Player Matchup

Gilgamesh
Gilgamesh
BangCarry
Gilgamesh
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 24L
1,034 Elo+
Party 2
Charybdis
Charybdis
StArKsI
Charybdis
Level 41
God Stats
0W - 1L
1,593 SR
Queue Stats
4W - 11L
1,142 Elo+
Party 1
Jormungandr
Jormungandr
Zaukow
Jormungandr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
zebruh
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,472 Elo+
Party 2
Ah Puch
Ah Puch
Бомбалэйло
Ah Puch
Level 27
God Stats
0W - 1L
1,297 SR
Queue Stats
4W - 12L
1,142 Elo+
Party 1
Team Averages
Level 53
1,478 SR
1,258 Elo+

VS

Team Averages
Level 92
1,479 SR
1,540 Elo+
Athena
Athena
DarthDemiMaul
Athena
Level 27
God Stats
8W - 2L
1,650 SR
Queue Stats
21W - 7L
1,662 Elo+
Party 3
Danzaburou
Danzaburou
Imraël
Danzaburou
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 3L
1,620 Elo+
Party 3
Guan Yu
Guan Yu
Peaches8430
Guan Yu
Level 37
God Stats
5W - 0L
1,500 SR
Queue Stats
29W - 34L
1,420 Elo+
Solo
Nu Wa
Nu Wa
bushkpe
Nu Wa
Level 123
God Stats
223W - 233L
1,307 SR
Queue Stats
233W - 250L
1,239 Elo+
Solo
Loki
Loki
leesoplayz
Loki
Level 115
God Stats
1W - 0L
1,440 SR
Queue Stats
21W - 11L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BangCarry
Gilgamesh
12
0 / 4 / 2
6,813
681
5,782
14,169
12,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
StArKsI
Charybdis
12
0 / 4 / 2
6,605
661
7,402
16,052
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Zaukow
Jormungandr
13
2 / 2 / 0
7,120
712
6,186
14,195
11,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
zebruh
Janus
14
1 / 1 / 1
7,948
795
10,781
8,146
3,279
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 0
7,142
714
8,707
9,175
3,662
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
8,969
897
10,403
16,628
18,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Imraël
Danzaburou
16
5 / 0 / 4
8,997
900
17,662
10,215
5,424
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Peaches8430
Guan Yu
16
3 / 1 / 7
8,536
854
8,809
11,170
11,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
bushkpe
Nu Wa
15
2 / 1 / 4
8,200
820
9,083
7,183
3,380
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 1 / 3
7,840
784
6,677
8,068
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
15
15
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BangCarry
Gilgamesh
0
4
2
0.25
W
3
1
9
7.5
W
Danzaburou
Imraël
Danzaburou
5
0
4
7
W
Guan Yu
Peaches8430
Guan Yu
3
1
7
6.5
L
Charybdis
StArKsI
Charybdis
0
4
2
0.25
L
Jormungandr
Zaukow
Jormungandr
2
2
0
1
W
Nu Wa
bushkpe
Nu Wa
2
1
4
4
W
2
1
3
3.5
L
Janus
zebruh
Janus
1
1
1
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,858
Damage
52,634
61,737
Taken
53,264
35,658
Mitigated
42,577
6,643
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BangCarry
Gilgamesh
5,782
1,274
0
1,431
14,169
12,284
0
3,470
10,699
0
16,134
W
10,403
2,788
907
4,650
16,628
18,864
31
8,958
7,670
19,264
406
W
Danzaburou
Imraël
Danzaburou
17,662
9,157
0
3,376
10,215
5,424
4,356
4,985
5,230
0
45,196
W
Guan Yu
Peaches8430
Guan Yu
8,809
866
2,913
3,064
11,170
11,514
72
5,370
5,800
0
30,805
L
Charybdis
StArKsI
Charybdis
7,402
3,486
0
1,731
16,052
4,653
0
5,221
10,831
0
16,280
L
Jormungandr
Zaukow
Jormungandr
6,186
2,700
0
454
14,195
11,780
204
5,049
9,146
20,508
0
W
Nu Wa
bushkpe
Nu Wa
9,083
3,618
399
2,408
7,183
3,380
1,346
3,005
4,178
37,640
0
W
6,677
458
0
470
8,068
3,395
119
3,356
4,712
0
27,327
L
Janus
zebruh
Janus
10,781
838
108
1,744
8,146
3,279
408
2,791
5,355
43,511
0
L
8,707
614
0
1,175
9,175
3,662
0
2,549
6,626
24,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,628
Gold Earned
42,542
191
Minions Killed
236
0
Camps Cleared
0
1,030,520
Distance Traveled
1,078,944
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,813
681
27
3
0
213,761
0
W
Athena
8,969
897
25
3
0
244,265
0
W
Danzaburou
8,997
900
74
7
0
211,563
0
W
Guan Yu
8,536
854
45
5
0
221,808
0
L
Charybdis
6,605
661
22
2
0
190,433
0
L
Jormungandr
7,120
712
23
2
0
214,858
0
W
Nu Wa
8,200
820
53
5
0
170,814
3
W
Loki
7,840
784
39
4
0
230,494
0
L
Janus
7,948
795
81
8
0
233,523
0
L
Ah Puch
7,142
714
38
4
0
177,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role