Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
FC Mooly
Hou Yi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,653 Elo+
Party 2
Set
Set
RealOGMolly
Set
Level 89
God Stats
28W - 16L
1,728 SR
Queue Stats
109W - 72L
1,597 Elo+
Solo
Guan Yu
Guan Yu
WolvesActual
Guan Yu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,767 Elo+
Party 2
Khepri
Khepri
topher118
Khepri
Level 157
God Stats
1W - 1L
1,906 SR
Queue Stats
40W - 48L
1,710 Elo+
Party 2
Team Averages
Level 113
1,627 SR
1,645 Elo+

VS

Team Averages
Level 94
1,551 SR
1,628 Elo+
Tsukuyomi
Tsukuyomi
Akolmfi
Tsukuyomi
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
406W - 353L
1,729 Elo+
Party 1
Nox
Nox
Elmo9262
Nox
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 83L
1,686 Elo+
Solo
Danzaburou
Danzaburou
FishyIrony
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Surtr
Surtr
Ocool3006
Surtr
Level 105
God Stats
6W - 5L
1,754 SR
Queue Stats
33W - 23L
1,633 Elo+
Solo
Sobek
Sobek
xWiizardx-
Sobek
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 3
7,270
808
8,301
5,639
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
FC Mooly
Hou Yi
13
1 / 0 / 3
7,295
811
4,697
5,955
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 3
7,649
850
11,629
11,051
6,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
WolvesActual
Guan Yu
12
0 / 1 / 4
6,562
729
6,765
10,220
9,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
topher118
Khepri
13
1 / 0 / 3
7,442
827
3,919
8,302
8,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Akolmfi
Tsukuyomi
14
2 / 1 / 0
7,729
859
11,234
8,793
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 2
6,924
769
7,619
7,952
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
FishyIrony
Danzaburou
11
0 / 2 / 0
5,991
666
2,468
4,672
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Ocool3006
Surtr
14
0 / 0 / 2
7,262
807
8,531
8,501
8,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
12
0 / 3 / 1
6,838
760
2,817
13,539
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
4
4
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
3
3.5
L
Tsukuyomi
Akolmfi
Tsukuyomi
2
1
0
2
L
2
2
2
1.5
W
Hou Yi
FC Mooly
Hou Yi
1
0
3
2.5
L
Danzaburou
FishyIrony
Danzaburou
0
2
0
0
L
Surtr
Ocool3006
Surtr
0
0
2
1
W
4
2
3
2.75
W
Guan Yu
WolvesActual
Guan Yu
0
1
4
2
W
Khepri
topher118
Khepri
1
0
3
2.5
L
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,311
Damage
32,669
41,167
Taken
43,457
29,902
Mitigated
27,769
7,266
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,301
879
0
500
5,639
2,738
148
1,174
4,465
30,714
629
L
Tsukuyomi
Akolmfi
Tsukuyomi
11,234
2,880
0
846
8,793
3,589
0
1,362
7,431
0
38,718
L
7,619
709
0
494
7,952
2,901
0
1,598
6,354
22,297
0
W
Hou Yi
FC Mooly
Hou Yi
4,697
1,729
0
1,465
5,955
2,837
464
847
4,802
0
26,973
L
Danzaburou
FishyIrony
Danzaburou
2,468
461
0
739
4,672
1,494
0
900
3,772
0
10,269
L
Surtr
Ocool3006
Surtr
8,531
1,921
273
2,549
8,501
8,078
0
3,486
5,015
482
32,758
W
11,629
3,923
0
1,088
11,051
6,582
0
2,984
8,067
0
26,902
W
Guan Yu
WolvesActual
Guan Yu
6,765
410
924
1,587
10,220
9,474
0
3,575
6,609
0
14,451
W
Khepri
topher118
Khepri
3,919
252
0
1,702
8,302
8,271
0
2,151
6,151
13,953
0
L
Sobek
2,817
162
0
3,129
13,539
11,707
0
4,674
8,865
8,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,218
Gold Earned
34,744
200
Minions Killed
198
0
Camps Cleared
0
1,014,861
Distance Traveled
965,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,270
808
64
7
0
191,217
0
L
Tsukuyomi
7,729
859
71
8
0
226,703
0
L
Nox
6,924
769
41
5
0
200,101
0
W
Hou Yi
7,295
811
66
7
0
185,671
0
L
Danzaburou
5,991
666
12
1
0
127,906
0
L
Surtr
7,262
807
60
7
0
219,276
0
W
Set
7,649
850
40
4
0
209,619
0
W
Guan Yu
6,562
729
11
1
0
225,135
0
W
Khepri
7,442
827
19
2
0
203,219
0
L
Sobek
6,838
760
14
2
0
191,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role