Player Matchup

Merlin
Merlin
BOBBYBOYTOUCH
Merlin
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 33L
1,655 Elo+
Party 2
Nu Wa
Nu Wa
Raverse
Nu Wa
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,428 Elo+
Party 2
Yemoja
Yemoja
TNS SHADOW18
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,084 Elo+
Party 1
Sol
Sol
TSN x Raize
Sol
Level 43
God Stats
1W - 0L
1,203 SR
Queue Stats
12W - 17L
1,144 Elo+
Party 1
Nike
Nike
W33DSHAMAN
Nike
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,619 Elo+
Party 2
Team Averages
Level 64
1,441 SR
1,386 Elo+

VS

Team Averages
Level 49
1,543 SR
1,491 Elo+
Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ADamnWerewolf
Hel
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
295W - 273L
1,535 Elo+
Solo
Medusa
Medusa
BRFLN
Medusa
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
351W - 328L
1,608 Elo+
Solo
Maui
Maui
MarksMan0013
Maui
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,359 Elo+
Solo
Ullr
Ullr
The Po Folk
Ullr
Level 26
God Stats
4W - 7L
1,715 SR
Queue Stats
571W - 619L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 8
10,399
1,155
18,793
7,886
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Raverse
Nu Wa
16
8 / 1 / 12
9,513
1,057
17,488
5,732
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
0 / 1 / 12
8,011
890
1,183
6,166
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 0 / 7
7,699
855
2,016
5,764
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 4 / 17
8,110
901
14,409
12,234
13,168
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 4 / 1
7,825
869
13,997
9,185
3,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 3
6,784
754
1,795
11,663
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
BRFLN
Medusa
11
1 / 4 / 4
6,821
758
4,715
9,986
4,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 4
7,206
801
3,887
15,567
13,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 3 / 2
6,924
769
2,270
11,409
7,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
21
Kills
6
7
Deaths
21
56
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
1
0.88
L
0
5
3
0.3
W
11
1
8
15
L
Medusa
BRFLN
Medusa
1
4
4
0.75
L
0
5
4
0.4
W
Nu Wa
Raverse
Nu Wa
8
1
12
14
W
Yemoja
0
1
12
6
W
0
0
7
3.5
L
2
3
2
1
W
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,889
Damage
26,664
37,782
Taken
57,810
27,300
Mitigated
34,517
19,390
Healing
15,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,997
295
667
382
9,185
3,564
0
7,166
2,019
27,166
0
L
1,795
450
4,399
3,253
11,663
5,550
0
7,964
3,699
13,392
0
W
18,793
598
632
2,275
7,886
4,108
1,859
4,714
3,172
44,533
0
L
Medusa
BRFLN
Medusa
4,715
2,383
584
1,149
9,986
4,002
0
8,086
1,900
0
17,473
L
3,887
914
481
1,171
15,567
13,831
0
12,254
3,313
8,489
0
W
Nu Wa
Raverse
Nu Wa
17,488
3,948
1,485
1,592
5,732
2,483
2,215
2,390
3,342
31,567
1,308
W
Yemoja
1,183
109
5,236
2,099
6,166
5,172
814
2,986
3,180
2,812
0
W
2,016
324
1,291
2,123
5,764
2,369
2,980
3,715
2,049
8,607
0
L
2,270
1,774
927
2,730
11,409
7,570
0
8,505
2,904
0
10,795
W
14,409
1,309
857
1,800
12,234
13,168
25
5,874
6,360
7,389
11,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,732
Gold Earned
35,560
105
Minions Killed
101
0
Camps Cleared
0
925,526
Distance Traveled
791,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,825
869
30
3
0
144,272
0
L
Hel
6,784
754
25
3
0
149,927
0
W
Merlin
10,399
1,155
44
5
0
201,019
0
L
Medusa
6,821
758
25
3
0
184,389
0
L
Maui
7,206
801
9
1
0
159,744
0
W
Nu Wa
9,513
1,057
36
4
0
189,948
0
W
Yemoja
8,011
890
2
0
0
176,260
0
W
Sol
7,699
855
18
2
0
174,845
0
L
Ullr
6,924
769
12
1
0
152,791
0
W
Nike
8,110
901
5
1
0
183,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role