Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Goblinovich
Sol
Level 7
God Stats
6W - 0L
1,304 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 1
Neith
Neith
tr1baler0
Neith
Level 157
God Stats
1W - 1L
1,285 SR
Queue Stats
6W - 5L
1,233 Elo+
Party 1
Team Averages
Level 93
1,363 SR
1,411 Elo+

VS

Team Averages
Level 46
1,362 SR
1,416 Elo+
Izanami
Izanami
LazyBone111
Izanami
Level 81
God Stats
5W - 8L
1,575 SR
Queue Stats
64W - 64L
1,431 Elo+
Solo
King Arthur
King Arthur
Tenrum
King Arthur
Level 15
God Stats
4W - 9L
1,306 SR
Queue Stats
108W - 117L
1,409 Elo+
Party 2
Hades
Hades
bendello
Hades
Level 43
God Stats
1W - 2L
1,205 SR
Queue Stats
62W - 61L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 2 / 10
10,445
746
8,348
7,855
11,408
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
7 / 1 / 5
10,947
782
11,670
7,300
2,789
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
tr1baler0
Neith
16
3 / 2 / 10
10,756
768
12,355
10,396
4,310
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LazyBone111
Izanami
15
2 / 5 / 2
9,919
709
5,242
12,371
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Tenrum
King Arthur
15
2 / 5 / 3
9,281
663
8,002
14,759
14,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
bendello
Hades
14
1 / 4 / 4
9,184
656
7,579
13,665
8,197
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
5
5
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
2
10
4.5
W
7
1
5
9.5
L
Izanami
LazyBone111
Izanami
2
5
2
0.6
L
King Arthur
Tenrum
King Arthur
2
5
3
0.7
L
Hades
bendello
Hades
1
4
4
0.75
W
Neith
tr1baler0
Neith
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,373
Damage
20,823
25,551
Taken
40,795
18,507
Mitigated
27,647
5,916
Healing
7,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,348
2,602
0
492
7,855
11,408
277
2,303
5,552
18,912
0
W
11,670
3,083
0
2,506
7,300
2,789
2,142
2,410
4,890
48,591
1,750
L
Izanami
LazyBone111
Izanami
5,242
3,474
0
3,039
12,371
5,342
200
5,573
6,798
0
54,315
L
King Arthur
Tenrum
King Arthur
8,002
994
0
276
14,759
14,108
0
6,721
8,038
1,471
37,249
L
Hades
bendello
Hades
7,579
252
321
3,829
13,665
8,197
0
7,367
6,298
29,292
0
W
Neith
tr1baler0
Neith
12,355
5,556
0
2,918
10,396
4,310
1,883
3,889
6,507
0
53,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,148
Gold Earned
28,384
171
Minions Killed
195
0
Camps Cleared
0
786,649
Distance Traveled
737,389
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,445
746
15
1
0
260,849
0
W
Sol
10,947
782
63
5
0
258,289
0
L
Izanami
9,919
709
93
7
0
242,147
0
L
King Arthur
9,281
663
47
3
0
248,053
0
L
Hades
9,184
656
55
4
0
247,189
4
W
Neith
10,756
768
93
7
0
267,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role