Player Matchup

Mulan
Mulan
CobaltC0re
Mulan
Level 67
God Stats
2W - 0L
1,713 SR
Queue Stats
15W - 11L
1,617 Elo+
Party 3
Ravana
Ravana
FivesIsEpic
Ravana
Level 108
God Stats
1W - 4L
1,176 SR
Queue Stats
56W - 48L
1,569 Elo+
Party 3
Sylvanus
Sylvanus
Jousis
Sylvanus
Level 75
God Stats
3W - 1L
1,839 SR
Queue Stats
83W - 83L
1,491 Elo+
Solo
Nu Wa
Nu Wa
RampageDoter
Nu Wa
Level 69
God Stats
5W - 2L
1,566 SR
Queue Stats
64W - 48L
1,470 Elo+
Solo
Fenrir
Fenrir
bheliosb
Fenrir
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
174W - 173L
1,468 Elo+
Solo
Team Averages
Level 89
1,559 SR
1,523 Elo+

VS

Team Averages
Level 104
1,514 SR
1,429 Elo+
Freya
Freya
ArgoseGaming
Freya
Level 83
God Stats
1W - 8L
1,228 SR
Queue Stats
63W - 71L
1,324 Elo+
Party 1
Jing Wei
Jing Wei
DaWalruksi
Jing Wei
Level 56
God Stats
0W - 2L
1,234 SR
Queue Stats
3W - 8L
1,348 Elo+
Party 1
Ares
Ares
Jacoboboy23
Ares
Level 144
God Stats
5W - 2L
1,872 SR
Queue Stats
52W - 39L
1,395 Elo+
Party 2
Lancelot
Lancelot
Timbleton
Lancelot
Level 123
God Stats
0W - 1L
1,734 SR
Queue Stats
13W - 14L
1,449 Elo+
Party 2
Hercules
Hercules
horndawg
Hercules
Level 113
God Stats
19W - 21L
1,500 SR
Queue Stats
280W - 264L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
4 / 0 / 4
7,808
710
7,392
9,769
7,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
12
7 / 1 / 4
7,632
694
9,002
5,103
2,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Jousis
Sylvanus
9
1 / 3 / 3
5,882
535
5,849
10,452
6,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 2 / 1
6,539
594
4,632
5,266
1,574
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
bheliosb
Fenrir
11
3 / 2 / 2
6,461
587
3,907
7,607
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,016
547
3,524
8,008
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
DaWalruksi
Jing Wei
10
3 / 3 / 3
6,403
582
5,451
5,958
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 2 / 3
6,205
564
4,198
11,486
7,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Timbleton
Lancelot
11
3 / 3 / 1
6,254
569
3,644
9,919
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
horndawg
Hercules
10
0 / 5 / 0
5,684
517
4,469
11,976
6,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
8
8
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Mulan
4
0
4
6
L
Jing Wei
DaWalruksi
Jing Wei
3
3
3
1.5
W
Ravana
7
1
4
9
L
2
2
3
1.75
W
Sylvanus
Jousis
Sylvanus
1
3
3
0.83
W
1
2
1
0.75
L
Lancelot
Timbleton
Lancelot
3
3
1
1.17
W
Fenrir
bheliosb
Fenrir
3
2
2
2
L
Hercules
horndawg
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,782
Damage
21,286
38,197
Taken
47,347
21,202
Mitigated
22,390
12,214
Healing
7,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,524
1,020
0
1,900
8,008
2,625
0
3,438
4,570
31,312
0
W
Mulan
7,392
1,063
0
4,356
9,769
7,170
306
312
9,457
1,077
53,541
L
Jing Wei
DaWalruksi
Jing Wei
5,451
4,755
0
570
5,958
2,214
0
1,472
4,486
0
38,526
W
Ravana
9,002
3,412
0
931
5,103
2,179
676
1,616
3,410
0
48,578
L
4,198
538
0
2,178
11,486
7,517
0
3,438
8,048
15,845
0
W
Sylvanus
Jousis
Sylvanus
5,849
2,546
757
2,738
10,452
6,999
0
2,816
7,564
24,817
9,871
W
4,632
1,824
0
500
5,266
1,574
494
1,329
3,687
40,895
666
L
Lancelot
Timbleton
Lancelot
3,644
782
0
1,151
9,919
3,534
0
1,489
8,430
0
40,109
W
Fenrir
bheliosb
Fenrir
3,907
689
0
2,932
7,607
3,280
0
1,735
5,872
0
28,737
L
Hercules
horndawg
Hercules
4,469
1,080
0
1,512
11,976
6,500
0
731
11,245
0
41,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,322
Gold Earned
30,562
317
Minions Killed
311
0
Camps Cleared
0
1,144,132
Distance Traveled
1,161,565
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,016
547
82
7
0
206,537
0
W
Mulan
7,808
710
94
9
0
221,545
0
L
Jing Wei
6,403
582
76
7
0
230,181
0
W
Ravana
7,632
694
66
6
0
265,060
0
L
Ares
6,205
564
12
1
0
227,400
7
W
Sylvanus
5,882
535
44
4
0
200,595
4
W
Nu Wa
6,539
594
70
6
0
202,724
3
L
Lancelot
6,254
569
65
6
0
268,155
0
W
Fenrir
6,461
587
43
4
0
254,208
2
L
Hercules
5,684
517
76
7
0
229,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role