Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Piccoletto
Anubis
Level 87
God Stats
3W - 4L
1,595 SR
Queue Stats
272W - 260L
1,431 Elo+
Solo
Ne Zha
Ne Zha
TbTMainCrah
Ne Zha
Level 58
God Stats
7W - 5L
1,776 SR
Queue Stats
25W - 24L
1,599 Elo+
Solo
Team Averages
Level 84
1,624 SR
1,510 Elo+

VS

Team Averages
Level 101
1,442 SR
1,486 Elo+
Horus
Horus
OniViking
Horus
Level 47
God Stats
2W - 6L
1,182 SR
Queue Stats
15W - 20L
1,375 Elo+
Solo
Ah Puch
Ah Puch
Tirni
Ah Puch
Level 129
God Stats
5W - 2L
1,644 SR
Queue Stats
214W - 208L
1,534 Elo+
Solo
Loki
Loki
nodithekiller
Loki
Level 128
God Stats
12W - 16L
1,500 SR
Queue Stats
828W - 829L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 2 / 1
7,378
671
9,301
11,277
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Piccoletto
Anubis
12
1 / 5 / 1
7,607
692
6,999
9,568
3,962
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
14
1 / 1 / 2
7,884
717
4,478
7,937
3,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
OniViking
Horus
13
2 / 0 / 6
8,695
790
6,288
9,716
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Tirni
Ah Puch
15
4 / 1 / 4
8,778
798
12,720
8,420
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 5
8,044
731
6,368
7,518
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
W
Horus
OniViking
Horus
2
0
6
5
L
Anubis
Piccoletto
Anubis
1
5
1
0.3
L
Ne Zha
1
1
2
2
W
Ah Puch
Tirni
Ah Puch
4
1
4
6
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,778
Damage
25,376
28,782
Taken
25,654
20,129
Mitigated
15,402
4,713
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,301
419
18
1,004
11,277
12,497
0
4,478
6,348
3,764
15,770
W
Horus
OniViking
Horus
6,288
2,281
1,029
4,387
9,716
8,155
28
3,718
5,364
0
17,962
L
Anubis
Piccoletto
Anubis
6,999
437
0
2,204
9,568
3,962
0
4,743
4,555
27,289
991
L
Ne Zha
4,478
281
0
1,487
7,937
3,670
0
3,235
4,323
0
40,071
W
Ah Puch
Tirni
Ah Puch
12,720
576
0
3,984
8,420
3,380
0
2,263
5,645
44,898
2,363
W
6,368
1,000
0
1,044
7,518
3,867
0
2,381
4,558
0
18,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,869
Gold Earned
25,517
151
Minions Killed
134
0
Camps Cleared
0
665,076
Distance Traveled
671,477
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,378
671
30
3
0
221,956
0
W
Horus
8,695
790
23
2
0
222,807
0
L
Anubis
7,607
692
57
5
0
183,146
4
L
Ne Zha
7,884
717
64
6
0
259,974
0
W
Ah Puch
8,778
798
80
7
0
206,465
0
W
Loki
8,044
731
31
3
0
242,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role