Player Matchup

Morgan Le Fay
Morgan Le Fay
Anixiius
Morgan Le Fay
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,660 Elo+
Solo
Fenrir
Fenrir
BROElandrian
Fenrir
Level 111
God Stats
2W - 3L
1,298 SR
Queue Stats
175W - 161L
1,576 Elo+
Solo
Scylla
Scylla
Celaos
Scylla
Level 129
God Stats
5W - 7L
1,700 SR
Queue Stats
456W - 442L
1,535 Elo+
Solo
Atlas
Atlas
Dahlolsen
Atlas
Level 159
God Stats
4W - 2L
1,529 SR
Queue Stats
136W - 181L
1,377 Elo+
Solo
Anubis
Anubis
Veroxi
Anubis
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
195W - 191L
1,503 Elo+
Solo
Team Averages
Level 122
1,505 SR
1,531 Elo+

VS

Team Averages
Level 139
1,499 SR
1,583 Elo+
Izanami
Izanami
DogePewPew
Izanami
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,758 Elo+
Solo
Atlas
Atlas
GRROOOT
Atlas
Level 139
God Stats
11W - 2L
1,500 SR
Queue Stats
114W - 101L
1,597 Elo+
Party 1
Artio
Artio
WoollyMammoth256
Artio
Level 177
God Stats
3W - 4L
1,500 SR
Queue Stats
357W - 351L
1,528 Elo+
Solo
Ravana
Ravana
renchiee
Ravana
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 158L
1,579 Elo+
Party 1
Ishtar
Ishtar
suto
Ishtar
Level 156
God Stats
2W - 2L
1,495 SR
Queue Stats
100W - 141L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Anixiius
Morgan Le Fay
17
5 / 5 / 15
10,663
762
18,957
18,645
9,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
6 / 9 / 14
10,542
753
15,020
20,294
11,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Celaos
Scylla
20
6 / 3 / 13
11,686
835
19,219
12,278
8,142
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Dahlolsen
Atlas
16
3 / 5 / 14
10,395
743
8,693
22,717
29,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Veroxi
Anubis
18
5 / 5 / 13
11,216
801
14,553
16,028
10,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DogePewPew
Izanami
19
8 / 5 / 14
11,696
835
20,144
18,043
7,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
GRROOOT
Atlas
15
0 / 5 / 21
10,462
747
14,909
20,063
21,373
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
5 / 5 / 17
11,307
808
9,663
19,678
26,506
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
renchiee
Ravana
17
3 / 6 / 18
10,275
734
9,761
14,167
12,294
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
suto
Ishtar
20
10 / 5 / 14
12,433
888
19,930
16,377
7,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
110
25
Kills
26
27
Deaths
26
69
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Anixiius
Morgan Le Fay
5
5
15
2.5
L
Fenrir
6
9
14
1.44
L
Scylla
Celaos
Scylla
6
3
13
4.17
L
Atlas
Dahlolsen
Atlas
3
5
14
2
W
Izanami
DogePewPew
Izanami
8
5
14
3
W
Atlas
GRROOOT
Atlas
0
5
21
2.1
L
Anubis
Veroxi
Anubis
5
5
13
2.3
W
5
5
17
2.7
W
Ravana
renchiee
Ravana
3
6
18
2
W
Ishtar
suto
Ishtar
10
5
14
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,442
Damage
74,407
89,962
Taken
88,328
69,283
Mitigated
75,423
27,152
Healing
26,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Anixiius
Morgan Le Fay
18,957
2,751
1,154
4,914
18,645
9,721
809
5,877
12,768
26,862
2,080
L
Fenrir
15,020
3,101
1,937
3,894
20,294
11,541
584
4,765
15,529
0
18,716
L
Scylla
Celaos
Scylla
19,219
2,087
1,702
2,106
12,278
8,142
1,294
3,540
8,738
41,063
0
L
Atlas
Dahlolsen
Atlas
8,693
2,858
1,487
4,127
22,717
29,859
238
4,763
17,954
16,731
0
W
Izanami
DogePewPew
Izanami
20,144
13,693
714
6,156
18,043
7,963
5,756
13,447
4,596
0
48,033
W
Atlas
GRROOOT
Atlas
14,909
4,475
3,606
3,273
20,063
21,373
100
13,660
6,403
21,298
1,458
L
Anubis
Veroxi
Anubis
14,553
237
953
4,878
16,028
10,020
632
4,169
11,859
38,331
0
W
9,663
672
3,770
4,833
19,678
26,506
270
14,256
5,422
20,067
0
W
Ravana
renchiee
Ravana
9,761
1,521
575
1,209
14,167
12,294
664
8,033
6,134
0
19,462
W
Ishtar
suto
Ishtar
19,930
13,424
0
2,763
16,377
7,287
2,866
10,858
5,519
0
41,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,502
Gold Earned
56,173
149
Minions Killed
152
0
Camps Cleared
0
1,185,436
Distance Traveled
1,212,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,663
762
25
2
0
240,613
0
L
Fenrir
10,542
753
8
1
0
220,188
0
L
Scylla
11,686
835
56
4
0
282,394
0
L
Atlas
10,395
743
8
1
0
228,029
0
W
Izanami
11,696
835
57
4
0
233,929
0
W
Atlas
10,462
747
13
1
0
255,050
0
L
Anubis
11,216
801
52
4
0
214,212
0
W
Artio
11,307
808
14
1
0
210,981
0
W
Ravana
10,275
734
19
1
0
259,620
0
W
Ishtar
12,433
888
49
4
0
252,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role