Player Matchup

Tiamat
Tiamat
FadedPhoenix892
Tiamat
Level 140
God Stats
1W - 3L
1,713 SR
Queue Stats
125W - 132L
1,547 Elo+
Solo
Freya
Freya
InternetCam
Freya
Level 64
God Stats
5W - 17L
1,223 SR
Queue Stats
145W - 168L
1,420 Elo+
Solo
Mercury
Mercury
Silver_Crow21121
Mercury
Level 103
God Stats
17W - 20L
1,479 SR
Queue Stats
276W - 273L
1,517 Elo+
Party 1
Ares
Ares
cofimaste313
Ares
Level 123
God Stats
2W - 2L
1,769 SR
Queue Stats
84W - 117L
1,318 Elo+
Solo
Surtr
Surtr
xBad_MemoriezXx
Surtr
Level 79
God Stats
7W - 7L
1,677 SR
Queue Stats
173W - 177L
1,485 Elo+
Party 1
Team Averages
Level 102
1,572 SR
1,457 Elo+

VS

Team Averages
Level 100
1,518 SR
1,528 Elo+
Sol
Sol
RuntyPurse
Sol
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
164W - 158L
1,545 Elo+
Solo
Serqet
Serqet
Sage_WDW
Serqet
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 146L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
UrShadyNeighbor
Gilgamesh
Level 59
God Stats
2W - 3L
1,734 SR
Queue Stats
25W - 32L
1,590 Elo+
Solo
Ah Puch
Ah Puch
iFlexForeal
Ah Puch
Level 120
God Stats
36W - 37L
1,354 SR
Queue Stats
145W - 154L
1,468 Elo+
Solo
Surtr
Surtr
swear_im_cool
Surtr
Level 65
God Stats
15W - 10L
1,500 SR
Queue Stats
78W - 70L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
6,730
518
4,258
11,213
6,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 6
6,706
516
10,494
11,123
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 2
7,598
584
8,904
11,035
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 5 / 5
6,421
494
3,544
13,920
8,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 3
6,422
494
11,296
16,297
11,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 3
8,077
621
13,352
12,266
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Sage_WDW
Serqet
11
3 / 5 / 6
6,957
535
4,385
12,232
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
UrShadyNeighbor
Gilgamesh
11
2 / 3 / 7
7,225
556
4,648
13,522
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
iFlexForeal
Ah Puch
13
6 / 2 / 6
8,321
640
12,352
10,372
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 1 / 4
8,260
635
9,520
12,546
8,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
13
Kills
20
20
Deaths
15
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
3
4
6
1.5
W
5
4
3
1.63
W
Serqet
Sage_WDW
Serqet
3
5
6
1.2
L
6
2
2
3.5
W
Gilgamesh
UrShadyNeighbor
Gilgamesh
2
3
7
1.83
L
2
5
5
0.9
W
Ah Puch
iFlexForeal
Ah Puch
6
2
6
4.5
W
4
1
4
6
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,496
Damage
44,257
63,588
Taken
60,938
35,638
Mitigated
30,891
13,794
Healing
21,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,258
585
0
2,101
11,213
6,341
0
5,606
5,209
32,783
0
L
10,494
3,167
0
2,477
11,123
4,618
0
6,604
4,315
38,304
0
W
13,352
5,233
0
6,364
12,266
4,383
1,644
4,357
7,654
57,422
0
W
Serqet
Sage_WDW
Serqet
4,385
1,079
0
3,620
12,232
4,995
0
3,009
9,127
0
31,797
L
8,904
3,534
0
854
11,035
4,607
0
3,558
7,211
0
60,635
W
Gilgamesh
UrShadyNeighbor
Gilgamesh
4,648
1,043
173
3,633
13,522
8,774
0
5,183
7,903
0
23,106
L
3,544
227
1,134
1,859
13,920
8,937
0
6,182
7,370
13,338
0
W
Ah Puch
iFlexForeal
Ah Puch
12,352
1,035
0
3,805
10,372
4,237
0
3,728
6,610
53,047
0
W
9,520
3,346
0
3,822
12,546
8,502
158
1,286
11,240
1,885
63,345
L
11,296
2,827
0
5,369
16,297
11,135
0
4,103
11,898
480
56,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,877
Gold Earned
38,840
354
Minions Killed
403
0
Camps Cleared
0
1,308,182
Distance Traveled
1,310,394
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,730
518
80
6
0
232,282
5
L
Freya
6,706
516
65
5
0
238,562
0
W
Sol
8,077
621
86
7
0
231,715
0
W
Serqet
6,957
535
50
4
0
274,540
5
L
Mercury
7,598
584
90
7
0
345,599
0
W
Gilgamesh
7,225
556
30
2
0
275,110
2
L
Ares
6,421
494
15
1
0
228,524
3
W
Ah Puch
8,321
640
97
7
0
249,933
4
W
Surtr
8,260
635
140
11
0
279,096
2
L
Surtr
6,422
494
104
8
0
263,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role