Player Matchup

He Bo
He Bo
GatoMurr
He Bo
Level 105
God Stats
2W - 0L
1,803 SR
Queue Stats
27W - 31L
1,395 Elo+
Solo
Pele
Pele
Hobeewan22
Pele
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 24L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Roderik91
Heimdallr
Level 125
God Stats
1W - 2L
1,173 SR
Queue Stats
33W - 41L
1,449 Elo+
Solo
Mercury
Mercury
halvey5
Mercury
Level 37
God Stats
12W - 5L
1,795 SR
Queue Stats
64W - 69L
1,342 Elo+
Solo
Ares
Ares
satanstrips
Ares
Level 86
God Stats
2W - 4L
1,726 SR
Queue Stats
74W - 65L
1,744 Elo+
Solo
Team Averages
Level 91
1,599 SR
1,486 Elo+

VS

Team Averages
Level 97
1,416 SR
1,497 Elo+
Danzaburou
Danzaburou
MythicalLuna
Danzaburou
Level 16
God Stats
15W - 16L
1,456 SR
Queue Stats
39W - 44L
1,511 Elo+
Party 1
Ares
Ares
NimoGaming
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hel
Hel
RubenVidal
Hel
Level 125
God Stats
20W - 22L
1,544 SR
Queue Stats
397W - 337L
1,486 Elo+
Solo
Cu Chulainn
Cu Chulainn
kafaya1
Cu Chulainn
Level 155
God Stats
12W - 18L
1,163 SR
Queue Stats
92W - 96L
1,472 Elo+
Solo
Lancelot
Lancelot
shadowvoidboss
Lancelot
Level 124
God Stats
1W - 4L
1,417 SR
Queue Stats
168W - 170L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
GatoMurr
He Bo
14
5 / 1 / 2
8,964
560
11,078
10,447
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 0 / 3
10,788
674
10,069
13,053
8,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Roderik91
Heimdallr
14
4 / 4 / 4
9,127
570
12,892
11,935
6,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
halvey5
Mercury
15
3 / 1 / 3
9,155
572
4,690
9,855
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 8
8,231
514
6,631
11,923
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MythicalLuna
Danzaburou
12
2 / 4 / 3
6,914
432
6,006
11,343
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 3
6,502
406
4,200
13,922
12,415
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 3 / 2
7,983
499
6,118
11,169
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
kafaya1
Cu Chulainn
14
1 / 2 / 3
8,121
508
11,782
13,320
9,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
13
0 / 5 / 3
7,764
485
6,223
16,756
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
16
Kills
7
7
Deaths
18
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
GatoMurr
He Bo
5
1
2
6
W
2
0
3
3.5
L
Danzaburou
MythicalLuna
Danzaburou
2
4
3
0.88
L
1
4
3
0.63
W
Heimdallr
Roderik91
Heimdallr
4
4
4
1.5
L
3
3
2
1.33
W
Mercury
halvey5
Mercury
3
1
3
4.5
L
Cu Chulainn
kafaya1
Cu Chulainn
1
2
3
1.25
W
2
1
8
6
L
Lancelot
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,360
Damage
34,329
57,213
Taken
66,510
34,504
Mitigated
39,420
17,092
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
GatoMurr
He Bo
11,078
938
0
2,749
10,447
3,816
198
2,559
7,888
58,145
787
W
10,069
1,860
0
6,176
13,053
8,843
295
227
12,826
22
115,954
L
Danzaburou
MythicalLuna
Danzaburou
6,006
3,593
0
1,777
11,343
5,768
0
3,029
8,311
0
31,646
L
4,200
875
0
1,351
13,922
12,415
0
3,476
10,446
24,922
0
W
Heimdallr
Roderik91
Heimdallr
12,892
6,758
0
4,385
11,935
6,053
1,823
3,738
8,197
0
69,379
L
6,118
238
1,538
4,926
11,169
4,463
0
3,707
7,462
54,575
0
W
Mercury
halvey5
Mercury
4,690
2,201
0
750
9,855
4,091
0
1,394
8,461
0
71,677
L
Cu Chulainn
kafaya1
Cu Chulainn
11,782
1,008
0
2,156
13,320
9,357
0
1,757
11,563
0
72,093
W
6,631
292
0
3,032
11,923
11,701
473
2,800
9,123
18,555
0
L
Lancelot
6,223
1,059
0
4,240
16,756
7,417
648
5,700
11,056
0
67,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,265
Gold Earned
37,284
491
Minions Killed
389
0
Camps Cleared
0
1,649,338
Distance Traveled
1,622,610
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,964
560
90
6
0
308,836
6
W
Pele
10,788
674
189
12
0
336,796
2
L
Danzaburou
6,914
432
54
3
0
291,993
0
L
Ares
6,502
406
23
1
0
288,967
3
W
Heimdallr
9,127
570
101
6
0
288,673
0
L
Hel
7,983
499
105
7
0
321,814
2
W
Mercury
9,155
572
91
6
0
402,824
1
L
Cu Chulainn
8,121
508
102
6
0
333,858
11
W
Ares
8,231
514
20
1
0
312,209
4
L
Lancelot
7,764
485
105
7
0
385,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role