Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Lecsar
Fenrir
Level 29
God Stats
5W - 0L
1,896 SR
Queue Stats
112W - 101L
1,467 Elo+
Solo
King Arthur
King Arthur
ShodCypress3028
King Arthur
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 66L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
bonkersbrodie
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,347 Elo+
Party 1
Janus
Janus
irishmike6464
Janus
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 156L
1,455 Elo+
Solo
Team Averages
Level 67
1,579 SR
1,460 Elo+

VS

Team Averages
Level 24
1,547 SR
1,401 Elo+
Cu Chulainn
Cu Chulainn
BNWOZeus40k
Cu Chulainn
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 71L
1,427 Elo+
Solo
Yemoja
Yemoja
Kitten Fleas
Yemoja
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 36L
1,397 Elo+
Solo
Ah Puch
Ah Puch
Lyaun
Ah Puch
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,451 Elo+
Solo
Artemis
Artemis
Qclapp420
Artemis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,344 Elo+
Solo
Geb
Geb
getwrecked0327
Geb
Level 26
God Stats
1W - 1L
1,734 SR
Queue Stats
35W - 40L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
18
7 / 3 / 16
11,017
847
14,732
22,134
18,441
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Lecsar
Fenrir
17
6 / 4 / 13
10,799
831
13,162
18,874
13,461
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ShodCypress3028
King Arthur
16
2 / 4 / 17
9,750
750
6,890
19,584
15,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 3 / 14
11,967
921
26,079
18,566
9,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 1 / 20
10,093
776
9,542
12,280
9,161
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BNWOZeus40k
Cu Chulainn
18
9 / 8 / 3
10,945
842
19,143
21,296
9,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
16
1 / 6 / 6
9,019
694
10,193
16,172
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Lyaun
Ah Puch
19
3 / 4 / 12
10,535
810
24,677
14,753
9,742
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Qclapp420
Artemis
8
0 / 2 / 4
7,005
539
931
3,785
1,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 5
8,240
634
9,877
18,684
24,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
45
26
Kills
15
15
Deaths
26
80
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
7
3
16
5
L
Cu Chulainn
BNWOZeus40k
Cu Chulainn
9
8
3
1.31
L
Yemoja
1
6
6
0.67
W
Fenrir
Lecsar
Fenrir
6
4
13
3.13
L
Ah Puch
Lyaun
Ah Puch
3
4
12
2.25
L
Artemis
Qclapp420
Artemis
0
2
4
1
W
King Arthur
ShodCypress3028
King Arthur
2
4
17
2.63
W
10
3
14
5.67
L
2
6
5
0.75
W
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,405
Damage
64,821
91,438
Taken
74,690
66,321
Mitigated
56,212
41,131
Healing
16,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
14,732
3,625
13,003
11,638
22,134
18,441
627
9,858
10,829
25,918
0
L
Cu Chulainn
BNWOZeus40k
Cu Chulainn
19,143
3,051
382
4,212
21,296
9,499
0
15,858
5,438
0
38,298
L
Yemoja
10,193
2,003
1,522
1,406
16,172
11,363
0
10,405
5,767
20,657
0
W
Fenrir
Lecsar
Fenrir
13,162
1,247
3,323
5,284
18,874
13,461
843
8,840
10,034
0
19,843
L
Ah Puch
Lyaun
Ah Puch
24,677
1,215
441
6,667
14,753
9,742
0
8,825
5,928
59,267
0
L
Artemis
Qclapp420
Artemis
931
352
0
120
3,785
1,269
0
3,122
663
0
1,499
W
King Arthur
ShodCypress3028
King Arthur
6,890
867
625
528
19,584
15,897
112
9,835
7,874
0
12,927
W
26,079
6,607
1,682
3,550
18,566
9,361
2,211
10,108
8,458
51,183
717
L
9,877
479
356
1,867
18,684
24,339
72
11,838
6,846
16,115
0
W
9,542
1,485
0
1,498
12,280
9,161
2,965
6,106
6,174
29,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,626
Gold Earned
45,744
178
Minions Killed
131
0
Camps Cleared
0
1,172,202
Distance Traveled
815,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,017
847
50
4
0
218,360
0
L
Cu Chulainn
10,945
842
32
2
0
185,579
0
L
Yemoja
9,019
694
22
2
0
160,826
0
W
Fenrir
10,799
831
12
1
0
258,982
0
L
Ah Puch
10,535
810
65
5
0
221,712
0
L
Artemis
7,005
539
4
0
0
28,152
0
W
King Arthur
9,750
750
16
1
0
246,795
0
W
Nu Wa
11,967
921
60
5
0
233,030
0
L
Geb
8,240
634
8
1
0
218,898
0
W
Janus
10,093
776
40
3
0
215,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role