Player Matchup

Neith
Neith
EndGrim
Neith
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
335W - 307L
1,546 Elo+
Solo
Loki
Loki
MoistExcellence
Loki
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 10L
1,506 Elo+
Party 1
Sobek
Sobek
PipilasHardy
Sobek
Level 169
God Stats
9W - 7L
1,251 SR
Queue Stats
358W - 338L
1,428 Elo+
Solo
Hera
Hera
Swagger_Boy117
Hera
Level 109
God Stats
26W - 13L
1,668 SR
Queue Stats
106W - 111L
1,577 Elo+
Party 1
Surtr
Surtr
realwood
Surtr
Level 125
God Stats
15W - 12L
1,435 SR
Queue Stats
150W - 145L
1,393 Elo+
Party 1
Team Averages
Level 111
1,471 SR
1,490 Elo+

VS

Team Averages
Level 103
1,517 SR
1,483 Elo+
Horus
Horus
BigBoiThiccBoi21
Horus
Level 114
God Stats
0W - 1L
1,177 SR
Queue Stats
5W - 6L
1,575 Elo+
Party 2
Fenrir
Fenrir
KuramaBtno
Fenrir
Level 65
God Stats
15W - 16L
1,389 SR
Queue Stats
73W - 86L
1,350 Elo+
Solo
Baron Samedi
Baron Samedi
TRillCensor2001
Baron Samedi
Level 80
God Stats
2W - 1L
1,811 SR
Queue Stats
7W - 4L
1,568 Elo+
Solo
Ymir
Ymir
angrygoldfish
Ymir
Level 109
God Stats
5W - 3L
1,840 SR
Queue Stats
25W - 31L
1,513 Elo+
Solo
Cupid
Cupid
jack_2185
Cupid
Level 149
God Stats
3W - 1L
1,368 SR
Queue Stats
41W - 46L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EndGrim
Neith
14
2 / 2 / 5
8,519
473
13,814
10,347
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
5 / 2 / 7
9,265
515
5,237
11,897
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
3 / 0 / 5
9,105
506
7,533
19,180
21,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 1 / 5
10,991
611
18,480
8,106
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
realwood
Surtr
16
1 / 0 / 3
9,950
553
11,682
16,017
12,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
7,302
406
4,081
14,874
14,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
KuramaBtno
Fenrir
13
0 / 4 / 0
7,461
415
6,712
15,791
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TRillCensor2001
Baron Samedi
14
3 / 8 / 0
8,210
456
6,404
14,599
6,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 0
8,931
496
9,373
14,444
14,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
jack_2185
Cupid
13
1 / 4 / 0
7,966
443
11,346
16,674
6,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
19
Kills
5
5
Deaths
19
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Neith
EndGrim
Neith
2
2
5
2.25
L
Fenrir
KuramaBtno
Fenrir
0
4
0
0
W
5
2
7
4.25
W
3
0
5
5.5
W
8
1
5
10.5
L
Baron Samedi
TRillCensor2001
Baron Samedi
3
8
0
0.38
L
1
2
0
0.5
L
Cupid
jack_2185
Cupid
1
4
0
0.25
W
Surtr
realwood
Surtr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,746
Damage
37,916
65,547
Taken
76,382
47,145
Mitigated
47,866
25,590
Healing
24,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,081
1,827
2,488
6,092
14,874
14,383
0
4,291
10,583
0
12,003
W
Neith
EndGrim
Neith
13,814
4,537
0
3,100
10,347
5,788
716
360
9,987
0
74,830
L
Fenrir
KuramaBtno
Fenrir
6,712
1,303
0
4,418
15,791
6,405
0
3,636
12,155
0
54,390
W
5,237
1,078
0
1,316
11,897
4,331
0
3,543
8,354
0
52,645
W
7,533
852
992
9,219
19,180
21,143
181
1,298
17,882
31,689
0
W
18,480
4,801
7
3,274
8,106
3,808
2,585
4,251
3,855
101,004
2,010
L
Baron Samedi
TRillCensor2001
Baron Samedi
6,404
162
84
2,939
14,599
6,046
85
9,906
4,693
61,269
0
L
9,373
1,823
0
1,295
14,444
14,235
0
1,658
12,786
79,502
2,554
L
Cupid
jack_2185
Cupid
11,346
6,634
524
6,978
16,674
6,797
0
6,557
10,117
0
77,694
W
Surtr
realwood
Surtr
11,682
3,594
0
7,682
16,017
12,075
0
6,158
9,859
520
91,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,830
Gold Earned
39,870
522
Minions Killed
504
0
Camps Cleared
0
1,738,023
Distance Traveled
1,645,064
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,302
406
18
1
0
317,596
0
W
Neith
8,519
473
120
7
0
303,436
0
L
Fenrir
7,461
415
78
4
0
395,802
5
W
Loki
9,265
515
73
4
0
363,992
4
W
Sobek
9,105
506
26
1
0
373,425
0
W
Hera
10,991
611
154
9
0
370,461
4
L
Baron Samedi
8,210
456
102
6
0
319,933
4
L
Ymir
8,931
496
173
10
0
316,278
0
L
Cupid
7,966
443
133
7
0
295,455
1
W
Surtr
9,950
553
149
8
0
326,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role