Player Matchup

Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Andyrew07
Athena
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 76L
1,395 Elo+
Party 1
Cerberus
Cerberus
KARDYAAAA
Cerberus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
387W - 361L
1,535 Elo+
Solo
Ganesha
Ganesha
MissJellyLeg
Ganesha
Level 144
God Stats
7W - 6L
1,510 SR
Queue Stats
92W - 130L
1,413 Elo+
Party 1
Pele
Pele
corrosivecamper2
Pele
Level 106
God Stats
3W - 3L
1,183 SR
Queue Stats
66W - 104L
1,390 Elo+
Party 1
Team Averages
Level 114
1,439 SR
1,447 Elo+

VS

Team Averages
Level 71
1,500 SR
1,462 Elo+
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Clx_66
Chaac
Level 83
God Stats
1W - 4L
1,500 SR
Queue Stats
369W - 367L
1,515 Elo+
Solo
King Arthur
King Arthur
KikeDel_Barrio
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,418 Elo+
Solo
Lancelot
Lancelot
abdullah1411
Lancelot
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 62L
1,394 Elo+
Solo
Susano
Susano
captainmaxc
Susano
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
5 / 2 / 15
9,556
869
20,019
9,920
4,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Andyrew07
Athena
15
3 / 2 / 18
8,668
788
5,830
24,422
15,411
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
KARDYAAAA
Cerberus
15
2 / 3 / 19
8,644
786
8,814
14,740
20,532
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
MissJellyLeg
Ganesha
14
0 / 2 / 19
8,587
781
7,837
12,849
14,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
17 / 6 / 4
11,369
1,034
16,291
16,604
8,305
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 4 / 9
8,156
741
9,952
12,536
16,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Clx_66
Chaac
16
4 / 4 / 7
8,432
767
15,566
13,717
11,316
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
KikeDel_Barrio
King Arthur
13
0 / 9 / 9
7,607
692
5,121
17,429
18,016
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lancelot
abdullah1411
Lancelot
15
5 / 4 / 6
8,331
757
16,147
12,410
9,853
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Susano
15
6 / 6 / 4
9,406
855
14,416
12,256
5,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
50
27
Kills
15
15
Deaths
27
75
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
2
15
6.25
L
Bacchus
 
Bacchus
0
4
9
1.13
W
Athena
Andyrew07
Athena
3
2
18
6
L
Chaac
Clx_66
Chaac
4
4
7
1.88
W
Cerberus
KARDYAAAA
Cerberus
2
3
19
3.83
L
King Arthur
KikeDel_Barrio
King Arthur
0
9
9
0.5
W
Ganesha
MissJellyLeg
Ganesha
0
2
19
4.75
L
Lancelot
abdullah1411
Lancelot
5
4
6
2
L
Susano
6
6
4
1.33
W
17
6
4
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,791
Damage
61,202
78,535
Taken
68,348
63,557
Mitigated
61,607
32,007
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
20,019
11,240
2,501
2,953
9,920
4,918
290
1,150
8,770
0
34,028
L
Bacchus
 
Bacchus
9,952
896
410
2,181
12,536
16,828
29
4,941
7,595
17,856
0
W
Athena
Andyrew07
Athena
5,830
2,086
1,857
10,573
24,422
15,411
330
2,463
21,959
13,919
0
L
Chaac
Clx_66
Chaac
15,566
1,285
994
4,509
13,717
11,316
0
3,912
9,805
0
29,824
W
Cerberus
KARDYAAAA
Cerberus
8,814
484
1,080
3,174
14,740
20,532
646
3,012
11,728
15,701
0
L
King Arthur
KikeDel_Barrio
King Arthur
5,121
277
20
270
17,429
18,016
0
5,585
11,844
0
10,162
W
Ganesha
MissJellyLeg
Ganesha
7,837
996
1,932
2,391
12,849
14,391
0
2,442
10,407
16,164
0
L
Lancelot
abdullah1411
Lancelot
16,147
1,121
1,013
2,386
12,410
9,853
98
4,197
8,213
0
24,034
L
Susano
14,416
2,291
900
1,149
12,256
5,594
0
3,846
8,410
0
22,915
W
16,291
3,620
1,146
4,400
16,604
8,305
2,061
885
15,719
0
26,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,824
Gold Earned
41,932
111
Minions Killed
96
0
Camps Cleared
0
1,014,887
Distance Traveled
987,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,556
869
32
3
0
193,734
0
L
Bacchus
8,156
741
17
2
0
186,085
0
W
Athena
8,668
788
20
2
0
205,784
0
L
Chaac
8,432
767
25
2
0
196,341
0
W
Cerberus
8,644
786
33
3
0
198,906
0
L
King Arthur
7,607
692
12
1
0
179,935
0
W
Ganesha
8,587
781
0
0
0
201,312
0
L
Lancelot
8,331
757
19
2
0
229,125
0
L
Susano
9,406
855
23
2
0
196,033
0
W
Pele
11,369
1,034
26
2
0
215,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role