Player Matchup

Ymir
Ymir
Eman0895
Ymir
Level 41
God Stats
7W - 9L
1,629 SR
Queue Stats
60W - 75L
1,311 Elo+
Solo
Medusa
Medusa
ForeheadMenace
Medusa
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,336 Elo+
Party 1
Chaac
Chaac
the_odst_9
Chaac
Level 31
God Stats
2W - 5L
1,710 SR
Queue Stats
2W - 9L
1,336 Elo+
Party 1
Team Averages
Level 28
1,613 SR
1,328 Elo+

VS

Team Averages
Level 33
1,414 SR
1,096 Elo+
Izanami
Izanami
Mitsukawa
Izanami
Level 39
God Stats
0W - 1L
1,786 SR
Queue Stats
0W - 8L
1,143 Elo+
Party 2
Thor
Thor
TheOjhin
Thor
Level 18
God Stats
0W - 6L
1,237 SR
Queue Stats
0W - 8L
1,143 Elo+
Party 2
He Bo
He Bo
dannysandrade07
He Bo
Level 41
God Stats
0W - 3L
1,219 SR
Queue Stats
41W - 72L
1,001 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 8
8,186
819
4,793
7,453
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 1 / 4
8,168
817
9,466
8,398
3,396
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
13
2 / 0 / 8
7,514
751
5,158
8,303
5,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mitsukawa
Izanami
14
1 / 2 / 1
7,486
749
5,215
7,894
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
10
1 / 3 / 1
6,759
676
3,794
7,792
3,290
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 5 / 0
5,842
584
5,069
6,664
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
10
Kills
2
2
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
8
6
W
6
1
4
8
L
Izanami
Mitsukawa
Izanami
1
2
1
0.75
L
Thor
1
3
1
0.5
L
0
5
0
0
W
Chaac
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,417
Damage
14,078
24,154
Taken
22,350
17,315
Mitigated
8,909
9,794
Healing
3,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,793
322
612
1,292
7,453
8,624
260
1,093
6,360
19,754
0
W
9,466
6,054
0
4,020
8,398
3,396
864
1,939
6,459
0
32,923
L
Izanami
Mitsukawa
Izanami
5,215
2,470
0
2,028
7,894
3,460
0
1,854
5,825
0
32,220
L
Thor
3,794
821
0
652
7,792
3,290
0
1,796
5,716
0
16,775
L
5,069
50
264
377
6,664
2,159
0
1,196
5,379
18,705
0
W
Chaac
5,158
283
0
3,870
8,303
5,295
622
2,101
6,202
0
21,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,868
Gold Earned
20,087
126
Minions Killed
116
0
Camps Cleared
0
549,267
Distance Traveled
486,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,186
819
33
3
0
174,759
0
W
Medusa
8,168
817
61
6
0
172,553
0
L
Izanami
7,486
749
63
6
0
166,487
0
L
Thor
6,759
676
30
3
0
168,493
0
L
He Bo
5,842
584
23
2
0
151,203
0
W
Chaac
7,514
751
32
3
0
201,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role