnos
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Party 1
Agni
Agni
VRULTER
Agni
Level 96
God Stats
7W - 5L
1,500 SR
Queue Stats
158W - 165L
1,376 Elo+
Solo
Team Averages
Level 90
1,516 SR
1,465 Elo+

VS

Team Averages
Level 51
1,515 SR
1,279 Elo+
Cthulhu
Cthulhu
GrindNonstop
Cthulhu
Level 29
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 2
Heimdallr
Heimdallr
GuinnessRat
Heimdallr
Level 87
God Stats
3W - 3L
1,736 SR
Queue Stats
78W - 87L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
LifeMinotaur
Baron Samedi
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Alshamque
Surtr
19
6 / 3 / 9
12,490
735
8,460
22,128
29,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Phy5ical Death
Cernunnos
18
5 / 3 / 9
12,757
750
12,416
14,306
7,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
VRULTER
Agni
19
7 / 6 / 6
13,339
785
24,512
15,332
6,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrindNonstop
Cthulhu
16
3 / 4 / 4
10,963
645
11,839
19,302
22,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
GuinnessRat
Heimdallr
16
4 / 7 / 5
11,518
678
14,679
17,557
9,262
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
LifeMinotaur
Baron Samedi
18
5 / 7 / 5
11,962
704
17,894
15,874
9,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
18
Kills
12
12
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
Alshamque
Surtr
6
3
9
3.5
L
Cthulhu
GrindNonstop
Cthulhu
3
4
4
1.25
L
Heimdallr
GuinnessRat
Heimdallr
4
7
5
0.93
L
Baron Samedi
LifeMinotaur
Baron Samedi
5
7
5
1.07
W
Cernunnos
Phy5ical Death
Cernunnos
5
3
9
3.17
W
Agni
VRULTER
Agni
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,388
Damage
44,412
51,766
Taken
52,733
43,659
Mitigated
41,079
9,450
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Alshamque
Surtr
8,460
2,510
299
4,746
22,128
29,551
149
10,136
11,081
271
23,868
L
Cthulhu
GrindNonstop
Cthulhu
11,839
1,757
224
4,116
19,302
22,193
273
9,817
9,485
33,257
0
L
Heimdallr
GuinnessRat
Heimdallr
14,679
5,837
0
2,233
17,557
9,262
480
7,290
10,267
0
44,189
L
Baron Samedi
LifeMinotaur
Baron Samedi
17,894
1,834
1,224
3,645
15,874
9,624
184
7,324
8,550
51,018
1,484
W
Cernunnos
Phy5ical Death
Cernunnos
12,416
7,407
198
2,509
14,306
7,129
2,054
8,883
5,251
0
58,927
W
Agni
VRULTER
Agni
24,512
1,052
134
1,564
15,332
6,979
599
9,095
5,981
72,545
948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,586
Gold Earned
34,443
189
Minions Killed
183
0
Camps Cleared
0
1,028,204
Distance Traveled
755,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
12,490
735
29
2
0
402,475
0
L
Cthulhu
10,963
645
45
3
0
277,295
0
L
Heimdallr
11,518
678
67
4
0
260,498
0
L
Baron Samedi
11,962
704
71
4
0
217,766
0
W
Cernunnos
12,757
750
63
4
0
310,439
0
W
Agni
13,339
785
97
6
0
315,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role