Player Matchup

Fenrir
Fenrir
Silver IV
D_TRYMAX
Fenrir
Silver IV
Level 60
God Stats
2W - 5L
1,524 SR
Queue Stats
187W - 209L
1,353 MMR
Solo
Izanami
Izanami
Silver II
GGG_DarkKing
Izanami
Silver II
Level 152
God Stats
2W - 6L
1,714 SR
Queue Stats
42W - 60L
1,354 MMR
Solo
Tyr
Tyr
Silver I
KyDaS
Tyr
Silver I
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 65L
1,349 MMR
Solo
Ra
Ra
Bronze III
conz_24
Ra
Bronze III
Level 155
God Stats
0W - 1L
1,649 SR
Queue Stats
6W - 16L
1,375 MMR
Solo
Sylvanus
Sylvanus
Silver I
stianak
Sylvanus
Silver I
Level 159
God Stats
0W - 4L
1,410 SR
Queue Stats
14W - 28L
1,349 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,559 SR
1,356 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,530 SR
1,356 MMR
Thanatos
Thanatos
Silver II
AndrejBesh
Thanatos
Silver II
Level 88
God Stats
2W - 1L
1,713 SR
Queue Stats
8W - 13L
1,370 MMR
Party 1
Cthulhu
Cthulhu
Silver III
RAFFZAHN-182
Cthulhu
Silver III
Level 157
God Stats
3W - 2L
1,411 SR
Queue Stats
147W - 153L
1,333 MMR
Solo
Scylla
Scylla
Silver II
TheCazador22
Scylla
Silver II
Level 140
God Stats
7W - 3L
1,635 SR
Queue Stats
150W - 153L
1,369 MMR
Solo
Ishtar
Ishtar
Silver I
clumzyfastdraw
Ishtar
Silver I
Level 61
God Stats
4W - 3L
1,549 SR
Queue Stats
15W - 19L
1,344 MMR
Party 1
Ares
Ares
Gold IV
iFeeLPaiN
Ares
Gold IV
Level 158
God Stats
27W - 32L
1,341 SR
Queue Stats
786W - 775L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D_TRYMAX
Fenrir
9
1 / 3 / 0
6,046
550
4,157
9,721
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
GGG_DarkKing
Izanami
10
0 / 5 / 1
6,087
553
4,721
9,085
3,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
KyDaS
Tyr
9
0 / 4 / 0
5,499
500
3,041
8,867
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 0
6,294
572
4,306
7,457
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
stianak
Sylvanus
9
0 / 3 / 0
5,031
457
4,444
8,930
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ThorHe BoUllr

VS

Bans
HerculesAo KuangYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AndrejBesh
Thanatos
12
10 / 1 / 4
7,343
668
8,585
11,334
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
RAFFZAHN-182
Cthulhu
10
2 / 0 / 6
6,308
573
4,846
6,908
4,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
11
1 / 1 / 6
5,903
537
5,931
4,049
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 5
5,834
530
4,224
7,514
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
3 / 0 / 1
6,746
613
6,489
9,660
8,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
18
18
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AndrejBesh
Thanatos
10
1
4
12
L
Fenrir
D_TRYMAX
Fenrir
1
3
0
0.33
L
Izanami
GGG_DarkKing
Izanami
0
5
1
0.1
L
Tyr
KyDaS
Tyr
0
4
0
0
W
Cthulhu
RAFFZAHN-182
Cthulhu
2
0
6
5
W
Scylla
1
1
6
4
W
2
0
5
4.5
L
1
3
0
0.33
W
Ares
3
0
1
3.5
L
Sylvanus
stianak
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,669
Damage
30,075
44,060
Taken
39,465
17,845
Mitigated
22,138
11,173
Healing
24,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AndrejBesh
Thanatos
8,585
3,074
0
10,118
11,334
5,117
0
2,279
8,951
0
43,698
L
Fenrir
D_TRYMAX
Fenrir
4,157
1,926
0
1,413
9,721
3,507
0
1,973
7,748
0
30,393
L
Izanami
GGG_DarkKing
Izanami
4,721
2,893
0
1,876
9,085
3,220
0
1,776
7,309
0
44,012
L
Tyr
KyDaS
Tyr
3,041
498
0
1,521
8,867
4,169
0
5,964
2,378
0
30,445
W
Cthulhu
RAFFZAHN-182
Cthulhu
4,846
506
129
3,390
6,908
4,830
0
2,591
4,221
28,657
0
W
Scylla
5,931
990
0
1,000
4,049
1,479
0
1,953
1,980
46,399
0
W
4,224
2,525
0
4,390
7,514
2,419
0
1,340
6,132
0
33,158
L
4,306
149
462
1,841
7,457
2,718
880
4,257
3,200
48,047
0
W
Ares
6,489
618
0
5,114
9,660
8,293
0
0
9,660
48,218
0
L
Sylvanus
stianak
Sylvanus
4,444
1,134
906
3,154
8,930
4,231
0
2,771
6,159
22,670
8,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
32,134
333
Minions Killed
310
0
Camps Cleared
0
1,100,144
Distance Traveled
1,121,839
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,343
668
59
5
0
261,194
0
L
Fenrir
6,046
550
56
5
0
249,192
0
L
Izanami
6,087
553
78
7
0
203,187
0
L
Tyr
5,499
500
57
5
0
223,464
0
W
Cthulhu
6,308
573
28
3
0
231,663
0
W
Scylla
5,903
537
84
8
0
218,989
6
W
Ishtar
5,834
530
73
7
0
217,667
0
L
Ra
6,294
572
88
8
0
227,385
0
W
Ares
6,746
613
66
6
0
192,326
0
L
Sylvanus
5,031
457
54
5
0
196,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role