Player Matchup

Surtr
Surtr
Ahmed1911
Surtr
Level 14
God Stats
3W - 9L
1,389 SR
Queue Stats
8W - 16L
1,334 Elo+
Party 2
Freya
Freya
AnaSohair
Freya
Level 18
God Stats
1W - 3L
1,697 SR
Queue Stats
7W - 13L
1,361 Elo+
Party 2
Bakasura
Bakasura
ITheLegionI
Bakasura
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 14L
1,213 Elo+
Solo
Cernunnos
Cernunnos
KhaledFelfal
Cernunnos
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 51L
1,412 Elo+
Party 2
Fenrir
Fenrir
RIISUSMIES
Fenrir
Level 32
God Stats
2W - 7L
1,500 SR
Queue Stats
58W - 69L
1,331 Elo+
Solo
Team Averages
Level 36
1,517 SR
1,330 Elo+

VS

Team Averages
Level 99
1,422 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Hpatps
Kumbhakarna
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 52L
1,595 Elo+
Party 1
Baba Yaga
Baba Yaga
VzS Rossi
Baba Yaga
Level 74
God Stats
1W - 3L
1,375 SR
Queue Stats
1W - 3L
1,342 Elo+
Party 1
Thanatos
Thanatos
VzSFenrir
Thanatos
Level 154
God Stats
8W - 9L
1,435 SR
Queue Stats
71W - 107L
1,536 Elo+
Party 1
Achilles
Achilles
VzsAurora
Achilles
Level 88
God Stats
7W - 20L
1,300 SR
Queue Stats
66W - 104L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Ahmed1911
Surtr
10
2 / 8 / 1
7,374
492
6,554
16,836
9,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
AnaSohair
Freya
10
0 / 4 / 0
5,780
385
2,355
11,365
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
ITheLegionI
Bakasura
12
1 / 7 / 0
6,943
463
5,171
16,224
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
KhaledFelfal
Cernunnos
11
1 / 6 / 2
6,490
433
7,137
16,803
6,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
RIISUSMIES
Fenrir
11
2 / 4 / 0
7,041
469
9,682
16,881
14,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
16 / 3 / 3
11,089
739
33,453
18,776
9,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
Hpatps
Kumbhakarna
12
0 / 1 / 9
8,162
544
3,737
12,493
9,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
VzS Rossi
Baba Yaga
13
3 / 0 / 3
8,407
560
7,617
3,554
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
VzSFenrir
Thanatos
15
7 / 0 / 4
9,370
625
6,787
11,031
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
VzsAurora
Achilles
13
3 / 2 / 1
7,929
529
8,857
12,109
10,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
6
Kills
29
29
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
16
3
3
5.83
L
Surtr
Ahmed1911
Surtr
2
8
1
0.31
L
Freya
AnaSohair
Freya
0
4
0
0
W
Kumbhakarna
Hpatps
Kumbhakarna
0
1
9
4.5
L
Bakasura
ITheLegionI
Bakasura
1
7
0
0.14
L
Cernunnos
KhaledFelfal
Cernunnos
1
6
2
0.33
L
Fenrir
RIISUSMIES
Fenrir
2
4
0
0.5
W
Baba Yaga
VzS Rossi
Baba Yaga
3
0
3
4.5
W
Thanatos
VzSFenrir
Thanatos
7
0
4
9
W
Achilles
VzsAurora
Achilles
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
60,451
78,109
Taken
57,963
41,152
Mitigated
36,549
15,602
Healing
38,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
33,453
17,883
0
13,066
18,776
9,140
5,602
328
18,286
110,311
11,064
L
Surtr
Ahmed1911
Surtr
6,554
2,248
1,291
3,549
16,836
9,578
0
12,352
4,484
2,139
16,206
L
Freya
AnaSohair
Freya
2,355
522
0
1,888
11,365
4,374
0
6,376
4,893
25,083
0
W
Kumbhakarna
Hpatps
Kumbhakarna
3,737
398
0
3,862
12,493
9,816
167
1,029
11,231
13,930
0
L
Bakasura
ITheLegionI
Bakasura
5,171
3,510
0
1,143
16,224
6,279
0
6,437
9,787
0
44,582
L
Cernunnos
KhaledFelfal
Cernunnos
7,137
3,378
0
2,567
16,803
6,643
0
13,875
2,928
0
36,243
L
Fenrir
RIISUSMIES
Fenrir
9,682
1,763
0
5,164
16,881
14,278
0
4,736
11,072
6,619
35,290
W
Baba Yaga
VzS Rossi
Baba Yaga
7,617
304
0
1,908
3,554
1,479
363
559
2,868
49,056
941
W
Thanatos
VzSFenrir
Thanatos
6,787
957
0
14,418
11,031
5,544
0
1,326
9,361
0
77,812
W
Achilles
VzsAurora
Achilles
8,857
1,966
0
5,209
12,109
10,570
0
2,369
8,769
3,261
38,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
44,957
275
Minions Killed
434
0
Camps Cleared
0
1,399,679
Distance Traveled
1,500,272
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,089
739
162
11
0
268,250
0
L
Surtr
7,374
492
23
2
0
289,623
0
L
Freya
5,780
385
56
4
0
229,278
0
W
Kumbhakarna
8,162
544
15
1
0
289,790
1
L
Bakasura
6,943
463
76
5
0
317,585
0
L
Cernunnos
6,490
433
44
3
0
263,491
0
L
Fenrir
7,041
469
76
5
0
299,702
0
W
Baba Yaga
8,407
560
69
5
0
298,328
0
W
Thanatos
9,370
625
117
8
0
349,442
0
W
Achilles
7,929
529
71
5
0
294,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role