Player Matchup

Merlin
Merlin
Beex_LoKiTo
Merlin
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,522 Elo+
Party 1
Bacchus
Bacchus
Biu57
Bacchus
Level 35
God Stats
3W - 6L
1,654 SR
Queue Stats
9W - 14L
1,456 Elo+
Solo
Bakasura
Bakasura
Markidel3003
Bakasura
Level 8
God Stats
1W - 1L
1,702 SR
Queue Stats
5W - 5L
1,439 Elo+
Party 1
Medusa
Medusa
NNeectaR_
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,086 Elo+
Party 1
Shiva
Shiva
Zachaarie
Shiva
Level 33
God Stats
0W - 1L
1,718 SR
Queue Stats
28W - 37L
1,597 Elo+
Solo
Team Averages
Level 30
1,615 SR
1,420 Elo+

VS

Team Averages
Level 37
1,544 SR
1,424 Elo+
Cliodhna
Cliodhna
KretJebany
Cliodhna
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,443 Elo+
Party 2
King Arthur
King Arthur
Primstock
King Arthur
Level 46
God Stats
5W - 1L
1,649 SR
Queue Stats
57W - 43L
1,502 Elo+
Solo
Poseidon
Poseidon
RainmaNek
Poseidon
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,457 Elo+
Party 2
Ullr
Ullr
Sabaath
Ullr
Level 27
God Stats
1W - 1L
1,570 SR
Queue Stats
18W - 13L
1,424 Elo+
Party 2
Hera
Hera
jamie322
Hera
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 8 / 2
7,560
504
3,428
10,389
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Biu57
Bacchus
12
3 / 4 / 2
7,851
523
5,761
16,549
17,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Markidel3003
Bakasura
15
5 / 4 / 4
9,223
615
12,874
18,985
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
NNeectaR_
Medusa
10
0 / 7 / 0
6,098
407
3,809
12,020
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shiva
Zachaarie
Shiva
14
3 / 1 / 1
8,605
574
10,961
13,727
12,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
KretJebany
Cliodhna
14
2 / 1 / 7
8,852
590
8,475
12,962
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Primstock
King Arthur
14
2 / 3 / 0
7,928
529
7,860
15,619
13,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
RainmaNek
Poseidon
15
9 / 5 / 4
9,919
661
16,062
10,430
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
Sabaath
Ullr
15
9 / 1 / 3
9,288
619
12,661
10,301
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
12
2 / 2 / 9
7,949
530
8,222
8,396
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
12
Kills
24
24
Deaths
12
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
8
2
0.25
L
Bacchus
Biu57
Bacchus
3
4
2
1
W
Cliodhna
KretJebany
Cliodhna
2
1
7
5.5
L
Bakasura
Markidel3003
Bakasura
5
4
4
1.75
L
Medusa
NNeectaR_
Medusa
0
7
0
0
W
King Arthur
Primstock
King Arthur
2
3
0
0.67
W
Poseidon
RainmaNek
Poseidon
9
5
4
2.2
W
Ullr
Sabaath
Ullr
9
1
3
10.5
L
Shiva
Zachaarie
Shiva
3
1
1
3.5
W
Hera
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,833
Damage
53,280
71,670
Taken
57,708
46,970
Mitigated
30,694
11,921
Healing
18,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,428
567
0
319
10,389
4,176
580
6,578
3,811
46,873
376
L
Bacchus
Biu57
Bacchus
5,761
333
2,168
5,562
16,549
17,540
0
4,319
12,230
20,566
0
W
Cliodhna
KretJebany
Cliodhna
8,475
2,577
0
8,047
12,962
4,921
0
2,417
9,995
0
70,862
L
Bakasura
Markidel3003
Bakasura
12,874
8,432
0
1,782
18,985
8,183
291
7,272
11,713
0
57,406
L
Medusa
NNeectaR_
Medusa
3,809
2,180
0
1,039
12,020
4,454
0
4,763
7,257
0
27,038
W
King Arthur
Primstock
King Arthur
7,860
1,007
0
3,330
15,619
13,450
58
156
15,061
0
48,372
W
Poseidon
RainmaNek
Poseidon
16,062
3,974
0
1,487
10,430
4,197
763
3,472
6,298
82,084
4,239
W
Ullr
Sabaath
Ullr
12,661
5,901
0
1,603
10,301
4,641
205
1,877
7,364
0
70,380
L
Shiva
Zachaarie
Shiva
10,961
2,351
0
1,051
13,727
12,617
131
867
12,860
0
65,176
W
Hera
8,222
1,934
921
3,358
8,396
3,485
307
1,663
6,200
32,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
43,936
355
Minions Killed
448
0
Camps Cleared
0
1,403,201
Distance Traveled
1,514,150
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,560
504
90
6
0
244,899
0
L
Bacchus
7,851
523
8
1
0
295,431
6
W
Cliodhna
8,852
590
112
7
0
386,707
3
L
Bakasura
9,223
615
109
7
0
349,831
1
L
Medusa
6,098
407
46
3
0
279,118
0
W
King Arthur
7,928
529
78
5
0
274,852
0
W
Poseidon
9,919
661
109
7
0
283,627
4
W
Ullr
9,288
619
117
8
0
290,416
0
L
Shiva
8,605
574
102
7
0
233,922
0
W
Hera
7,949
530
32
2
0
278,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role