Player Matchup

Surtr
Surtr
BigBluntBallers
Surtr
Level 120
God Stats
3W - 4L
1,417 SR
Queue Stats
8W - 9L
1,604 Elo+
Party 1
Cerberus
Cerberus
Thebigripper913
Cerberus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,574 Elo+
Party 1
Nu Wa
Nu Wa
redlpn
Nu Wa
Level 61
God Stats
0W - 1L
1,651 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 75
1,523 SR
1,559 Elo+

VS

Team Averages
Level 81
1,417 SR
1,535 Elo+
Ganesha
Ganesha
Churm
Ganesha
Level 89
God Stats
12W - 11L
1,346 SR
Queue Stats
46W - 41L
1,614 Elo+
Party 2
Xbalanque
Xbalanque
FoddenInReverse
Xbalanque
Level 68
God Stats
11W - 18L
1,339 SR
Queue Stats
64W - 62L
1,556 Elo+
Party 2
Sol
Sol
Summer_Snow_Cat
Sol
Level 85
God Stats
17W - 16L
1,565 SR
Queue Stats
47W - 61L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
9,838
757
7,670
22,089
22,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
12
0 / 5 / 1
8,426
648
1,935
19,553
19,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Nu Wa
redlpn
Nu Wa
11
0 / 8 / 1
7,580
583
8,349
12,134
4,108
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Churm
Ganesha
16
0 / 0 / 14
10,673
821
8,619
13,741
13,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
FoddenInReverse
Xbalanque
16
5 / 1 / 8
10,223
786
13,783
5,833
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
13 / 2 / 3
11,588
891
24,129
10,693
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
18
18
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Ganesha
Churm
Ganesha
0
0
14
7
W
Xbalanque
FoddenInReverse
Xbalanque
5
1
8
9
W
13
2
3
7.25
L
Cerberus
0
5
1
0.1
L
Nu Wa
redlpn
Nu Wa
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,954
Damage
46,531
53,776
Taken
30,267
45,954
Mitigated
20,405
4,514
Healing
12,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,670
2,377
0
1,861
22,089
22,258
0
10,890
11,199
1,142
39,464
W
Ganesha
Churm
Ganesha
8,619
183
419
4,768
13,741
13,833
122
4,897
8,844
41,682
0
W
Xbalanque
FoddenInReverse
Xbalanque
13,783
8,981
0
3,285
5,833
2,410
1,292
2,453
3,380
0
47,865
W
24,129
11,113
0
3,791
10,693
4,162
1,905
3,179
7,514
67,844
3,298
L
Cerberus
1,935
96
0
2,374
19,553
19,588
0
13,440
6,113
6,493
0
L
Nu Wa
redlpn
Nu Wa
8,349
3,030
0
279
12,134
4,108
30
7,710
4,424
21,238
552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
32,484
110
Minions Killed
237
0
Camps Cleared
0
707,075
Distance Traveled
707,927
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,838
757
66
5
0
222,511
0
W
Ganesha
10,673
821
5
0
0
251,980
0
W
Xbalanque
10,223
786
102
8
0
224,516
0
W
Sol
11,588
891
130
10
0
231,431
0
L
Cerberus
8,426
648
17
1
0
279,027
0
L
Nu Wa
7,580
583
27
2
0
205,537
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role