Player Matchup

Hercules
Hercules
AceKino
Hercules
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,375 Elo+
Solo
Fenrir
Fenrir
INeedABag
Fenrir
Level 55
God Stats
5W - 2L
1,801 SR
Queue Stats
20W - 12L
1,721 Elo+
Party 2
Achilles
Achilles
chikenparmesan
Achilles
Level 88
God Stats
14W - 3L
1,810 SR
Queue Stats
29W - 25L
1,688 Elo+
Party 2
Team Averages
Level 70
1,704 SR
1,595 Elo+

VS

Team Averages
Level 93
1,620 SR
1,450 Elo+
Anubis
Anubis
Gswizzle01
Anubis
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 51L
1,404 Elo+
Party 1
Horus
Horus
Natee ScopeZ
Horus
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 80L
1,381 Elo+
Party 1
Pele
Pele
x503xSmokeitu
Pele
Level 152
God Stats
4W - 1L
1,860 SR
Queue Stats
126W - 123L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AceKino
Hercules
10
0 / 2 / 2
6,556
596
4,685
7,397
6,124
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
INeedABag
Fenrir
11
2 / 5 / 1
6,745
613
8,584
12,628
9,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Achilles
12
2 / 3 / 2
7,231
657
13,592
11,951
12,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gswizzle01
Anubis
13
0 / 2 / 9
7,691
699
8,171
10,933
4,987
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 2 / 5
8,690
790
3,395
11,050
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 0 / 3
8,764
797
11,518
12,360
7,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
10
10
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
AceKino
Hercules
0
2
2
0.5
W
Anubis
Gswizzle01
Anubis
0
2
9
2.25
L
Fenrir
INeedABag
Fenrir
2
5
1
0.5
W
3
2
5
2.75
L
Achilles
2
3
2
1
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,861
Damage
23,084
31,976
Taken
34,343
27,770
Mitigated
19,985
4,881
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AceKino
Hercules
4,685
941
138
1,648
7,397
6,124
0
2,214
5,183
2,843
15,606
W
Anubis
Gswizzle01
Anubis
8,171
829
689
2,823
10,933
4,987
0
1,374
8,978
27,501
0
L
Fenrir
INeedABag
Fenrir
8,584
1,520
0
1,322
12,628
9,630
132
2,760
9,868
0
17,009
W
3,395
2,140
4,829
4,525
11,050
7,725
174
2,196
8,246
0
11,063
L
Achilles
13,592
1,061
0
1,773
11,951
12,016
0
3,227
8,724
7,473
15,840
W
11,518
3,343
0
5,816
12,360
7,273
204
2,168
9,645
0
42,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,532
Gold Earned
25,145
61
Minions Killed
119
0
Camps Cleared
0
546,693
Distance Traveled
567,766
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,556
596
25
2
0
150,292
0
W
Anubis
7,691
699
53
5
0
154,499
0
L
Fenrir
6,745
613
14
1
0
197,455
0
W
Horus
8,690
790
10
1
0
197,060
0
L
Achilles
7,231
657
22
2
0
198,946
0
W
Pele
8,764
797
56
5
0
216,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role